-
Posts
46 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by UnhorsedGoose
-
[1.12.x PlanetShine 0.2.6.6, Feb 22, 2022
UnhorsedGoose replied to Papa_Joe's topic in KSP1 Mod Releases
I am also seeing this pink square on the cockpit of my Blackbird, have Mk2 Expansion, EVE/AVP and Galaxies Unbound installed if that helps -
Alright, think I'll try that, thanks for info
- 1,713 replies
-
- planet
- kopernicus
-
(and 3 more)
Tagged with:
-
Greetings, I'm very interested in checking out this mod but unfortunately at the moment I'm running a bit tight on hard drive space. How big does the whole thing end up being after installation?
- 1,713 replies
-
- planet
- kopernicus
-
(and 3 more)
Tagged with:
-
Went in log, found the last references to "bluedog.solarAntenna", if you want I can upload the whole log file but here's the last thing it has before I Alt+F4ed due to a lack of progress for 5 minutes PartLoader: Compiling Part 'Bluedog_DB/Parts/Antennas/bluedog_solarAntenna/bluedog_solarAntenna' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) PartLoader: Part 'Bluedog_DB/Parts/Antennas/bluedog_solarAntenna/bluedog_solarAntenna' has no database record. Creating. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [DragCubeSystem]: Drag cubes not found or cannot be read for part Part. Generating New drag cubes. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DragCubeSystem: Creating drag cubes for part 'bluedog.solarAntenna' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Like I said, it stopped doing anything for a good long while when it was loading "bluedog.solarAntenna" so I decided I'd just restart, still didn't load after that
-
Yes, I found that soon after posting in here Thanks for the suggestion nonetheless
-
So after reading the most recent "KSP Loading..." post on Steam for KSP 1.10: Shared Horizons, it seems this mod will be made obsolete due to the addition of new Flag parts that are basically just this mod but slightly more fleshed out and are packaged with the stock game. Good to see this feature (finally) being added, and it'll mean you won't have to maintain this mod anymore! Unfortunately I'm not sure the new parts will have a 'Wide" version for extra long flags but I could probably make do with a few normal-sized flags.
-
[1.9] Completely Non-Aggressive Rocketry - V2 Rocket Add-on
UnhorsedGoose replied to DylanSemrau's topic in KSP1 Mod Releases
Oh alright, thanks -
[1.9] Completely Non-Aggressive Rocketry - V2 Rocket Add-on
UnhorsedGoose replied to DylanSemrau's topic in KSP1 Mod Releases
I only have GameData/CNAR, I am going to futz around and will post my KSP.log in a bit (Also, you mean the KSP.log in my Kerbal Space Program directory or my Player.log in my appdata/locallow/Squad/Kerbal Space Program directory? Just need a little clarification) -
[1.9] Completely Non-Aggressive Rocketry - V2 Rocket Add-on
UnhorsedGoose replied to DylanSemrau's topic in KSP1 Mod Releases
Module Manager is telling me it's finding an error related to Tweakscale.cfg in GameData/CNAR/Compatibility/Tweakscale.cfg, is this a problem? or should it be fine? -
As far as I know, Space Division was probably an extra pack including some space-based weapons such as missiles/rockets with RCS thrusters capable of maneuvering in vacuum and likely some lasers. Although, keep in mind I really have no idea, just inferring based on the theme of the mod and name of the pack, as well as some assets included in the base version. Also, in reference to Daniel Prates testing the weapons, yes, PRE is certainly required, lots of times I've made sweet bombers and dropped my payload and seen a very small explosion instead of a big mushroom cloud and then remembered PRE and done the drop again with proper effects manifest afterwards.
- 2,035 replies
-
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
UnhorsedGoose replied to Waz's topic in KSP1 Mod Releases
I may have figured it out, says I'm supposed to get 2 .zip files, one of which is a config, however I only got one (the plugin) so I went back to an earlier release of EVE and grabbed a config from that, hopefully fixed my issue, I'm restarting rn -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
UnhorsedGoose replied to Waz's topic in KSP1 Mod Releases
Not sure if I'm missing something but my installation of EVE didn't come with any cloud configs or anything at all really, just a hazy atmosphere in the map view (which looks better, yes, but no clouds), I also installed Scatterer in case that helps figure out what's wrong. Yes, I'm using KSP 1.9.1, all of my mods are up to date (got lots of mods, nothing that messes with the atmosphere though other than this and Scatterer) -
Huh, that's weird, if it's all default stuff then my game should just look like that right out of the gate? I don't even have clouds, all I've got really is some distance fog (very dark distance fog) in flight and a hazy atmosphere in the map view, did I do something wrong maybe? I tried Alt + 0 and it says I don't have any configs for clouds or anything, I think I'm missing some stuff
-
[1.3.X] In Flight Flag Switcher v 1.5 (06-07-2017)
UnhorsedGoose replied to adsii1970's topic in KSP1 Mod Releases
Hi, yeah I know, quite a necrobump, just wondering if this mod is going to be supported still or if it's totally dead, and if so if anybody has taken to continuing support for it? Again, very sorry for the necrobump -
[1.12.x] Textures Unlimited Recolour Depot
UnhorsedGoose replied to Manwith Noname's topic in KSP1 Mod Development
Incredible mod, having lots of fun painting my planes, only problem really is that if i want a uniform texture/color for a whole plane I have to color every part by hand, I'd really love some form of "Color All" button if that's even possible, it'd make things significantly easier -
I know this is a bit of a necrobump but are there any plans to keep this mod alive? Just really want some nice black textures that aren't so black they absorb light