

jaunco325
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Everything posted by jaunco325
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I have a little question: if I install a mod that adds new parts to unlock. and this mod is not prepared to support that other mod. what would happen to those pieces? How much can the game be ruined?
- 470 replies
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- totm jan 2022
- bluedog
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(and 3 more)
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well maybe you're right
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. thanks
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yes but it is a single mission, which appears infrequently and that I can easily complete with the aeronautical parts that are unlocked at the beginning. and the biome analysis is something that is done once and then you forget. like rockets have payload problems. I've put hefty fuel tankers into orbit with minimal complications. and in fact, an airplane takes off on a horizontal runway so I have a serious limitation of dimensions, and weight, due to the landing gear. another thing that has no relevance: as if the capsule in which the kerbals return had much value. What is it? a command module, a heat shield, used parachutes, and a science box. They are worth nothing, the recovered kerbals and science are worth 100 times more. it is an enormous complication to put them in orbit, due to their enormous dimensions. a complication re-entering the atmosphere, without exploding, because the game only has circular heat shields. and then you have the challenge of landing the plane on the runway. all that to save you a pittance of money. Besides, in order to land the plane and "save money" you end up adding a lot of weight to the wings, fuselage, landing gear, etc. making takeoff more expensive.
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I am currently running into a problem: there are too many aircraft parts and I don't see any real use for them. Is there any way or mod that gives real incentives to use planes?
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mission is not fulfilled
jaunco325 replied to jaunco325's topic in KSP1 Technical Support (PC, unmodded installs)
it worked thanks. Is it a bug they plan to fix or is it intentional? -
I have to try on a coif at the launch site. it just doesn't give me the complete mission and I don't know why. Before I could do this without problems, I stopped playing for months and now I find this. https://prnt.sc/17d8n10 https://prnt.sc/17d8tyc
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my problem is that the table tells me that to get to eve (for example), 430dV is needed. but I consume more than 300 to align the orbit and approximately 600 for the interception, 900 in total approximately. So, the consumption of 950 to escape kerbin and 130 to reach dune do I have to do them at the same time?
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after exiting kerbin's orbit. The first thing I do is accommodate the orbit of the ship, so that it is parallel to that of that planet. and then slow down / accelerate the ship, in order to reduce / widen the opposite side of the orbit, and thus intercept it. finally, once the overflight of a planet is reached, slow down the ship to stay in orbit.
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
jaunco325 replied to IgorZ's topic in KSP1 Mod Releases
ok thanks -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
jaunco325 replied to IgorZ's topic in KSP1 Mod Releases
I'm talking about this: https://wiki.kerbalspaceprogram.com/wiki/EAS-4_Strut_Connector although I don't know what you mean by "EVA strut" -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
jaunco325 replied to IgorZ's topic in KSP1 Mod Releases
is there any way to effectively fix a brace connector, with this mod? -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
jaunco325 replied to IgorZ's topic in KSP1 Mod Releases
A question: if I land a ship capable of extracting minerals and storing them, next to this ship I land another ship layers of refining minerals and storing them, and I connect them with each other with a hose. Will the second ship automatically obtain the minerals to refine? -
I have noticed that some configuration options of some parts are not available for the action groups, is there any mod that enables this?
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In the ships it would reduce the solar panels from 4 to 2, but it would be very useful to place on the roof of the rovers, and have a good solar coverage both at noon and at dusk and dawn. I'll keep improvising with what's there, thanks
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Is there any mod that gives me a solar panel, with automatic sun tracking, that has this shape? https://prnt.sc/txv0wk