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Everything posted by AVeryNiceSpacePenguin

  1. The Panavia Tornado ADV is a variant of the Panavia Tornado IDS designed specifically for interception. Quite a strange combination practically - an interceptor fighter, designed from a ground-strike aircraft. it’s powerful radar, and beyond-visual-range capabilities made it one of the most advanced aircraft of the decade (helped that it’s first flight was in the tail end of the 70s). Despite it’s capabilities, one must question why you would make an interceptor out of a ground strike aircraft… Personally, I want to thank the addition of the new (relatively) flag parts. This opens up a lot of avenues to create realistic and colourful aircraft. This replica uses a lot of flags to recreate a livery used by an actual Panavia Tornado ADV Specifically, ZG753 Anyway, you are free to check out the KerbalX page here. Gallery
  2. A Superfortress the size of a hummingbird - but more akin to a hawk - the Douglas A-4 Skyhawk was the US’s principle attack aircraft during Vietnam. Light and easy to repair, and it’s capability to land on old WWII aircraft carriers made it also a common export fighter, seeing operational use with Argentina, Brazil and Indonesia. This replica was constructed in a similar way to my previous F11F replica, using flag blueprints, and constructing the fuselage out of fuel tanks and landing gears - only to higher degree of standards. I also used a different method for making the vertical stabalizer - using grip pads and flags for a much smoother finish compared to regular wing panels. With the ability to essentially place 3D blueprints into the SPH, you can create ultra-accurate replicas
  3. Ever since the introduction of flags (and flag parts) to KSP, I was quite weary of using them in my builds. It wasn't until I first used them that I recognized the power and versatility of flag parts to create not only accurate shapes, but also accurate colors and textures. This F3-F replica represents my most flag-intensive replica yet, taking advantage not only of the many ways you can use flags to create complex body shapes, but also adding the equivalent of adding your own "textures" to KSP 4 months ago, I began working on an F3-F replica, with accurate colors and such. Unfortunately, it couldn't do much of anything. It could hard;y take-off, given that I had made the entire plane out of the only grey-ish part in the game - Oscar B tanks. So I left that project behind. However, since the introduction of ultra-light flag parts, I could make accurate replicas not only in shape but in color, and without packing much weight at all. At only 9 tons, it's considerably lighter than my previous attempt - 38 tons. This also allows it to feature something special: The landing gear on this replica is fully functioning, almost like it does in real life. Thanks to the lightweight construction of the replica, the custom gear is capable of carrying the entire weight of the craft Get it here: https://kerbalx.com/KAS/Grumman-F3-F
  4. Skylab After 11 hours of building, Skylab I is now complete! It comes with a fully detailed interior, an accurate exterior, and almost 3200 parts in total. It represents one of my most part-dense creations I have made, with 3000 parts filling the space of a mere S-IVB stage. Here, the Apollo Telescope Mount can be seen. Skylab would represent the final use of the mighty Saturn V rocket for use in space exploration. Interestingly, a lack of space launch systems available to the US at the time led to the eventual fall and death of Skylab, with the Shuttle Program unable to reach Skylab, before its eventual de-orbiting. Another interesting note, is that funding for the Shuttle program started all the may back during the Apollo program (with The President himself announcing to the astronauts on the moon that funding had been allocated for the STS program) I wasn't bluffing when I said "Fully Detailed" The interior is likely one the coolest things I have made in KSP, ever. And yes, that indeed is a fully detailed exercise bike Almost every detail of note is replicated on the "first" floor. The doorway on the right leads to the Wardroom, where there s a large window, from which the crew operating the station could peer onto the earth below The first floor is home to most of the switchboard equipment, and also some storage components, and the all important "Cuckoon" shower. "Room to work, to live, to park the taxi" Gallery
  5. M47 Patton II Tanks?! Tanks are quite the rarity here - maybe because Kerbal Space Program is not a tank building sim. But that hasn't stopped me from combining 2999 of KSP's parts into replicating one. Yes, you heard it right, 3000 parts. Some history - By the end of WWII, America was already fielding and producing the M26 Pershing in large quantities. However, by this point, the M26 was almost outdated, as it featured an under-powered engine and lackluster performance overall. This was remedied with the introduction of the M46 Patton, which was an overall improvement. However, it still featured the old M26 turret. The M47 Patton II was intended as a stopgap measure, while a far improved tank could be developed. So the US Army just put an experimental T42 turret on the M46 hull and called it a day. Overall, this was some of the hardest 'sculpting' I had done in KSP. Grip pads lend themselves nicely as sculpting material, and they have been used (and abused) here in very large quantity. The rear of the turret (called the "bustle") is positioned asymmetrically compared to the center of the turret. As such, each side of the turret (the thing that rotates) had to be built individually. The 90mm gun is made of ~200 thermometers. Overall, 80% of the tank is made of grip pads.
