KSP dogfight master
Members-
Posts
40 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by KSP dogfight master
-
Hi, I am wondering if a feature could be added where a toggle can apply the decal globally to every part of the craft, not just the part it is attached to, say i wanted to apply a camo the the entire craft.
- 404 replies
-
- decals
- totm july 2020
-
(and 2 more)
Tagged with:
-
is there a way where we can make 1 conformal decal apply to every part of the plane, instead of just the part it is attached to
- 404 replies
-
- 1
-
- decals
- totm july 2020
-
(and 2 more)
Tagged with:
-
[1.12] B9 Procedural Wings Fork, Modified
KSP dogfight master replied to linuxgurugamer's topic in KSP1 Mod Releases
yes this is a known issue, just don't press crtl/cmdz when you have the pwing window open, you can do it when it is closed. to fix it, no restart needed, just quit to main menu and open it up from there -
[1.12] B9 Procedural Wings Fork, Modified
KSP dogfight master replied to linuxgurugamer's topic in KSP1 Mod Releases
I found a similar problem in 1.10, i am not using CKAN, just directly from the releases zip, also running 1.10, will post logs ASAP. (0.43.0.9) worked just fine for me though. Many Thanks -
could we please get a proper f-15E cockpit? sad there isnt an actual one in any ksp mod. also the new parts look sick!
-
100% agree, or at least an option to make a decal applied to whole craft not just 1 part
- 404 replies
-
- 2
-
- decals
- totm july 2020
-
(and 2 more)
Tagged with:
-
hey, I absolutely love this mod but I was wondering if there could be an option for the decal to be applied over every part of the craft, not just the attached part (e.g you could plaster an entire pattern on to your plane that has like many parts.)
- 404 replies
-
- decals
- totm july 2020
-
(and 2 more)
Tagged with:
-
hey, just a suggestion, can the devs add a thing in the right click so we can know the mass and the lift of the part, would be super useful! also personally i think the deflection speed of procwings should be higher than 25(to like maybe 40 or even higher). after all the wings are really heavy compared to stock, would make sense if they performed better
-
does anyone know why the cheetah/raptorjet has weird com, its like a meter in front of the actual model, its really throwing off my com on my crafts, can this be fixed?
- 4,294 replies
-
- 1
-
- helicopter
- parts
-
(and 1 more)
Tagged with:
-
any one else desperate to have a good looking good performing f-119 engine, really hope nmb comes out with one!
-
i recently updated to ksp 1.9.1 and found that the latest Proc Wings still have the "black wings" issue due to macs force opengl, however, an older version seems to not have this issue. Can someone take the time to compare the 2 and find a solution? https://drive.google.com/file/d/1XfjoAc4p7MI17i4p_s6nw3mUvBe3VZGF/view?usp=sharing i use a mac and the link above is an older version of procwings but seems to be working alright, it is also free of "black wings" glitch on macs
-
i was trying to use the rotary bomb rack to shoot missiles but it does not shoot the missiles out in the direction intended out towards the yellow arrow, instead, it shoots out away from it's original position. (first one works perfectly, second one shoots to the right, third one more to the right...)
-
like the internal ecm is only for rcs reduction but does not really do any jamming, when i add 2 bda ecm jammers, they dont work as well(not as effective strength drops from 2100(random cockpit) to 1580(f-22 cockpit)).
-
is it possible to make the internal ecm in the cockpits toggle able cuz it interferes with the bda ecm jammer