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NBDesigns

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Everything posted by NBDesigns

  1. Many thanks! You are the best! Yes! Being able to get extra distance in dog fight mode I think I should be able to get a nice flight AoA -linked camera passes around dres canyon I greatly appreciate your maintenance on this mod
  2. @DocNappers thank you very much for keeping this mod alive! I would like to know if there is any way I can increase the max free camera distance as well as zoom >100 from the setting/cfg files? If that is not user access would it be possible to add a zoom toggle (1x-100x toggle 10x-1000x) I love exploring new ways to use ksp and macro zooming feels like an adventure.
  3. Thanks for your continued support of this mod it is greatly appreciated. Would it be possible to add key command reset roll for the “stationary camera roll”?
  4. You may need to manually remove the kerbalx craft mod from your game folder (or appropriate Ckan selection) while service is down and relaunch the game to see if it removed the issue i was just about to see if there were any new updates but it’s unreachable atm Just Incase you have Ckan and have trouble finding your option
  5. If I wanted to add a third layer of clouds above cloud layer 2 say thin high atmospheric similar to cirrocumulus or cirrostratus is there anyone already done this and willing to share? I’ll give it a try in game next time I’m on and see what happens
  6. Is this the page you were posting about? https://kerbalx.com/Triop/Base-rally-car So we build anything from this base part? ill take a crack at it
  7. Sounds fun, Heads up. KerbalX link is a forbidden link, might be the "edit" at the end of your page link. (That might your accounts edit craft link- non-public
  8. I think I still have the crafts you shared with me I’ll DM you with a link when I get home from work
  9. @mateusviccari would you mind sharing your config? Edit: tag
  10. I would double check your terrain settings. I have noticed if the setting are not at full/max value the game’s ground collision mesh gets messed up.
  11. Congratulations on the release! I am excited to try it out and be amazed!
  12. My first post for this will be my “log cabin” in the woods. So exciting Edit: Forgive my lack of knowledge, Is this native parallax? Any other mods in these pictures?
  13. I’m extremely excited to see the colliders in action! Thank you @Gameslinx for your contribution to making KSP better.
  14. Imo, sandbox mode is where you can build or use any aspect of the game without limits. It’s where I go to be creative. thank you for the privilege for me to share my thoughts.
  15. Moderator, please deactivate thread as the issue has been resolved, Thanks
  16. Here is my entry that I originally made for Inter’s Odyssey about 3 years ago. Hope you enjoy https://kerbalx.com/NickBDesigns/NickBDesigns-A102
  17. I just saw this today and thought to share. All credit where credit is due video by Vaos man he took this idea to the right place in my opinion. Use it in this way works well in space and allows for limited (as a real Orion drive would be) amount of massive potential energy
  18. Good day, I am not able to launch KSP 1.12.0 on Mac. I just updated Steam and KSP to the latest system today and KSP will not launch. Just had it running as of 12 hours ago on 1.10.9. After the update there is prompt for User password authentication in order to even try to launch the game and never enters a loading screen before sending a crash report. I uninstalled and redownloaded KSP through Steam and still experiencing the same issue. I reached out to KSP support via Email, but wanted to check here if anyone else was having a similar problem. Best,
  19. All hail @Triop, king of Triop Adventures threads. Glad to hear from you, I look forward the new and gallant that you have.
  20. 85m/s nice needs an eject button where the core ejected... well I gues if Jeb is in the cube he’s fine
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