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MoonstreamInSpace

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    *Spaceship Noises*
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    Hey, look, I can change this!
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  1. Is it possible to manually select a playlist to be playing?
  2. For some reason, for me, the textures are broken, even with a install with just USI. Is there a mod I'm forgetting or something?
  3. I'm getting 0 parts in 0 stages even when launching through the launcher (I have KSP outside of Steam, so it isn't the PD launcher)
  4. So I can't figure out how to fix this, when I press the subassembly or part buttons in the craft selector, they select, but the menu just stays on whatever it was on before and it doesn't work. Can I fix this?
  5. How do I stop my printshop from filling entire inventories with copies of a part?
  6. I'm getting a weird bug where if I mouse over an inventory with some parts, it says one number (for example the solar panel says 80L), but then if I try and put it in, it has another number (around 1600L). I think it might have to do with KSP_PartVolume giving the part a different volume module or something? How can I fix it?
  7. A few other missing features to add on to this thread: Craft folders: this was one of my favorite feature additions to KSP1, and made it much easier to keep track of huge sprawling save files. (also, if it is implemented, please implement it so that it works with the filesystem like how KSP1 did) Alarm clock: This made not overshooting maneuver nodes that much less easy, and both the softer slowdown at the end compared to just clicking the "warp to node" button and the ability to set the delay before the node made trying to not miss maneuvers 30 years in the future that much easier. Forced Physwarp (alt+timewarp): makes landings a lot easier, as you don't have to stop warping every few seconds to reset orientation and adjust throttle Maneuver node planner (the thing from the room to maneuver update): First and more obviously, it lets people fine-tune your maneuvers much more carefully, making it easy to find that last 0.1 m/s change that brings them to a close encounter, and also text input made it easy to reset an unintentional direction change by setting it back to 0. It also gave the ability to edit the maneuver while it isn't on-screen, which lets people focus on looking at where they are going to go, instead of having to awkwardly adjust the camera so they can see where the maneuver started. Pinnable part menus: The ability to have the guis for multiple parts available so you can fine-tune values such as friction on landing gear, or thrust on multiple VTOL engines, is very useful. Selecting parts in the VAB when setting action groups (left-click on a part, its actions are now highlighted in the AG menu) Action groups for parts being grouped by symmetry: Much easier than setting 8 multimode engine keys seperately Global rotation/translation, especially having parts snap to a "global grid" when moving and rotating. Renaming vessels in-flight Fuel tank locking Fuel tank priority
  8. I really miss the vehicle folders for KSP1. Is there a plan to add them back in for KSP2?
  9. Reported Version: v0.1.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 (Through Parallels on Mac 13.4) | CPU: M2 CPU (Not sure how emulation works) | GPU: (Not sure how emulation works) | RAM: 12GB allocated (Using a Windows emulator, I understand this is not officially supported, but I'm curious if this might be useful info) Issue involving a black border between Kerbin and space. My findings on the problem: - It appears at the border between Kerbin's surface and space - It stays anywhere on screen that it had been in the past (leading to a kind of "smearing") - However, if between 2 frames, it moves to another section of the screen, then there is no black in between (likely because it never rendered there?) - Changing the window size (possibly forcing the game to re-render everything?) removes the "smears" leaving only the border itself. - It shows up on the KSC and in flight mode, but not in map view or the Tracking Station. - It is much thicker at alt 0 than at alt 70K - The sun shows through it - The "smears" of the border also remain even after changing the view to the map screen and back. Sorry, I get this isn't the most coherent bug report or that relevant. Note: the game is entirely playable, and runs surprisingly well! I just need to manually reset the "smears" sometimes to keep the screen visible. Included Attachments:
  10. Thank you, Angel-125, for fixing the Pathfinder<->Sandcastle interaction! It works now, and is really useful!
  11. I actually had KSP_PartVolume do all the work for me, by mass-replacing all instances ModuleInventoryPart to be unrecognizable, running it, taking the generated MM file, and resetting that to use ModuleStorablePart. We'll see how this spaghetti plays out.
  12. Oh, I don't have KIS, as I always found the lagspikes on build annoying. I'll try and set it up again. Would it be possible to have a patch or something that turns all the variant parts into their own separate parts? It should (I hope) fix the main issue.
  13. Also, randomly, when I print a part, there is a chance the workshop tries to start filling every container it can reach with them. (if it helps, the workshop efficiency was set to 100, so I could build parts fast to test things)
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