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kspnerd122

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Everything posted by kspnerd122

  1. Ugh fine i will keep a downgraded version of ksp until Kopernicus updates will steam delete progress if downgrading to a version the save was made in with mods the save used.
  2. i will use my mini glider (uses mods) and my Kerbolar Kannon to launch it(KerbolarKannon Sepratron module) hit space and this thing gets to insane speeds and once module detaches it has excelent LIft for it's size this does NOT use part clipping either which is awesome.
  3. can this work in any version if there is kopernicus
  4. will you still update before and after kerbin? i want to play those first so I can get the full story of ksp from your perspective.
  5. i belive if lifesupport is added there should be a part that lets you freeze kerbals in case something goes wrong, also if supplies run out the kerbals act like tourists, not die
  6. but i want to keep my main game in 1.9 does it download a new copy or does it delete your stuff. actually I could just back up KSP to a different location maybe i will try beyond home since the mods i have tolerate updates.
  7. update to 1.9 plz steam players must deal with auto updates
  8. i agree with you @Wjolcz im tired of mun and minmus missions in fact I do multi launch missions simply to do crew transfer and docking so i dont go back unless the mission is for a moon of that planet. the current mission system makes it hard to do probes because it requires you to return to kerbin or do an eva in orbit and then return do you know how hard it is to get home from a jool flyby, 10000m/s of delta V hard because you cannot expect everyone to be good at gravity assists(when i go to jool i just use engines to go into orbit as tylo and laythe are in bad spots all the time) we should not be required to know gravity assists simply to have enough fuel to get back FREE THE PROBES.
  9. I feel the best DLC would be outer planets and things to explore them e.g. Nuclear reactors, super powerful antennas, better ion drives and nuclear engines, life support(you could just cryogenically freeze your kerbals for the trip this would be a new part unlocked early in the tech tree)(can be disabled), each capsule can support the amount of kerbals it carries for 100 days so a Mk 1-3 pod with 1 kerbal can support that kerbal for 300 days, the hitchhiker module can support 4 kerbals for 400 days one kerbal for 1600 days, supply modules could extend this depending on size: radial 100 days/3 kerbals, small inline 200 days/3 kerbals, medium(1.825m, only with making history) 3 kerbals for 300 days, large supports 3 kerbals for 500 days. this is what i think should be in the next dlc, also new science experiments to use at these destinations making the trip more worth it and also this would just help builders as this would finally allow them to not rely on tweakscale for large builds.
  10. fine but this lander also was not saved as i dont do serial missions or missions to the surface of a planet i have already been to the surface of.
  11. I just made a mun base, but the crew module crash landed(the kerbals are fine, my lander is not) so now i have to send a new lander and that lander cost me 100000 not to mention the launch vehicle which costs 100000 of which only the 1st stage engines are recovered(Put parachutes and probe core on the engine block) the second stage engine is also brought back with iffy success. and this lander goes up to the mun and is capable of refueling and other important activities for a reusable lander. this lander is upgraded and is capable of taking cargo to the surface, this upgrade cost me 50000.
  12. Matt Lowne Please stop the whiskey reviews you just banned me from the channel, my parents want me to watch ksp not whiskey reviews, also you got me into ksp but now you are pushing me away from it.

    1. AnimaticalProductions
    2. Kerbinchaser

      Kerbinchaser

      Then maybe get off the internet...? 

    3. Dr. Kerbal

      Dr. Kerbal

      Whiskey. What about Martinelli Apple Juice?

  13. i agree with this, also apparently restock tolerates the update so you can install it if you want it and also do you mean something like the corgi engine from kw rocketry(tolerates update) because if you want something like it just use that in conjunction with tweakscale, reason why 1.8.1 mods work is because this was mainly a bugfix, are we on 1.9.1 now? however install mods at your own risk, on my computer it just lags the game when your ship is 250+ parts, and i'm using a laptop so it should be fine.
  14. Ok but I am actually tired of these items being a thing and manned missions should be optional not required by the game I am just using f12 to skip those ones
  15. I hate the new contracts as they essentially BAN one way probes as they state you must return to kerbin I am doing eve missions, I've only been playing for a year do you really expect newer players to be able to RETURN FROM THE SURFACE OF EVE FOR Just 300000 funds!!!!!!!!! Thank you I WILL SKIP THAT MISSION USING CHEATS IF NESSECARY BECAUSE THAT IS UNFAIR TO NEW PLAYERS!!!!!!
  16. I just use robotic parts to deploy landing gears for my mega landers as i can bind them to an action group as well this is not very hard to do if you have breaking ground.
  17. you can still get the old poodle engine if you go to 2.5 meter category it will appear if you go to the size category non revamped parts will appear as well so you can have some of the older parts back such as the old terrier, poodle, and spark engines you can also get the old probe cores and lander can sadly the 1-2 command pod is not present in this menu if i am correct i use this feature to build better looking rockets
  18. Idea why not just have a refinery in orbit and take ore up to it then just refine the ore there, then just dock your ship to the station and let it do the refining for you my minty ore refinery had 12 large converters.
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