-
Posts
1,159 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by therealcrow999
-
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
therealcrow999 replied to shaw's topic in KSP1 Mod Releases
@shawI took Omega482 EVAvisor.dds from his Class Color suits above this thread, I put it in the Default folder but when I am in game it doesn't work at all, but if I put the one file in Suits and create a folder in there, then the EVAvisor.dds works in game on all suits. I also was playing around with Omega482 Orange Suit only on a separate save and attach it to Vets with this code: TextureReplacer { GenericKerbals { excludedSuits = whiteSuite_diffuse } CustomKerbals { Jebediah Kerman = whiteSuite_diffuse Bill Kerman = whiteSuite_diffuse Bob Kerman = whiteSuite_diffuse Valentina Kerman = whiteSuite_diffuse } } It was acting a little weird. -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
therealcrow999 replied to shaw's topic in KSP1 Mod Releases
If anyone wants to use my head default config setup for the main four, here is the what I got: Jeb - male26 Bill - male40 Bob - male52 Val - female12 Remember the config to edit it is called TR.cfg and located here: Kerbal Space Program\GameData\TextureReplacer I like the beard scruff on Bill more than the default Jeb. Bill the Engineer being so busy with engineering stuff might not have time to shave everyday. Jeb has to look cool and good, since he is Jeb. Val, I like a more Red hair, stands out more with the rest of the boys. And Bob, is Bob. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
therealcrow999 replied to Galileo's topic in KSP1 Mod Releases
@GalileoI believe your duststorm.dds in the Medium Resolution Textures should be High Resolution Textures and that dustorm.dds brought into Medium. Right now this is what it shows in those SVE Textures: Medium shows: duststorm.dds 4093x2045 (10.6mb) High shows: duststorm.dds 2048x1024 (2.66mb) They need to be swapped out with each other. I only found them because I was going through the differences in size of textures to see which one I should be running for my system. I was comparing High to Med. -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
therealcrow999 replied to shaw's topic in KSP1 Mod Releases
Could you do a class color using the Community Trait Colors? Thanks. -
With messing around, I mean learn the mod, familiarize myself with it. It would be nice to view and pull Steam Workshop mods I have on my Hard Drive already. I wouldn't want your mod to download or upload to Steam from with-in it. I just want to view my Steam Workshop downloaded ships. I mean they are right on the HD, C:\Program Files (x86)\Steam\steamapps\workshop\content\220200, the only thing is, each Steam ship in there is in their own folder. So what I ended up doing, is the hard way and pull each ship file out of that workshop folder and put them in my Save folder. It was kind of a pain, but the only way for right now, I guess. I wouldn't want to re-post other peoples stuff from Steam over on KerbalX. I just thought maybe they had a option to do a private Hanger for my own use, but I guess not. I figured out KerbalX out more and this mod. I never used either before today.
- 236 replies
-
- search & sort
- craft list
-
(and 1 more)
Tagged with:
-
Thanks. Yeah, I just wish it could located the ones I downloaded from Steam Workshop. I wouldn't image it be hard to tell the mod where it could look. I have like maybe a dozen on Steam I really like, I might mess around with Craft Manager mod and see if I can port those mods over to a private hanger in KerbalX.
- 236 replies
-
- search & sort
- craft list
-
(and 1 more)
Tagged with:
-
@katateochiSo this mod doesn't pull in my Steam Workshop downloads? It would be nice if I could.
- 236 replies
-
- search & sort
- craft list
-
(and 1 more)
Tagged with:
-
@katateochiNice mod, I'm going to try it. I was playing some last night and I was like, Squad needs a search bar so I can type in craft name. I was thinking I never seen a mod that did that yet. Welp found the mod, thanks.
- 236 replies
-
- 2
-
- search & sort
- craft list
-
(and 1 more)
Tagged with:
-
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
therealcrow999 replied to shaw's topic in KSP1 Mod Releases
You know what is a shame, those EVA Kerbal parachutes, hide the backside of the EVA suit. Squad did a good job with the backside of the EVA suit, but we can't see it. I wish Squad or a mod would allow a player to toggle them off and on, remove them when not needed. -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
therealcrow999 replied to shaw's topic in KSP1 Mod Releases
I've come back to the game with-in the month, I was away from the game maybe 2 years. I'm glad to hear Squad finally introduced DDS support, I remember in the past it was a pain. Love that KSP is now in 64bit. -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
therealcrow999 replied to shaw's topic in KSP1 Mod Releases
I love veteran EVA suits. I wish the helmet could have orange on it too. I kind of see how you got the vet EVA suit, I think your using the IVA texture. Anyways, I can't wait to try everyone new suits. -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
therealcrow999 replied to shaw's topic in KSP1 Mod Releases
Well I guess 3.3 is fixed it, must of been some weird bug in 3.2 or it could of me having the setting on screwed in a 3.2 game. Anyways, I found the head from 3.2 for Jeb, it was Male26. Thanks for adding in the TR.cfg, helps out a lot. I guess you can disregard the post above. -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
therealcrow999 replied to shaw's topic in KSP1 Mod Releases
@shawDo you recall what heads you were using for, Jebediah Kerman, Bill Kerman, Bob Kerman and Valentina Kerman in 3.2. I want to use them but I don't know what number heads to use. Thanks. I don't know, it seemed in 3.2 Jeb had a mustache and now he has beard stubble, but they have same texture head as in 3.3. -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
therealcrow999 replied to shaw's topic in KSP1 Mod Releases
Thanks for the update. KIS allows removal of helmet, so that's not a problem. I use you mod mostly for skybox, and was adding my old orange EVA suits, I am in high hopes Squad will add in orange EVA suits for Vets. Anyways thanks again. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
therealcrow999 replied to Nereid's topic in KSP1 Mod Releases
I just read something on the Steam forums about a memory leak, but its from Squad side again. Its a pretty bad one. https://steamcommunity.com/app/220200/discussions/0/1735468061758539756/ -
I would say this needs to be recompiled, to get rid of the Squad pop-up warning.
-
[1.3.1] Docking camera (KURS) (14.feb.18)
therealcrow999 replied to DennyTX's topic in KSP1 Mod Releases
How did you get it working? Did you just use linuxgurugamer unofficial fix above? -
@linuxgurugamerCould you add in support for the Aviation Lights mod? From what MOARdV said, they work like solar panels. I could add them in action group to light them all at once or when in flight turn one on at a time, like solar panels, which can be a pain. Thanks. It may or may not be possible with Aviation Lights, they tend to have a lot more options on right-click, I think. I know there is a lot of option settings in the VAB. I think once a player picks a set-up in the VAB, the in-flight right-click menu is simplified to turn on and off.
-
It is just the MiniAVC. It has nothing to do with the mod not working. You can delete the two MiniAVC files in the Plugin folder. MiniAVC is a small plugin that checks for update version of a mod. Doesn't hurt removing the two or one MiniAVC files. Once removed you won't get the popup on launch anymore. I usually remove all my MiniAVC from mods on a large update, so I don't see those pop-ups. KSP has a built in warning pop-up too, those are usually legit warnings.
-
@MOARdVWhen I place a light, the one that gives me skin options (I assume the others are the same), if I place say 4 on my ship with symmetry mode. If I click one and turn it on in the VAB, all 4 come on. Now if I do that in flight, only the one comes on. I tried different settings and options, I played around and still nothing. If this is not a thing, it should be or at least I thought it use to be. I know all the other lights, stock, will do the same, I think.