-
Posts
910 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by kspnerd122
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
kspnerd122 replied to Gameslinx's topic in KSP1 Mod Releases
eventually i removed the excrementsty service and installed a free unzip tool that works like unzip tools should. i now have after kerbin but beyond home does not work for some reason- 1,655 replies
-
- 1
-
Kick Console players out of the Challenge section
kspnerd122 replied to kspnerd122's topic in KSP1 Challenges & Mission ideas
but consoles have essentially banned modded challenges(and players with mods from the challenges) -
third
-
I love Subnautica
-
Making Minmus more challenging
kspnerd122 replied to desert's topic in KSP1 Suggestions & Development Discussion
you may not think inclanation changes are that bad, but that is because you can fly efficiently enough to have the fuel to do the burn. new players have a hard time getting to the mun and minmus, I thought the mun would be harder, before i crash landed on it and all that was left of my lander was a capsule, an experiment contianer, and science stuff do you want new players to get stranded at minmus -
Making Minmus more challenging
kspnerd122 replied to desert's topic in KSP1 Suggestions & Development Discussion
i belive making minmus harder would punish new players, you may think it is easy but when i first started, my first rocket limped into an orbit, do you want to make the game harder for new players who may come to the game and realise that minmus is extremely hard to reach than when they first leaned it also this would break all existing games if the orbit was altered, if something is at minmus, Save Corrupted -
How far can you get useing 2 parts
kspnerd122 replied to ffx's topic in KSP1 Challenges & Mission ideas
I docked using a ClawTug that I have at the station therefore it is using 3 parts still. -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
kspnerd122 replied to Gameslinx's topic in KSP1 Mod Releases
thanks im currently running after kerbin on an old backup of my main game.- 1,655 replies
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
kspnerd122 replied to Gameslinx's topic in KSP1 Mod Releases
ok i just wanted to know if there was 1 as steam does not let you pick what to update to it goes to the latest version.- 1,655 replies
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
kspnerd122 replied to Gameslinx's topic in KSP1 Mod Releases
i mean is there a previous version i can use or something really because my computer requires 3rd party software- 1,655 replies
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
kspnerd122 replied to Gameslinx's topic in KSP1 Mod Releases
also i am really enjoying your playthrough, also is it downloadable for 1.7.3(I went to that version to play after kerbin because it is the furthest back that i am farmiliar with, i also do not want my stuff deleted(I now have a ksp folder containing my modded games) well my computer forces me to use a pay to use service called winzip i had to spend an hour getting it to work the files cannot be opened by other systems my compter says that is complete ###########- 1,655 replies
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
kspnerd122 replied to Gameslinx's topic in KSP1 Mod Releases
the mod is not working it will not unzip, can you make an unziped version as my computer charges me to unzip files and i do not want to cause anything to break.- 1,655 replies
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
kspnerd122 replied to Gameslinx's topic in KSP1 Mod Releases
Gameslinx will you update after kerbin and before kerbin- 1,655 replies
-
How to make and install mods Installing a Mod 1. download the mod in question and unzip if nessecary, 2. place the gamedata folder contents into the gamedata folder of ksp 3. Close KSP reopen it and enjoy your new mods. I am not responsible for any errors you make, Happy Modding everyone Creating a Planet Mod 1. think of what you want to add in our case this will be a moon and submoon around kerbin 2. find a similar body in ksp E.G. mun for the main moon and gilly for the submoon 3. copy their folders and rename them to what you want them to be 4. alter their sizes, remember that moons must be less than 1/2 the size and mass of their parent 5. alter the orbits of your copies to be unique, alter SOI data accordingly 6. alter colors and heightmap to your desire 7. Install Kopernicus, ModuleManager(Bundled with Kopernicus) 8. Test your mod IMPORTANT: BACK UP KSP BEFORE DOING THIS Creating a Part Mod 1. find suitable part 2. Copy it 3 rename it 4. alter stats however you like 5. ensure everything makes sense 6. Test the Mod BACK UP KSP FIRST If you found this helpful you are welcome best first mod to make would be to make a small moon of kerbin in between mun and minmus, maybe try to give it an atmosphere by using duna or laythe copies then reduce the size and gravity of the new moon
-
so we should copy my entire game as i still want a game with updates rather than ending updates(as in, i want to get updates on my main file but on my modded save i do not want them because i still want the modern version of ksp that recives updates as normal. also i do not use CKAN but i know how to install mods by inserting them into ksp files
-
i am just going to safe my modded versions so steam cannot touch them also when you downgrade does it delete your stuff or can you save your main copy of the game where you still want updates as the main mods i have ignore the updates they only cause minor lag in a version they should not be in, and im on a laptop.
-
What could be in the next dlc
kspnerd122 replied to kspnerd122's topic in KSP1 Suggestions & Development Discussion
note, the life support can be disabled and you only have to care if you are going on a years long mission, and if you are there will be a part that is unlocked in advanced exploration that lets you freeze your kerbals should anything go wrong. Also anything that lengthens the mission will cause the kerbals to act like tourists. more planets -
yes
-
[1.4.2] Before Kerbin - 2 Billion Years before Kerbol
kspnerd122 replied to Gameslinx's topic in KSP1 Mod Releases
im using laptop and have 8 gb of ram, therefore this will be tolerated by my laptop -
Who wants to do a career mode where all late tier items, tier 6 and above are banned(I need fuel ducts) as well as no building upgrades past LVL 2 do you like this idea
-
I used Microtanks to get a huge amount of fuel in a small space, then I just lit the singular vector engine and asparagus staged the tanks, this got me a total time of just under 13 minutes.
-
Use breaking ground this makes it so easy I did it a month after it came out
-
How far can you get useing 2 parts
kspnerd122 replied to ffx's topic in KSP1 Challenges & Mission ideas
LOL NOOBS, I GOT TO MINMUS USING The twin boar(NOT HARD CHALLENGE) i even docked it to my station in minmal orbit -
I have realised that mods are starting to be banned from modern challenges this is mainly because many of the new posters are on console and cannot get mods. the new challenges outright ban having mods installed and i feel this is wrong as a player that has not played stock in a LOOONG time. the cause of the ban CONSOLE PLAYERS. #BANTHECONSOLES