  6. Starfighter Supersonic Defender idk i don't have that much to say about this that hasn't already be said so I'm just going to show some glamour shots of my plane
  7. 100% Gravioli - Boeing P26 Peashooter Nothing stopped me Single engine, all metal fuselage monoplane, one of the most advanced fighters... at it's introduction. Advancements in aviation technology had made the "Peashooter", as it was affectionately known, obsolete by the time the US entered WWII in 1941. "We fly by moonlight" The P26 was armed with 2 Browning machine guns, and had optional bomb load on suspended racks The colors were based upon the one seen in War Thunder, which likely never existed, but indeed, Peashooters came in blue with yellow wings, except with more colors and accents and so on... It's fuselage is (obviously) made almost entirely out of gravioli detectors. This came after attempts to make the fuselage out of solar panels and such, well, failed. So I said "to hell with part count!" and went along. What you're seeing is actually V2 of the blue peashooter. This is V1. It's larger than V2, the fuselage is general more rounder, and part count-a skyrocketed to 1150 parts. But it is important, as it laid the groundwork for many replicas of mine to come, which not only getting the shape right, but also the colors. The extra effort and part count is worth it in my opinion. That's pretty much it! Get it here>>https://kerbalx.com/KAS/Boeing-P-26-30-Peashooter
  8. 100% Grip Pads - VW Beetle help Complete with working sliding windows, open-able bonnet, detailed engine, and custom rims +steering mechanism Boxer 4 engine allowed for air cooling, and thus weighed less than water cooling systems The beetle would be widely exported to all four corners of the globe. Here is one outside of an East-German apartment bloc why?
  9. Doug-Glass TBD Devastator Medium range airliner/combi Get it here https://kerbalx.com/KAS/Douglas-TBD-Devestator Just to check if you can really submit anything in this challenge, I'm going to put this up for sale. Manufactured by glass-ware company, Doug-Glass, the Devastator comes with 1 Tons of bombs cargo, and 2~3 passengers crammed comfortably seated in between the passenger and machine gunner. You can put spare passengers in the MG turret, but theres a huge risk in them A. Shooting in the dead-zone (rudder), or B. climb out of the turret, plummeting to their deaths As for safety features, each passenger is given one parachute, and a cassette tape with Blood on the Risers recorded on to it. This is to provide comfort, in the event of an emergency, when the need arises for the immediate evacuation of the plane. Self-sealing fuel tanks provide safety from incoming MG fire unplanned ignition, as the fire will engulf the plane. Another safety feature are seatbelts. Passengers are given a suite of luxury options on the flight. Like, a bottle of whiskey, which definately is not a farewell gift. Promise. For an extra fee, passengers can enjoy the in-flight entertainment of firing the 50. cal. machine gun. Range is excellent, with solar panels (which totally were not there for decorative purposes) allowing for mid-flight refuel of the electric engines, which also do not emit noise, unlike some of our other competitors. Unfortunately, I forgot to clip some batteries into the fuselage. so, yeah, keep that in mind. But there is 400 units of EC spare, just in case you need to make an emergency landing, when inevitably the sun does set. 44m/s is also rather slow, but, don't mind it. For further information, consult the brochure above Gallery
  10. It flies on it's own no problem! 1243 parts isn't too shabby either
  11. 100% Color - Douglas TBD Devastator why it looks fine enough i guess the canopy slides open, that's kinda cool too rear gunner having the time of his life. not me
  12. Skyrocket The Grumman XF5F 'Skyrocket' Many Kerbal planes are usually white, or black, but most of the time, they never follow the original color scheme. What separates this from most other craft is it's ingenious use of parts to create an accurate color scheme, as would be on the real plane (real patting myself on the back there). It is made of 1232 parts, the most numerous of them being Oscar B fuel tanks (for the bare aluminum look) and the Making Historystructural panels, which happen to be a nice shade of yellow, perfect for recreating the Skyrocket's yellow wings I honestly don't have anything more to say
