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DarkNounours

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Posts posted by DarkNounours

  1. 1 hour ago, Moons said:

    I want information that actually makes me feel secure about a purchase for 50 USD. I know what he said but i also found it weird how he said it which is why i pointed at the things i wanted  more clarity about. If there are layoffs coming and the general reviews are negative its not very reassuring when someone writes "continuing as planned and we will continue to provide updates about the game throughout the coming weeks and months" - at least to me when the game is probably far away from a release within the next year. But yes maybe im reading to much into it - who knows.

    Hi Moon. We are consumers, not shareholders. They do not have to report to us about anything.
    Yes, we are many to wonder about the future of the game, we are many that have been disappointed with what has been released so far. I cannot even run the game on my rig it's behaving like an Animated Gif Space Program! But the thing is: this is an EA. You are not buying the game, your are buying a promise of what the game could be one day. This is what I did and to me it is a way to say "I want to believe, take my 50 bucks and please do your best no matter the difficulties you will encounter". You have to accept the risk that the game will never been finished.

    If you are not confortable with this, I can only suggest you to wait for v1.0 and buy the game when it's finally released.
     

  2. On 4/11/2020 at 6:36 AM, Virtualgenius said:

    Hi Guys/Gals how many 3.75 mono propellant tanks are we supposed to be able to see  under Near future space craft mod,  I only see 1 with the folding doors, and if some else could confirm what they actually see  that would be awesome playing on 1.9.1 clean install  no other mod  except its dependencies and in sandbox mode in the actual parts folder we are supposed to see 3 unless @Nertea has depreciated them.

     

     

     

    On 4/12/2020 at 1:10 AM, Virtualgenius said:

    Ok thanks I thought i was going mental  because i was trying to rebuild this lander and couldnt find its main tank

    P6zBWzT.png

    Hi.

    It happends I made some research today for TweakScale purposes on NF mods. Regarding Near Future Spacecraft, yes all the monoprop tanks are now hidden and tagged as Deprecated in the localization files.

        #LOC_NFSpacecraft_monoprop-tank-125-1_title = FL-R-A750 Monopropellant Tank
        #LOC_NFSpacecraft_monoprop-tank-125-1_description = DEPRECATED.
        #LOC_NFSpacecraft_monoprop-tank-125-1_tags = deprecated
        #LOC_NFSpacecraft_monoprop-tank-125-2_title = FL-R-A375 Monopropellant Tank
        #LOC_NFSpacecraft_monoprop-tank-125-2_description =DEPRECATED.
        #LOC_NFSpacecraft_monoprop-tank-125-2_tags = deprecated
        #LOC_NFSpacecraft_monoprop-tank-125-3_title = FL-R-A185 Monopropellant Tank
        #LOC_NFSpacecraft_monoprop-tank-125-3_description = DEPRECATED.
        #LOC_NFSpacecraft_monoprop-tank-125-3_tags = deprecated
        #LOC_NFSpacecraft_monoprop-tank-25-1_title = FL-R-B3000 Monopropellant Tank
        #LOC_NFSpacecraft_monoprop-tank-25-1_description = DEPRECATED.
        #LOC_NFSpacecraft_monoprop-tank-25-1_tags = deprecated
        #LOC_NFSpacecraft_monoprop-tank-25-2_title =FL-R-B1500 Monopropellant Tank
        #LOC_NFSpacecraft_monoprop-tank-25-2_description = DEPRECATED.
        #LOC_NFSpacecraft_monoprop-tank-25-2_tags = deprecated
        #LOC_NFSpacecraft_monoprop-tank-25-3_title =FL-R-B750 Monopropellant Tank
        #LOC_NFSpacecraft_monoprop-tank-25-3_description = DEPRECATED.
        #LOC_NFSpacecraft_monoprop-tank-25-3_tags =deprecated
        #LOC_NFSpacecraft_monoprop-tank-375-1_title = FL-R-C6000 Monopropellant Tank
        #LOC_NFSpacecraft_monoprop-tank-375-1_description = DEPRECATED.
        #LOC_NFSpacecraft_monoprop-tank-375-1_tags = deprecated
        #LOC_NFSpacecraft_monoprop-tank-375-2_title = FL-R-C3000 Monopropellant Tank
        #LOC_NFSpacecraft_monoprop-tank-375-2_description = DEPRECATED.
        #LOC_NFSpacecraft_monoprop-tank-375-2_tags = deprecated
        #LOC_NFSpacecraft_monoprop-tank-375-3_title = FL-R-C1500 Monopropellant Tank
        #LOC_NFSpacecraft_monoprop-tank-375-3_description =DEPRECATED.
        #LOC_NFSpacecraft_monoprop-tank-375-3_tags =deprecated

