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Posts posted by DarkNounours
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On 4/26/2020 at 4:08 PM, Virtualgenius said:
Awesome thankyou downloaded and installed
You're welcome. Happy to help this wonderful community
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15 hours ago, blackrack said:
New version is uploading, it is compatible with 1.8 and 1.9. It includes various fixes and even fixes for stock KSP bugs (looking at you, flickering shadows), full changelog:
[...]
Enjoy.
GG man, thanks for your work!
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Scatterer is now 1.9.1 compliant
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On 4/15/2020 at 7:50 PM, Nertea said:
Legs suck - I don't have any interest in working on those any further. They more or less function correctly and that's as good as I can get right now.
Okay thanks for your response
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Hi. I noticed a glitch (more annoying than a real issue). Near Future Spacecraft Landing legs never reach the ground in my games.
Captures were made with KSP 1.9.1 and only NFSC and its dependencies are installed. I have the same behaviour with 1.8.x and 1.7.x. Noticed with TweakScale first but standard sizes behaves like rescaled.
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On 4/11/2020 at 6:36 AM, Virtualgenius said:
Hi Guys/Gals how many 3.75 mono propellant tanks are we supposed to be able to see under Near future space craft mod, I only see 1 with the folding doors, and if some else could confirm what they actually see that would be awesome playing on 1.9.1 clean install no other mod except its dependencies and in sandbox mode in the actual parts folder we are supposed to see 3 unless @Nertea has depreciated them.
On 4/12/2020 at 1:10 AM, Virtualgenius said:Ok thanks I thought i was going mental because i was trying to rebuild this lander and couldnt find its main tank
Hi.
It happends I made some research today for TweakScale purposes on NF mods. Regarding Near Future Spacecraft, yes all the monoprop tanks are now hidden and tagged as Deprecated in the localization files.
#LOC_NFSpacecraft_monoprop-tank-125-1_title = FL-R-A750 Monopropellant Tank
#LOC_NFSpacecraft_monoprop-tank-125-1_description = DEPRECATED.
#LOC_NFSpacecraft_monoprop-tank-125-1_tags = deprecated
#LOC_NFSpacecraft_monoprop-tank-125-2_title = FL-R-A375 Monopropellant Tank
#LOC_NFSpacecraft_monoprop-tank-125-2_description =DEPRECATED.
#LOC_NFSpacecraft_monoprop-tank-125-2_tags = deprecated
#LOC_NFSpacecraft_monoprop-tank-125-3_title = FL-R-A185 Monopropellant Tank
#LOC_NFSpacecraft_monoprop-tank-125-3_description = DEPRECATED.
#LOC_NFSpacecraft_monoprop-tank-125-3_tags = deprecated
#LOC_NFSpacecraft_monoprop-tank-25-1_title = FL-R-B3000 Monopropellant Tank
#LOC_NFSpacecraft_monoprop-tank-25-1_description = DEPRECATED.
#LOC_NFSpacecraft_monoprop-tank-25-1_tags = deprecated
#LOC_NFSpacecraft_monoprop-tank-25-2_title =FL-R-B1500 Monopropellant Tank
#LOC_NFSpacecraft_monoprop-tank-25-2_description = DEPRECATED.
#LOC_NFSpacecraft_monoprop-tank-25-2_tags = deprecated
#LOC_NFSpacecraft_monoprop-tank-25-3_title =FL-R-B750 Monopropellant Tank
#LOC_NFSpacecraft_monoprop-tank-25-3_description = DEPRECATED.
#LOC_NFSpacecraft_monoprop-tank-25-3_tags =deprecated
#LOC_NFSpacecraft_monoprop-tank-375-1_title = FL-R-C6000 Monopropellant Tank
#LOC_NFSpacecraft_monoprop-tank-375-1_description = DEPRECATED.
#LOC_NFSpacecraft_monoprop-tank-375-1_tags = deprecated
#LOC_NFSpacecraft_monoprop-tank-375-2_title = FL-R-C3000 Monopropellant Tank
#LOC_NFSpacecraft_monoprop-tank-375-2_description = DEPRECATED.
#LOC_NFSpacecraft_monoprop-tank-375-2_tags = deprecated
#LOC_NFSpacecraft_monoprop-tank-375-3_title = FL-R-C1500 Monopropellant Tank
#LOC_NFSpacecraft_monoprop-tank-375-3_description =DEPRECATED.
#LOC_NFSpacecraft_monoprop-tank-375-3_tags =deprecatedYou can still re-enable them if you really want to by editing the cfg files.