  13. 100% Grip Pad - Supermarine Spitfire MK.XIV This replica is made of mostly grip pads The color scheme and spitfire are actually totally sepperate from each other. No Griffon spits (like this MK XIV, which characteristically has 5 blades) were ever used in the night-fighter role as far as my memory is concerned At 1800+ parts, it's both a waste of parts and processing power. But I did it anyway, so what gives? There's a working joystick and haphazardly detailed cockpit. OFC theres grip pads every-where And a cute little cinematic of me flying the 'spit at 10 fps (sped up 4x for your enjoyment), and having a little fun with CameraTools
  14. F-14A Tomcat Uncontrolled Flat Spin Incident Investigation An investigation on the 1987 flat spin incident in the Gulf of Kerbin Published day 14, year 1988 in Kerbal Aerospace Journal After the incident over the Kerbin gulf in 1987, when a F-14A Tomcat flat spun on approach to KSS Lexington, Grumman engineers began a test to find the cause of such a phenomena. The research data from the test has proved useful, however, the cause of the flat spin still remains unknown. This study will attempt to find probable causes to the 1987 incident, as well as 2 more incidents involving flat spin. Case/Incident On day 127, year 1987, at 2hrs 56min local time, an F-14A Tomcat from VFA-127 was on approach to KSS Lexington, when around 75m/s, the radar intercept officer noted strange turbulence around the aircraft. It's current heading at this point is 056 degrees NEN North East North, and is turning to approach KSS Lexington, whose runway deck was at 76 Degrees NE North East, with wind speeds at a reasonable 5m/s. The pilot was applying yaw force to turn the aircraft when it inexplicably entered a flat spin, at ~275m ASL. The pilots attempted to recover, but were unable to, and both had to eject. Both pilots splashed down safely in the sea, while the aircraft crashed 1 km away from both pilots [Fig 1]. Black box data shows that the aircraft was dangerously close to its stall speed, but this was augmented by the flaps being fully deployed. https://imgur.com/29zdGBP [Fig 1] Flight Logs: T-0:00 Liftoff T-1:14 F-14A begins approach to test area T-2:12 F-14A Piloted by Jebediah Kerman as Pilot and Bob Kerman as Test Engineer begins its deceleration to near stall speed ~70m/s T-2:14 The plane begins artificial spin through rudder T-2:20 Jebediah Kerman lets go of all controlls T-2:23 Bob Kerman notices that the aircraft has not entered into a flat spin T-2:35 Jebediah Kerman levels off the Tomcat, and begins ascension to 3000M T-3:35 Jebediah Kerman lifts the aircraft up almost vertical while applying adverse yaw T-3:50 The F-14 begins descention form 4500m T-3:50 Engine 2 flameout T-3:50 - T-4:15 Descent from 4500m to 1500m T-3:55 Engine 2 re-ignition T-4:20 Jebediah Kerman levels off the Tomcat, after being unable to perform a flat spin after 2 tries T-4:50 Jebediah Kerman begins final ascension to 7000m T-5:50 Climb rate reduced from 50m/s to 35m/s, engine throttle from 75% to 35% T-6:20 Final altitude achieved, speed of aircraft reduced from Mach 1.1 to subsonic Mach 0.75. During trans-sonic transition, both pilots report increased turbulence, as yaw input is added T-6:35 Bob Kerman lowers flaps 100% T-6:45 Deceleration achieved: airspeed now Mach 0.2 (stall speed) T-6:46 Flight Engineer Bob Kerman introduces extra authority to the rudders T-6:48 Jebediah Kerman announces that his air speed is 72 m/s. Actual airspeed 67 m/s; likely pitot tube malfunction T-6:48 - 7:12 3rd flat spin attempt failed T-7:13 Jebediah Kerman levels the F-14 at 175m T-7:19 Jebediah Kerman radios to return to base T-8:20 - T-12:11 Transit to runway and landing Figures: Test Pilot Jebediah Kerman puts the F-14A into a vertical climb, to test the effect of AoA on flat spin entry The chase plane follows closely and carefully as the F-14 begins its 3rd and final spin entry