    You can still re-enable them if you really want to by editing the cfg files.

  3. 3 hours ago, Lisias said:

    ANNOUNCE

    TwakScale Companion for SMCE 0.0.1.0 is available for downloading. This is a beta release, proceed with caution.

    Download on github.

    @HB Stratos, this is for you. :)

    Hi Master Lisias :D

    Is it possible that you make the structure of a TweakScale companion for

    • Near Future SpaceCraft
    • Near Future Props
    • Near Future Electrical & Core
    • Near Future Construction

    Should Xenon Hall be included in Near Future Props ?

    So that I could fork them and make the appropriate cfg files ?

  4. Hi dudes, I hope you are doing well with social distanciation mesures :confused:

    I started to work on missing parts in TS for Stock/MH/Serenity because I miss some of them in my game, especially service bays. So I took a look at what was not available and robotic parts apart, my list is:

    Display Name Suspected cause Origin Part Name Part Path Diagnostic Target file Done
    MK1 Command Pod Reskinned Stock mk1pod_v2 Squad/Parts/Command/mk1pod_v2 New part Name Squad_CmdCtrl.cfg Ok
    Service Bay 1.25 Reskinned 1.8 Stock ServiceBay_125_v2 Squad/Parts/Utility/ServiceBay_v2 New part Name Squad_Util.cfg OK
    Service Bay 2.5 Reskinned 1.8 Stock ServiceBay_25_v2 Squad/Parts/Utility/ServiceBay_v2 New part Name Squad_Util.cfg OK
    Protective Nose Cone Mk12A New 1.7 Stock rocketNoseConeSize3 Squad/Parts/Aero/cones New part Name Squad_Aero.cfg OK
    Protective Nose Cone Mk16A New 1.7 MH rocketNoseConeSize4 SquadExpansion/MakingHistory/Parts\Aero/protectiveRocketNoseMk16/rocketNoseConeSize4 New part Name Aero.cfg OK
    Protective Nose Cone Mk5A New 1.8 ? MH Size_1_5_Cone SquadExpansion/MakingHistory/Parts/Aero/protectiveRocketNoseMk5A/Size_1_5_Cone New part Name Aero.cfg OK
    Tiny Nose Cone New 1.8 ? Serenity noseconeTiny SquadExpansion/Serenity/Parts/Aero New part Name Aero.cfg (new file) OK (but free not stack)
    Very Small Nose Cone New 1.8 ? Serenity noseconeVS SquadExpansion/Serenity/Parts/Aero New part Name Aero.cfg (new file) OK (but free not stack)
    F3S0 "Shrimp" Solid Fuel Booster New 1.8 ? Stock Shrimp Squad/Parts/Engine/SolidBoostersF New part Name Squad_Engines.cfg OK
    FM1 "Mite"  Solid Fuel Booster New 1.8 ? Stock Mite Squad/Parts/Engine/SolidBoostersF New part Name Squad_Engines.cfg OK
    RE-I5 "Skipper" Liquid Fuel Engine Reskinned 1.8 or 1.9 Stock engineLargeSkipper_v2 Squad/Parts/Engine/liquidEngineSkipper_v2 New part Name Squad_Engines.cfg OK
    RE-M3 "MainSail" Liquid Fuel Engine Reskinned 1.8 or 1.9 Stock liquidEngineMainsail_v2 Squad/Parts/Engine/liquidEngineMainsail_v2 New part Name Squad_Engines.cfg OK
    S2-17 "Thoroughbred" Solid Fuel Booster New 1.8 Stock Thoroughbred Squad/Parts/Engine/solidBoosterS2-17 New part Name Squad_Engines.cfg OK
    S2-33 "Clydesdale" Solid Fuel Booster New 1.8 Stock Clydesdale Squad/Parts/Engine/solidBoosterS2-33/ New part Name Squad_Engines.cfg OK
    THK "Pollux"  Solid Fuel Booster New 1.8 ? MH Pollux SquadExpansion/MakingHistory/Parts/Engine/solidBoosterTHK New part Name Engine.cfg OK
    FTE-1 Drain Valve New part 1.9 Stock ReleaseValve Squad/Parts/FuelTank/drainTankFTE-1 New part Name Squad_Engines.cfg NO (not sure TS can handle drain scaling)

