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Everything posted by kspnerd122
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career mode sucks currently as it forces players to do things they don't want to do eg who would actually put a sattelite on some crazy inclined, retrograde orbit and you have to pay for the satelite, if you are going to have that type of mission make it pay for the satelite and rocket to launch it as when i do these i make ZERO money
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- career mode
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how about i build a smaller station in minmus orbit and have a shuttle that can go there from the WSS refuel and come back i already have a working ssto design also i will add more docking ports (refuel means refuel off of the MSS(Minmus Space Station) which has a lander to go down to the surface and get ore) also I have moved a 5 module space station as part of the stock space race also im using mods so can i send you guys the craft files and you launch it(rocket included) or can i have the mods if i don't use them at all my modlist is below KW Rocketry Research Bodies Kerbal Reusability Expansion do you want me to add a new docking module? so we have more docking ports but my main goal is the MSS to be set up and also have one around the Mun then have shuttles for both note there will be a SSTO docking section added
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The Stock Space Race Continued, Jool+moons
kspnerd122 replied to kspnerd122's topic in KSP1 Challenges & Mission ideas
Stock Parts Only, No DLC or modded parts on any vessel in the save file also science farming is allowed however this means you may not start at tier 6 you start at tier 4 instead to just barely allow science farming of Mun/ Minmus -
Colonisation of Laythe
kspnerd122 replied to VanillaCold (Choc)'s topic in KSP1 Challenges & Mission ideas
Ill do you one better and make 5 bases each with 15 kerbals each you are no match for the player who defeated Kommunism -
I have an idea for a community space station.
kspnerd122 replied to KerbonautTKM's topic in KSP1 Challenges & Mission ideas
What planet should it be orbiting(should be easy enough to reach for anyone) Mun Minmus Eve Gilly Duna Ike Moho Dres Jool Laythe Vall Tylo Bop Pol Eeloo comment what you think below, 1 week after the first vote I will launch the first module. All must be done legitimately and all maneuvers must be recorded -
The Stock Space Race Continued, Jool+moons
kspnerd122 replied to kspnerd122's topic in KSP1 Challenges & Mission ideas
Texture mods are fine But none that affect gameplay EVE is fine as well also I hope this goes well! also this is fine for new players as people from last run would have an insane science advantage tech tree tier 6 will be used by new members -
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
kspnerd122 replied to Poodmund's topic in KSP1 Mod Releases
please update to 1.8 i had to uninstall to update the game so half my saves are unusable -
I have an idea for a community space station.
kspnerd122 replied to KerbonautTKM's topic in KSP1 Challenges & Mission ideas
do it in 1.8 and make it stock because i cannot get mods as they crash my game -
i used ion engines to accelarate ship the entire way to duna then use atmosphere to slow down
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Ksp 1 Vs Ksp 2 - Which Should I Buy?
kspnerd122 replied to Humongusfungus1's topic in Prelaunch KSP2 Discussion
you should get both ksp 1 is better for new players and i treat ksp 2 as a extremely modded version of the game and if you want ksp 2 now install these mods USI colonization, USI life support, Ksp Interstellar, any number of interstellar planet packs, Kopernicus, Near future Propulsion, Orion Drives -
i feel that the lm rule is dumb as it does not even have enough space
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Stuck on Laythe, Please help
kspnerd122 replied to kerbalk's topic in KSP1 Gameplay Questions and Tutorials
if you are OK with cheats teleport jeb to kerbin orbit and deorbit using eva fuel -
thanks for this challenge can you guys join the reboot
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but come on some contracts are just repetitive and waste your time e.g launch a satellite with xyz on it in x orbit at x inclination I think that tourism contracts should pay more and part testing contracts should be removed also tourism should be rarer than it is now currently some of the progression contracts actually restrict progress as you will not get a contract to do x if you have already done it so it forces you to e.g dock around the mun before orbiting minmus the progression contracts should be reworked to allow 2 options so you have to do both but it does not make you do one before the other.
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I just used high energy trajectories to get to duna really fast congrats @Raptus for finishing I knew we would beat the koviet union hey can you check out the continuation when this ends @Raptus
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im done too my ksc time is year 1 day 200
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The Stock Space Race Continued, Jool+moons
kspnerd122 replied to kspnerd122's topic in KSP1 Challenges & Mission ideas
just start a sandbox game or give yourself all techs up to tier 6 -
hi all i did a science mission to duna however forgot to take pics I also did an eve mission during the same session The next time I post there will be a Base on Ike
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Game is too slow to play. [Linux]
kspnerd122 replied to fulgur's topic in KSP1 Technical Support (PC, unmodded installs)
maybe you should turn the graphics down it keeps my gameplay fast even if i have 10 mods