-
Posts
100 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Planetace
-
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Planetace replied to Thomas P.'s topic in KSP1 Mod Releases
Annnnndd it doesn't work... -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Planetace replied to Thomas P.'s topic in KSP1 Mod Releases
That's perfect thank you! -
Sooooo... What are missions...
- 1,169 replies
-
- expansion
- kerbal space program
- (and 3 more)
-
Then what is a mission? Like a contract? Or some thing different?
- 1,169 replies
-
- expansion
- kerbal space program
- (and 3 more)
-
How do missions actually work? Arnt those the ones that help teach players the basics and some advanced stuff if they are up to the challenge?
- 1,169 replies
-
- expansion
- kerbal space program
- (and 3 more)
-
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Planetace replied to sdj64's topic in KSP1 Challenges & Mission ideas
Thats good to know! The mothership uses a large amount of nuclear engines, the radiators are there to discard unwanted heat produced during the long, long burns that the mothership will do for the mission. Besides, if I reenter a planets atmosphere with the fragile radiators, they will just fall apart I am planning on discarding the tylo landers so I can put a couple of "laythe" landers inside, which would be upgrade versions of what you see (don't worry, I'll check my clipping ). The laythe landers are incredibly powerful, with nearly 4 km/s of delta V, requiring that it's that amount as kerbal engineer says (their TWR is 1.12 in kerbin Gravity, so they don't just have the delta V due to highly efficient, but weak engines.) Thats definitely good to know that without ISRU, 10 km/s of delta V is enough. This is because I am not a very good pilot when it comes to gravity assists, I have only did 1 other interplanetary ship with a proper mission and though put into it (and no cheating.) Rather than me strapping a whole bunch of stuff together with a satellite and then throwing it off to another planet, of which halfway through I turn on infinite fuel because I wanna see pretty places. This will be my secondary interplanetary (or third, if an eve window is earlier, this IS my kolonization save, so it's not a seperate JOOL 5 save. Don't worry, I'm not docking with space stations in Jool orbit, I don't have any. I'd like to think this is some elaborate crazy theme that the board though up at supernovae industries to explore Joel's moons quickly and efficiently.) in my entire playthrough of the game. So wish me the best of luck, and may the kraken be with you and me! -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Planetace replied to sdj64's topic in KSP1 Challenges & Mission ideas
This beast is a mothership, it has tylo landers seperate from itself for simplicity. The 2 smaller vessels on top are laythe landers (which are accidental SSTO's BTW.) It doesn't have mining gear, but I am planning the mission... the 10km/s of delta v are in orbit. This thing weighs 2000 tons and its TWR of 0.12 ain't gonna get it off kerbin... But I know something that will get it to orbit, something that is an SSTO. I can pull 2000 tons to orbit easy, with a Gaia... Also, this is sandbox, I am aiming for a level three... -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Planetace replied to sdj64's topic in KSP1 Challenges & Mission ideas
Is this fine? -
The Ultimate Jool 5 Challenge - 1.0 to 1.3
Planetace replied to sdj64's topic in KSP1 Challenges & Mission ideas
Is 10000 m/s of Delta V enough for the Jool 5 challenge? -
SSTO means Single stage to orbit, you can get to orbit around gilly with around 20 m/s of delta V with the right flight path. The most simple rockets with the most bare requirements have that amount of delta V. Thus all ships launched by people in this thread are SSTO's... JK of course, its obviously a SSTLKO (Single Stage to Low Kerbin Orbit.) So all you have to do is get a craft that can get into orbit around kerbin without any extra stages, then separate it in orbit and land the lifter.
