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KSP2 Release Notes
Everything posted by έķ νίĻĻάίή
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Kerbal Nautical Orientation and Traveler Society
έķ νίĻĻάίή replied to έķ νίĻĻάίή's topic in KSP1 Challenges & Mission ideas
@Mars-Bound Hokie @Robonoise @Klapaucius OH DAMMIT I forgot to turn on notifications for this thread and didn't see your entries! Ok here we go... @Mars-Bound Hokie Brilliant entry! Powered by two panthers, and is amphibious, I see. Impressive! Member status! Judge Val- MOAR POWAH! (turns on wet mode) Judge Bob- *Confused screaming* +kudos- Beautiful! --------------------------------------------------------------------------------------------------------------------------------------------------------- @Robonoise Neat craft! Looks like you could land an airplane or helicopter on the deck... Meanwhile, Judge Val at the KSC- EEEEEEEEEEEEEEEEEEEEEEEEEEEE *BOOM* Sorry for that. +Kudos- Beautiful! And that is one big boat. Member! -
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- the number war
- electric boogaloo
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Sorry nope Hey you stole my line
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Ever heard of Rise Of Flight?
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Ah yes. The soon™️
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In Ksp2? Are you sure about that?...
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
έķ νίĻĻάίή replied to Thomas P.'s topic in KSP1 Mod Releases
FINALLY 1.8.1 THANK YOU!!!!!!! -
Well, If you want an example... I once built an K-drive "Roomba" powered by landing gear pressed on a reaction wheel. It generates forwards motion (sometimes very overpowered). I don't have a picture of it anymore, but it's on Kerbalx.
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That’s... inventive. I’m not gonna question how you got there but ok
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Damn! I did not expect k-drives to be that overpowered! Yeah, I’ll need a separate leaderboard...
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I got 171 Gee force. Don't know if I can do better but still.
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Yep. Because I got about 138 Gs using [CENSORED]
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Either. Because as long as the kerbals suffer it works! Yup. Stock includes DLCs
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Quite simple, really! Your task is to produce the highest possible Gee force with stock parts (dlc allowed) and physics, and without cheating in general. Yes, K-drives allowed. (They go to a different category though) Rules- No teleporting, no mods, stock physics, no billywinks, no scoolidumps, no tiddywinkels, etc, etc, etc. Your craft must be manned! Because... :p People and what Gee force they got will be listed below, highest to lowest! And PICTURES! (F3) Also, the Gee force only has to happen to count. You don't have to hold it for a period of time, etc, etc. As long as the Kerbal experiences the Gee force it counts. Yes, if the Kerbal is in eva when the Gee force hits, it counts as well.
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67++++++ FOR GLORY!
- 14,980 replies
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- the number war
- electric boogaloo
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What would happen if we could time travel? So we did. Back to the old days of 0.13.2. Q - Is 0.13.2 still relevant? A - Yes. Loading... (It only took like ten seconds. That's a new record.) Hmm yes I very much approve HMM Conclusion - Yes it is very much interesting to time travel.
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Congrats!
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- 14,980 replies
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- the number war
- electric boogaloo
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Which feature of KSP 2 attracts you the most?
έķ νίĻĻάίή replied to Xd the great's topic in Prelaunch KSP2 Discussion
Even multiplayer? EVEN INTERSTELLAR TRAVEL?!!??! EVEN MOAR BUGS!?!!? -
Graphical Improvements to KSP
έķ νίĻĻάίή replied to mcwaffles2003's topic in Prelaunch KSP2 Discussion
Yup. Well, stuff along the lines of that... -
Graphical Improvements to KSP
έķ νίĻĻάίή replied to mcwaffles2003's topic in Prelaunch KSP2 Discussion
When in Centrifuges, Kerbals should experience G-forces