Jump to content

jaunco325

Members
  • Posts

    203
  • Joined

  • Last visited

Everything posted by jaunco325

  1. In the initial post it says that I have to remove the community resource pack and solver engines, but I think those are dependencies of other mods. How do I know if they are and which mods?
  2. Literally when I start the game, a sign appears saying that sigma dimensions is not compatible with the version of the game. and when loading a game or starting a new one, it stays on the loading screen forever
  3. It is necessary to update the mod to the latest version of the game
  4. ok it seems that was the problem, it is already solved. Thanks a lot one last question: this blue square still does nothing, is it from this mod? https://prnt.sc/INxBMGDtg4Dk
  5. They had previously mentioned this error. and they mentioned that this was the download, it was what I installed
  6. https://www.mediafire.com/file/ne39vu4gfl5yxd7/Player.log/file
  7. ok I put the CRP folder in its place but everything is still the same.
  8. you are right, inside that folder there is another folder and inside that other folder is the GameData folder that you mention (how complicated people are sometimes). Tomorrow I'll try that, and if it doesn't work I'll come back here. Thanks a lot
  9. 000_Harmony ComunityResourcePack-Master ModuleManager.4.2.1 KerbalismConfig I have all. a detail in the hangar to build ships. I have a section for life support parts. (this mod must have added it, because it was not there before and I don't have any other life support mods). but it's empty, I don't know if it's normal that when you start the game you don't have a single piece of life support. which makes me think that the mod is working halfway.
  10. Since I don't know what kerbalism should look like, it's hard to explain. but I did crew, EVA, temperature and mystery concoction reports and they all looked and performed exactly the same as the vanilla game. I don't know if I have to change something. install it manually. with the link mentioned above
  11. because they continue to be carried out automatically and the same as always. and there is no context menu in the geiger counter
  12. the geiger counter is from this mod? because I don't know how to use it. The same thing happens to me with a blue square that seems electronic that they give at the beginning of the game. also the description says that now science takes time to realize. Does this apply to vanilla science gadgets? because until now they were all done automatically.
  13. a suggestion that I don't know if they have already done: a button to be able to restore the parachutes, that it be done automatically or that the refill button does it.
  14. I had not understood that message. Thank you
  15. Tengo el mismo problema. although without the RSS
  16. this is the mod to change the sizes and other things of the planets? I can't find a way to do it.
  17. Hey, I can't find a way to change the configuration of the planets. how do you do that?
  18. and how to rescale the system? can you have a problem with mods this?
  19. Is there any way that the launches are more complicated in this sense without downloading the map of real planets?
  20. I was referring specifically to the ratio of payload to the total weight of the ship. While I knew the planets here were smaller, I thought the engines would be nerfed to match. But from what I've read, maybe it's not? so the engines are nerfed but not enough to make them comparable IRL? Does that mean that the mods that make the engines more realistic would make things easier for me instead of complicating them?
  21. I got the feeling that in the game, it's pretty easy to launch payload into space. how realistic is that?
  22. is this mod exclusive to 1.10 or can it work on 1.12?
×
×
  • Create New...