     

    All these parts have been implemented in a forked repo and I am waiting for a GO for PR of Master Lisias to propose their modification for a v2.4.3.12.
    I don't know whether TS is able to handle the drain mechanism with an existing behaviour so I did nothing at the moment with the Drain Valve. I you see that I forgot a part please tell me and I will make the appropriate updates :)

  5. 21 minutes ago, VoidCosmos said:

    Still didn't understand what it does @Lisias

    Sure you know what Tweakscale is, it's an AddOn which provides part scaling ability. Stock parts, MH parts are supported within this AddOn.

    In the past Part Scaling of other AddOns was often embedded in the TweakScale AddOn. Over time, more and more AddOns were integrated to Tweakscale. This leads to a major issue: maintaining Tweakscale is as much improving the core code than supporting the configuration files for other AddOns. If we consider the situation we have.

    • Tweakscale core which provides the ability.
    • AddOns for which users would like a support for TweakScale.

    Does it have to be Tweakscale to take the burden of this support? We think no. Does it have to be the other AddOns' author to take the burden of a TweakScale support? Well they could but they often don't want to.

    What Lisias put in place is a field so that contributors willing to add a stone in the KSP gameplay can take a part of this burden and help him concentrate on what TweakScale support should be first: managing compliancy with every KSP new release and adding functionnalities whenever ModuleManager evolves.

    This is precisely what Tweakscale Companion is: a sort of a shelf which contains books, each book adding a TweakScale support to an AddOn.
    At the moment the NFS patch is a kind of template book for everyone wanting to add a Tweakscale support. Lisias will provide licence&distribution, the author provides and maintains its patches.

  6. 15 hours ago, Pepe said:

    1.9.1  Dx12 using fix in scatterer configs.
    SVE + scatterer
    No Reshade in Dx12 mode.
    average 86fps
    Gtx2080ti

    ?imw=1920&&ima=fit&impolicy=Letterbox&im

    ?imw=1920&&ima=fit&impolicy=Letterbox&im

    ?imw=1920&&ima=fit&impolicy=Letterbox&im

    By fix you mean this fix ?

     

    14 hours ago, Ovi said:

    How do I force DirectX12?

    This part is easy, create a shorcut of KSP_x64.exe and do as the following with an additional -force-d3d12 parameter

    200307075912419194.png

  7. 40 minutes ago, Windh said:

    To me, the dx12 forcing is too hard on my system, sadly. Bad framerate.

    I have exactly the same issue. Tried OpenGL instead. It works but it is as ugly as stock with no AA working at all.

    There must be a way to lighten the work of the CPU with nerfing volumetric effects for clouds.

  8. 2 hours ago, Lisias said:

    Announce.

    We are now in Pre-Release status! :) I have some confidence that this stunt may (eventually) work fine, after all! :D 

    KSP Recall 0.0.2.3 Pre-Release is available for the brave Kerbonauts willing to risk their SAS with these stunts.

    Exercise prudence - this thing is still not properly tested with Fuel Switches. Use S.A.V.E. just in case.

    Good Luck! :) 

    It seems to be good :D

    200305085925787579.png

    The first row of tanks were resized after being put in place, the second row is a copy of the first one.

    When going to the launchpad nothing is lost.

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