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Everything posted by Planetace
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Evolution [1.3.1] [Kopernicus]
Planetace replied to The White Guardian's topic in KSP1 Mod Development
My bad, the accretion disk around the... Star I think? Looked like a galaxy as I did not know its origins. However, the mod looks as amazing as always! Keep up the great work!- 169 replies
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A long time ago... A civilization build a orb in the skies above. Using the burning soul of a star as its light and heat... And consisting of millions of times that of the surface area of Kerbin... To maintain the Haven they had created, they left 3 constructions in orbit around their Achievement... They left a orb to maintain their creation, and to provide their civilization with energy and matter to thrive with... \ They left a orb to keep their haven safe... And one to store the knowledge they had acquired over their civilizations history... After they had constructed the 4 worlds... They withdrawn into their own creation, never to be heard of again...
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Evolution [1.3.1] [Kopernicus]
Planetace replied to The White Guardian's topic in KSP1 Mod Development
You finally got a galaxy @The White Guardian?- 169 replies
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Can confirm that they work now!
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Planetace replied to StarCrusher96's topic in KSP1 Mod Releases
That is true, I do not know the extent of what you guys have changed for 0.7, I hope (and believe you have lived up to that hype and more) that 0.7 is even more awesome than the last, introducing a wide plethora of worlds to explore and conquer! I should add some compatibility patches for Kluster once that stage is needed. I think Ill start with kerbol starsystems since its so good!- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Planetace replied to StarCrusher96's topic in KSP1 Mod Releases
Actually you can revert all stock planets back to their original states, just remove all of their config files except orbit and perhaps properties if you want to change them a little bit. In fact you can leave in anything as long as their textures are not set to the custom Kerbol starsystem ones, from there you can edit them to your pleasing...- 4,170 replies
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[DISCONTINUED] Intergalactic Development Thread
Planetace replied to EricL's topic in KSP1 Mod Development
Oh look another budding planet developer I have to compete with! Moving that aside, the pack looks awesome! I hope to see more in the future Good luck with the code, hope it doesn't crash on you! -
https://imgur.com/cwhHhIK What a beautiful day...
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All of the images are broken for some reason...
- 31 replies
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Changing up some of the textures...
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Planetace replied to Thomas P.'s topic in KSP1 Mod Releases
Where is sunlight merging located in the Kopernicus folder, I want to either delete it or limit its range... -
The first ever Galaxy in modded KSP....
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I dont even need to explain...
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Im very much into space and pushing the frontier, I kept chewing through usernames at the time and GalacticVoyager was one of the usernames that survived for a while. Sadly, its now obsolete due to my new username, Planetace, being a better description of me...
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Planetace replied to StarCrusher96's topic in KSP1 Mod Releases
ora? ORA? **Proceeds to manifest a weird ghost dude who can touch things for some reason, then repeatably punches a wall** ORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORAORA!- 4,170 replies
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Make your own Atmospheres for KSP (automatically)
Planetace replied to OhioBob's topic in KSP1 Tools and Applications
Still sticking with KillAshley's atmosphere generator for now... -
It started off with a new gas giants birth... Then its rings became purple... Planetary movement began... And soon after that, new worlds began to exist... And changes began... And surface details surfaced onto these worlds...
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HAIL THE KRAKEN!!!!!!!!
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Past the haze - Over but soon to be revived
Planetace replied to VelocityPolaris's topic in KSP1 Mission Reports
I have one and only one problem with this report, the font. I'm not going to lie, but I cannot instantly pick up the words without concentrating on them, sure some of you guys could read them quickly and without hesitation. But I skim read posts (Don't ask, I usually understand what is going on.) And curly (yet suprisingly fashionable and fancy) fonts font help with my methods... However, there is only one me, everyone else is fine with reading the posts. So I humbly give you my biggest gratitude to the work you put in for these posts, sure the font may be a bad choice in my eyes. But as long as it's readable is what counts. Please continue and do your best! -
errrr... Wrong thread, sorry...
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Ill add these records, however like my record, this will become a "phantom record". I suggest you PM me craft downloads for the two so I can check them, then the phantom records become true records.
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It doesn't actually, one of my records seemed to not have a lot of evidence to back it up when viewed from a normal person. This means it's a phantom record, and can be defeated by simply performing the challenge with significant evidence. The freighter on the other hand has enough evidence.
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Supernovae Records Every thought "Hey, has anyone managed to do this?" And in reality, your right, only for your world record to fade out of existence because you simply do not claim it? Well those days are now over! Supernova records will help monitor, record and store all world records in KSP, while also updating them when the challenge becomes available. These records will be split into two main categories, stock and modded. Modded has an advantage as one can simply mod a engine that has maximum fuel efficiency, maximum possible thrust and brilliant ISP, and then add super strong struts that can hold the most wobbly of craft together with relative ease. This is too ensure that world records broken by modded craft are KEPT AWAY from stock craft. With these categories come mini-categories, like SSTO records, weight records etc etc. and So without further ado, lets begin! Records Stock SSTO Largest payload to stable LKO (70KM) using a stock SSTO - 2250 tons - Held by @Galacticvoyager Freighters Largest tonnage for a space freighter - 3738 tons - Held by @Galacticvoyager Stations Largest Space Station put into orbit around Laythe in a single launch - 100 tons - held by @Ultimate Steve Crewed Vessels highest capacity of kerbals to Minmus in a single launch - 916 kerbal capacity - held by @Ultimate Steve Modded