attempt Data The resulting data from the test flight has confirmed 2 things concerning the incident; 1.) the deployment of flaps does not affect whether or not a plane would go into a flat spin. Moreover, the deployment of flaps would 2.) improve low speed characteristics of the aircraft. Furthermore, the test proved that forcing an aircraft of the likes of an F-14 Tomcat into a flat spin is difficult or near impossible, partly due to the fact that the cause of the incident is still yet to be fully understood. It is to be noted that the environment that the testing took place in was different from the 1987 incident, however, the following incidents 41 days and 153 days from the original incident were different too, being that the latter two were in much cooler territory than at the KSC or the Gulf of Kerbin. Main Investigation The data from the test is inconclusive on the exact parameters required to force a flat spin, however, the data can still be used for investigation on this aerodynamic phenomena. Among the data is the conformation of the positive effect of flaps during low speed flight, which was originally presumed to be a factor for entering flat spins. Comparing flight data from the test flight and the 1987 incident shows that both air craft likely had similar wing loading (both aircraft were at 25% fuel), as well as airspeed and angle of attack before the spin. However, the altitude at which the test plane began its spin entry attempt was over 40 times as high as the original incident. This discrepancy means that the stall speeds are different when compared from the ground. When measured to the airspeed indicator, stall speeds at either altitudes appear to be the same. Despite the similar conditions, aside from altitude, a true flat spin, not augmented by yawing or any input, was not achieved. There is a possibility that yawing has nothing to do with entering a flat spin, or isn't essential to entering a flat spin. Instead, it could be possible that the adverse yawing associated with flat spinning could be due to the fan blades 'backfiring', spinning counter to its original rotation, causing a large amount of air to be ejected both ways. However, during the test, when the both engines were shut off, or at low power, there is little to no chance of the blades of the compressor or turbine spinning opposite of its intended power. Moreover, pressure reading from the engines in all incidents and the test flight show that there was no 'backfire'. Ironic, given Jebediah's ability to love up any airplane he flies, it would seem simply backfiring an engine would be simple as 123... Conclusion While there is still very little known about what could trigger a uncontrolled aerodynamic flat spin, research from the first test flight has proved essential in debunking or proving multiple hypotheses brought up concerning this aerodynamic phenomenon. Given enough test flights, it is very possible that the cause of these incidents could be found and possibly should be enough test flights to keep Jebediah fed and full,
  15. The YF-23 is a fighter prototype made by Northrop, and has been recreated here in KSP. It went up against the YF-22 concept, and thought it had a more advanced engine, low radar cross section, and a longer range, it fell out to the YF-22 due to some unproven technologies, a complex rotary weapons bay, and overall bad management. The YF-22 would be granted extra funding, and would become the venerable F-22 Raptor, and the YF-23 would forever stay a prototype. I used a new technique for the nose, using antennae as a "wireframe", and then offsetting the landing gear to match the frame. This allows for such impressive results such as here. I used @Servo's air-brake design for the engine vectors. (and also the small mistake of having a 4-poster stabilizer instead of a 2-poster. whoops!) Rear view
  16. Ah, the Skipper! What a nice looking engine... But does it need an overhaul? or should we leave it alone? that is up to you to decide. I vow to have it be unchanged, and that other parts should base their design on this, but that is my opinion. Do you have any thoughts?
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