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50 years old is not that old
Sure, I feel like I am excited, take your time
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3 hours ago, Lisias said:
ANNOUNCE
TwakScale Companion for SMCE 0.0.1.0 is available for downloading. This is a beta release, proceed with caution.
Download on github.
@HB Stratos, this is for you.
Hi Master Lisias
Is it possible that you make the structure of a TweakScale companion for
- Near Future SpaceCraft
- Near Future Props
- Near Future Electrical & Core
- Near Future Construction
Should Xenon Hall be included in Near Future Props ?
So that I could fork them and make the appropriate cfg files ?
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On 4/11/2020 at 5:19 AM, Kierra said:
And yep, it is on the roadmap
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1 hour ago, xD-FireStriker said:
so um im very confused, does this work on 1.9? Whats KSP Recall
Consider KSP Recall as a prerequisit so that TweakScale could work on KSP >= 1.9 because the game has changed the way ressources are managed.
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Hi dudes, I hope you are doing well with social distanciation mesures
I started to work on missing parts in TS for Stock/MH/Serenity because I miss some of them in my game, especially service bays. So I took a look at what was not available and robotic parts apart, my list is:
Display Name Suspected cause Origin Part Name Part Path Diagnostic Target file Done MK1 Command Pod Reskinned Stock mk1pod_v2 Squad/Parts/Command/mk1pod_v2 New part Name Squad_CmdCtrl.cfg Ok Service Bay 1.25 Reskinned 1.8 Stock ServiceBay_125_v2 Squad/Parts/Utility/ServiceBay_v2 New part Name Squad_Util.cfg OK Service Bay 2.5 Reskinned 1.8 Stock ServiceBay_25_v2 Squad/Parts/Utility/ServiceBay_v2 New part Name Squad_Util.cfg OK Protective Nose Cone Mk12A New 1.7 Stock rocketNoseConeSize3 Squad/Parts/Aero/cones New part Name Squad_Aero.cfg OK Protective Nose Cone Mk16A New 1.7 MH rocketNoseConeSize4 SquadExpansion/MakingHistory/Parts\Aero/protectiveRocketNoseMk16/rocketNoseConeSize4 New part Name Aero.cfg OK Protective Nose Cone Mk5A New 1.8 ? MH Size_1_5_Cone SquadExpansion/MakingHistory/Parts/Aero/protectiveRocketNoseMk5A/Size_1_5_Cone New part Name Aero.cfg OK Tiny Nose Cone New 1.8 ? Serenity noseconeTiny SquadExpansion/Serenity/Parts/Aero New part Name Aero.cfg (new file) OK (but free not stack) Very Small Nose Cone New 1.8 ? Serenity noseconeVS SquadExpansion/Serenity/Parts/Aero New part Name Aero.cfg (new file) OK (but free not stack) F3S0 "Shrimp" Solid Fuel Booster New 1.8 ? Stock Shrimp Squad/Parts/Engine/SolidBoostersF New part Name Squad_Engines.cfg OK FM1 "Mite" Solid Fuel Booster New 1.8 ? Stock Mite Squad/Parts/Engine/SolidBoostersF New part Name Squad_Engines.cfg OK RE-I5 "Skipper" Liquid Fuel Engine Reskinned 1.8 or 1.9 Stock engineLargeSkipper_v2 Squad/Parts/Engine/liquidEngineSkipper_v2 New part Name Squad_Engines.cfg OK RE-M3 "MainSail" Liquid Fuel Engine Reskinned 1.8 or 1.9 Stock liquidEngineMainsail_v2 Squad/Parts/Engine/liquidEngineMainsail_v2 New part Name Squad_Engines.cfg OK S2-17 "Thoroughbred" Solid Fuel Booster New 1.8 Stock Thoroughbred Squad/Parts/Engine/solidBoosterS2-17 New part Name Squad_Engines.cfg OK S2-33 "Clydesdale" Solid Fuel Booster New 1.8 Stock Clydesdale Squad/Parts/Engine/solidBoosterS2-33/ New part Name Squad_Engines.cfg OK THK "Pollux" Solid Fuel Booster New 1.8 ? MH Pollux SquadExpansion/MakingHistory/Parts/Engine/solidBoosterTHK New part Name Engine.cfg OK FTE-1 Drain Valve New part 1.9 Stock ReleaseValve Squad/Parts/FuelTank/drainTankFTE-1 New part Name Squad_Engines.cfg NO (not sure TS can handle drain scaling) All these parts have been implemented in a forked repo and I am waiting for a GO for PR of Master Lisias to propose their modification for a v2.4.3.12.
I don't know whether TS is able to handle the drain mechanism with an existing behaviour so I did nothing at the moment with the Drain Valve. I you see that I forgot a part please tell me and I will make the appropriate updates -
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I am used with Nebula Decals which is not perfect to my taste to fit curved surfaces.