-
The best freighter... The most powerful freighter... The heaviest Freighter... The Freighter with the largest cargo capacity... This is the hypernovae MK4... Greetings fellow KSP players! You might know me for that somewhat cool space program I have been doing for the past few months, I had gone into hiatus but not to fret! I might be breaking out of that mold soon! Here we have the Hypernovae MK4, the fourth installation of the Hypernovae series. It was created by me and supernovae industries (who were also created by me.) This craft is a freighter, a permanent cargo boat in space that hauls large payloads between planets. This hypernovae is the most powerful out of the entire class, capable of hauling not 1 kiloton, not 2 kilotons, but 10 FREAKING KILOTONS OF PAYLOAD! Talk about a upgrade! The hypernovae mk4 also looks like a beefed up hypernovae MK2, as seen here: So yea! This is the hypernovae MK4! Also, you can get it yourselves https://kerbalx.com/Planetace/Hypernovae-MK4
-
totm june 2018 Work-in-Progress [WIP] Design Thread
Planetace replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I can beat that amount of payload easy with my freighter (10000 tons.), however It can only pull that amount to LMO and back, but its fully stock so no modded engines required! -
[1.2.2] Kolyphemus System - the kerbalized Polyhemus
Planetace replied to Artyomka15's topic in KSP1 Mod Releases
Its between Kerbin and Eve.- 96 replies
-
- 1
-
- planet pack
- planets
-
(and 3 more)
Tagged with:
-
Evolution [1.3.1] [Kopernicus]
Planetace replied to The White Guardian's topic in KSP1 Mod Development
Phew, sorry for yelling. Thanks for saying I have a great mind (yet again my idea for a gas giant was one with a candy theme and its moons were various candy but massive and somewhat realistic with topography (minus the whole, candy part mind you.))- 169 replies
-
- kopernicus
- planets
-
(and 1 more)
Tagged with:
-
Evolution [1.3.1] [Kopernicus]
Planetace replied to The White Guardian's topic in KSP1 Mod Development
DAMNIT COENSIDING INDEPENDANT IDEAS THAT ARE EXACTLY THE SAME, I THOUGHT I WAS THE ONLY ONE TO THINK OF MAKING A GALAXY TEXTURE USING INSTANT-WHATEVERITWAS AND APPLY IT TO THE CENTRAL BLACK HOLE, THEN ADD A SECOND GALAXY/CLUSTER TEXTURE AND PUT THE CLONED KERBOL AROUND THATTTTT! Fine, we share the same sized rings then... WE SHARE! Also mind teaching me kopernicus? *insert xanados gambit but with edited texture saying he countered your winning argument but you hadn't realised because I haven't told you it yet*- 169 replies
-
- kopernicus
- planets
-
(and 1 more)
Tagged with:
-
Evolution [1.3.1] [Kopernicus]
Planetace replied to The White Guardian's topic in KSP1 Mod Development
You're star might have the largest rings in Ksp... But wait till you see MY mod... until I can get a working black hole for the center of the universe and a star system with my planets... THEN we will see... Also I need help making my mod... (Sorry for blatant call for help but I really need it )- 169 replies
-
- kopernicus
- planets
-
(and 1 more)
Tagged with:
-
ahhh thx!
-
I knew which file it was I just wont work as I dont which values to edit to get a change...
-
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Planetace replied to Thomas P.'s topic in KSP1 Mod Releases
Guys, how do you rename Kerbol like in GPP? After that, how do you make a kerbol clone and reroute all of the kerbol system to the kerbol clone? -
Wait, the config you gave me is the same that I am altering in the config files...
-
Thank you!
-
Its just for testing, once my jupiter test is complete ill try on a rocky planet.
-
Hello guys! Can you help me make Jupiter more oblate? Like EXTREMELY oblate, like http://vignette1.wikia.nocookie.net/aliens/images/9/98/Mesklin.jpg/revision/latest?cb=20100605213818, yea like that.
-
Planets that can not be made.
Planetace replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
*SIGH* The reason why I am attempting to get a highly oblate world in KSP using Kopernicus is because I want to make a mod that adds a Meslkin like world into it, alongside a rocheworld as well. I could just rip Mesklin if I wanted, but I wnat to be unique... Can someone actually help me on oblateness... -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Planetace replied to Thomas P.'s topic in KSP1 Mod Releases
I'm using the RSS Jupiter for testing purposes. So it already has PQS.