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kspnerd122

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Everything posted by kspnerd122

  1. i use a Kaedalus drive that takes about 100000 units of LF and uses cherkonov nuclear engines from kw rocketry i used a 2 stage asparagus design to get 200000 DV half to speed up(after chem engines push it out of the star system this thing uses ENGINES for RCS so if you want to spend 20 years refueling this thing with average ore deposits or hours launching fuel tanks to orbit and docking them for refueling(i choose to make it (mostly) empty and fly to gilly for refueling refuel using the mining module 30 converters 40 large drills this gives me the ability to send exploratory crafts and a mining colony, this was my first interstellar ship(scrapped after the unity was built) the unity was my seccond, much better ship it had a TWR of 3 when full when on the mun it had 50 cherkonov engines and 500000 DV it could take 400 tons to any star within 50 LY within 100 Years, still slow but the unity had twins, the solidarity, a kerbal transport ship, and the hope, a cargo vessel, unity had both space for kerbals and cargo, however it was destroyed when it could not avoid a collision with jool due do not being able to slow down however the small crew was rescued by the solidarity which had a lower mass and more fuel to spare. Unity debris eventually collided with the sun and the solidarity almost burned up however solidarity and hope are now docked in the shipyards on minmus
  2. Kongrats on another amazing release also is this Kompatible with after kerbin/beyond home
  3. i give you 120 points, you may now place the badge in your signature section
  4. Also There is a fundemental problem with this, im playing beyond home by @Gameslinx and there are only 14 biomes across all moons of rhode, i don't have nukes after visiting both lua and ash after visiting armstrong I will just barely have the gravioli, science labs, and large solar panels, i would need to go to hydrus with a rover, minimum, before i could get ions, RTG's(I go for them because i will soon return to the kerbolar system with a large colony ship that will set up near Janus, what is left of jool, Also in this version GAS GIANTS ARE LANDABLE and I may not complete the tech tree until visiting the Kerbol System and transmitting science back.
  5. We should get 5 way symmetry and 9 way symmetry(So Delta 2 Replicas are easier to make.
  6. wait, what if the Devs make it like a free DLC that you could chose to get.
  7. I feel it should be toggle because stuff such as RSS if it were forced on would make players angry
  8. KW rocketry for example definitely could work on a console
  9. also LT-2 landing gear have allowed me to land a Decent size booster back on kerbin. also I just lock the robotic landing gear for launch and unfurl it before landing then i lock it in place again.
  10. I Have Updated The Rules on DLC, it is not banned but there is restrictions
  11. the reason being is that it becomes, Who Bought Making History, Using Making History Is Fine But you will recive a MH badge However If you want I could Just Ban DLC but that seems unfair because breaking ground esspecilly allows for creativity, I just don't want a bunch of making history submissions clogging the thread, You must make your own rocket
  12. i will continue to allow voting please announce this thread in others
  13. it seems that you only want minmus to become a graveyard for all the ships of noobs that landed but got stranded, also I get removing some biomes but im playing a game with 60% Science and it is already very hard for me. the sci mult slider is there for a reason you want a harder game limit the amount of biomes you can visit, e.g 1-2 biomes a planet, but dont make the game hard on newer players also ksp2 will not alter the rotational axis as to not force old players to vastly change how they play and make the game hard for noobs who just came from ksp 1 thinking they can do well, but then you need to launch on inclanation, im playing after kerbin so inclanation actually matters when visiting guardian and nemesis
  14. Yes that is Much Better You are a bad person for liking orange Jool #SAVEJOOL
  15. Console players have not been able to use mods due to their system, so why not make an adaptation to popular mods and have a repository of say, 25 mods that console players can enable and disable, e.g EVE, Scatterer, RSS, USI Life Support, Galileo's Planet Pack, OPM, Before Kerbin, After Kerbin, Beyond Home, KW Rocketry, BD Armory, MKS, DMagic Orbital Science, Bon Voyage(drives rovers in background), Kerbal Engineer Redux, etc.
  16. however note that that station is not a good one to move, it will be unstable unless special precautions are taken, e.g. using relatively weak engines so the station does not destroy itself. i build huge colony ships by docking, but I design them to have several tons of thrust pushing them for stations not designed for handling thrust, but that you want to get somewhere, assemble them at the destination, Mun is not far away so sending the modules there separately and then assembling them is better, your station is the type of station where you need to be careful, as in, no more than 0.25 G of acceleration to be safe, it falls apart at 0.4 g of acceleration.
  17. the reason why i clipped is because otherwise it would not fit on the launchpad
  18. thanks because i want to play before kerbin and after kerbin and beyond home all at once, currently im doing after kerbin
  19. this is getting insane, but you have no idea what i have cooked up for this thread.
  20. I used 1 vector engine for the flight along with liberal part clipping part count is 200 Oscar tanks
  21. yes it is allowed just no using saturn 5 parts from making history no saturn 5 parts from any mods either breaking ground does not count as an SEP though
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