I'll give a try to this one. -
21 minutes ago, VoidCosmos said:
Still didn't understand what it does @Lisias
Sure you know what Tweakscale is, it's an AddOn which provides part scaling ability. Stock parts, MH parts are supported within this AddOn.
In the past Part Scaling of other AddOns was often embedded in the TweakScale AddOn. Over time, more and more AddOns were integrated to Tweakscale. This leads to a major issue: maintaining Tweakscale is as much improving the core code than supporting the configuration files for other AddOns. If we consider the situation we have.
- Tweakscale core which provides the ability.
- AddOns for which users would like a support for TweakScale.
Does it have to be Tweakscale to take the burden of this support? We think no. Does it have to be the other AddOns' author to take the burden of a TweakScale support? Well they could but they often don't want to.
What Lisias put in place is a field so that contributors willing to add a stone in the KSP gameplay can take a part of this burden and help him concentrate on what TweakScale support should be first: managing compliancy with every KSP new release and adding functionnalities whenever ModuleManager evolves.
This is precisely what Tweakscale Companion is: a sort of a shelf which contains books, each book adding a TweakScale support to an AddOn.
At the moment the NFS patch is a kind of template book for everyone wanting to add a Tweakscale support. Lisias will provide licence&distribution, the author provides and maintains its patches. -
Yeah baby yeah !
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Restockplus + Tweakscale + NFS (hidden) + NFSpacecraft.
The upper hemispherical tank is emptied because it hosts several parts: solar panels, Lander can on robotic arms which can extend, inflatable airlocks, batteries, a large unmanned probe and an upscaled reaction wheel.
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4 hours ago, Capt. Hunt said:
As I mentioned earlier, I tried that but couldn't get DX12 to work, what is the command for forcing OpenGL?
I made a mistake earlier, correct argument is -force-d3d12. In the same way you can use -force-opengl but the rendering is pretty ugly with no AA.
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15 hours ago, Pepe said:
By fix you mean this fix ?
14 hours ago, Ovi said:How do I force DirectX12?
This part is easy, create a shorcut of KSP_x64.exe and do as the following with an additional -force-d3d12 parameter
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Just now, Windh said:
I'm sticking with 1.8 for now.
Yep and so I am At the moment 1.8.1 + Astronomer Pack > 1.9.1 + unreliable workarounds.
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40 minutes ago, Windh said:
To me, the dx12 forcing is too hard on my system, sadly. Bad framerate.
I have exactly the same issue. Tried OpenGL instead. It works but it is as ugly as stock with no AA working at all.
There must be a way to lighten the work of the CPU with nerfing volumetric effects for clouds.
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25 minutes ago, Lisias said:
So i think this (KSP Recall style) is the way to go.
Yup that makes sense. I made an outrageous advertisement of your work in the KSP Facebook group while claming the thing was still at a BETA stage. There are a bunch of users relieved, they consider TS as the first mod they install when they start a new game.
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@Lisias, what is your plans with this AddOn? Are you going to merge it inside a new major TweakScale release or will it live separately?
I guess you don't want to manage 2 TS branches, one for KSP >= 1.9 and another for <= 1.8.1..... -
2 hours ago, Lisias said:
Announce.
We are now in Pre-Release status! I have some confidence that this stunt may (eventually) work fine, after all!
KSP Recall 0.0.2.3 Pre-Release is available for the brave Kerbonauts willing to risk their SAS with these stunts.
Exercise prudence - this thing is still not properly tested with Fuel Switches. Use S.A.V.E. just in case.
Good Luck!
It seems to be good
The first row of tanks were resized after being put in place, the second row is a copy of the first one.
When going to the launchpad nothing is lost.
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Just realized 1.9.1 is out. Too late for me to test TS with it, I spent to much time on Blender tonight. Hope it solves a few bugs.
Take-Two going through layoffs, Private Division and other labels affected
in KSP2 Discussion
Posted · Edited by DarkNounours
Hi Moon. We are consumers, not shareholders. They do not have to report to us about anything.
Yes, we are many to wonder about the future of the game, we are many that have been disappointed with what has been released so far. I cannot even run the game on my rig it's behaving like an Animated Gif Space Program! But the thing is: this is an EA. You are not buying the game, your are buying a promise of what the game could be one day. This is what I did and to me it is a way to say "I want to believe, take my 50 bucks and please do your best no matter the difficulties you will encounter". You have to accept the risk that the game will never been finished.
If you are not confortable with this, I can only suggest you to wait for v1.0 and buy the game when it's finally released.