Jump to content

Flush Foot

Members
  • Posts

    494
  • Joined

  • Last visited

Everything posted by Flush Foot

  1. Frequently requested/reported, IIRC from a post 1-2 weeks ago
  2. No, not specifically performance, but definitely a fair number of known issues (of varying severities)
  3. Just last night, I noticed in the VAB that pressing Z, X, Shift, Control was triggering the sound effects of throttling up & down… I don’t *believe* I had any vessels being controlled by that, but I can’t 100% rule it out either.
  4. @hemeac I have not tried that kind of part-config change (adding a wholly new functionality) but I did tweak my 2.5M ISRU to also produce Xenon from ore, just with even less efficiency/speed than it does for monopropellant, because I wanted Xenon production capabilities off-world, and it was basically as easy as copy-pasting from the Monoprop portion and giving it proper resource named/ratios and the new button appeared in-game, creating Xenon from ore, so I imagine @Bit Fiddler shouldn’t have too much trouble with your instructions :-)
  5. What visual mods are you using? How do you find/install them? (in CKAN?)
  6. On top of TACLS, I have "Stockalike Station Parts Expansion Redux" installed; this has some hydroponics modules that take waste, CO2, waste water, and "minerals" to make food, oxygen, and water. After asking a question elsewhere in the forum, I found out that a module that is able to use waste and ore to produce fertilizer could be "repurposed" to instead make "Minerals", meaning that dropping down from orbit onto your nearby planet/moon and mining for ores can help keep these food-farms running; not infinite food/resources, but more self-sufficient. (and I am just noticing the smelting "metal ore" to metal [extraplanetary launchpads] takes normal rocket fuel plus that ore to make metal and CO2 and Water, so I believe that this could further help running food-farms longer-term) Using the guidance from the other forum page, I was able to tweak this converter to make minerals instead of "fertilizer":
  7. Thanks Tegmil! I was just missing that “SSPXR-TACLS.cfg” part, so when I get home tonight I will check for that and give it a try!
  8. I have a question for the community... "This may be my fault for not not installing all mods that are known to Kerbal-kind, (though I did use CKAN) but I do find it strange that the "Fish Farm" (AquaCulture module) has one conversion option uses waste and ore to make "fertilizer", while the unit has "mineral" storage but no fertilizer storage (and minerals are a necessary input in some of your other greenhouses like the PXL-R4NCH large hydroponics module)... Is there a way either to convert Fertilizer back to Minerals, or can you point out which config file manages the conversion of Ore+Waste -> Fertilizer (so I can make it become Mineral instead?" https://github.com/ChrisAdderley/StationPartsExpansionRedux/issues/172
×
×
  • Create New...