-
Posts
910 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by kspnerd122
-
sorry i also dont know how to make a wormhole, also all the bigger ion drive will be is just a regular ion drive 2x as big and putting out 20x thrust(so you dont need to bother with other mods) wormholes will not be added, and the mod is scaled back (also nall the distances will be shrunk so the furthest star is like 1 LY away, kerbol is the center of the cluster(easier that way) but there will only be a red giant to start(im loaded with school work ATM)
-
maybe but not really
-
sorry dude it just lags me and no i cant make som big gas giant(it would bar you from timewarping as well as slowing you down(good idea for a forming system but it stops timewarp and lets you deploy chutes so NO
-
I dont want to do that as particles lag my game to 5 FPS, if i make it too big it just crashes the game, sorry not my fault im making this mod so potato computers can run it(I have decent laptop with 8gb ram but others don't have best pc as well, i want it to be possible for anyone with the game on PC to play
-
@HplI think that Exion is a good name for the red giant your name will be in flavor text saying name by a friendly Hpl
-
note the ion drive will simply be scaled up dawn with 100x thrust(so people do not rail against using it, note that it is 200KN, if you want I can up it to 300KN, max I will make it is 600KN(10 times nuclear engine)) also dev on red giant is going rather well expect release to be on time.
-
@Hplpost the name, then 3 months or less later the mod will be released to all users, prepare they hype rocket(I will also release trailer for you to watch 1 month before release)
-
this is why wormholes will not be a thing, i feel they are cheaty, run KSPIE or some other mod, KSPIE does have warp drive, so there is not a reason for a wormhole, wormholes will not be added for this reason
-
also wormholes will not be added because the mod will add larger ion drives as well as a few other useful parts, such as larger ion tanks, as well as a large nuclear engine that has more thrust and is also more efficient.
-
Thanks @HplWhat should I name the star, you have been so supportive, so you get to name the red giant star.
-
the red giant system will have 3 planets Cinder, a extremely hot melting world which will barely escape the demise of its sun, tidally locked, the night side is cooler, no atmosphere Tike, a large gas giant with 2 moons 1 with a thin atmosphere, however, the inner moon is volcanically active, watch out for lava, the outer moon on the other hand is a paridise which is very similar to kerbin. Roco, a hot rocky planet with a atmosphere, however the highlands are a pleasant tempreature, the lowlands however are much hotter, in the highlands, kerbals can take their helmets off, as the air is breathable there.
-
thank you I need help a lot, It would help to have a template for a water world that is easy to use, e.g Fust from extrasolar. I will ask for help with stars, however first release will only contain a red giant with some dying worlds, effectively, after kerbin but far away and different planets DEV IS ONGOING, however in 3 months I will release the red giant, there will be other stars coming in 2 month intervals afterward I will post screenshots a month before the first system is released
-
how to remove wormhole i use kspie so i find them stupid and cheaty
- 130 replies
-
- 1
-
- ar3s
- artyomka15
-
(and 3 more)
Tagged with:
-
Kerbal Space Program 2 to be released [at unspecified date in 2022]
kspnerd122 replied to UomoCapra's topic in 2020
I feel like them removing career mode was a mistake, a serious one, as i want to be constrained by money, because if everything is free them why would you build colonies other than 1 construction dock in LKO and interstellar bases, otherwhise there is no real incentive to colonization unlike MKS or extraplanetary launchpads, where you would gain something useful from your colony such as funds or materials too expensive to launch, honestly if career is not a thing the game is less for it -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
kspnerd122 replied to Gameslinx's topic in KSP1 Mod Releases
the guy mentioning the bug about recovery, i know what causes it- 2,453 replies
-
- kopernicus
- gpo
-
(and 3 more)
Tagged with:
-
[1.7.3/1.8.1] Extrasolar v1.9.2 [24/01/2020]
kspnerd122 replied to Andi K.'s topic in KSP1 Mod Releases
how to homeswitch, for me it breaks the planet pack, any idea how to fix- 132 replies
-
- planet pack
- star system
-
(and 1 more)
Tagged with:
-
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
kspnerd122 replied to Gameslinx's topic in KSP1 Mod Releases
there is a decoupler bug that also occurs with AK, the best solution is to use docking ports or heatshields(they dont have this issue, and with heatshield you could reuse the stage or just drain the ablator to make it weigh similar to decoupler- 2,453 replies
-
- kopernicus
- gpo
-
(and 3 more)
Tagged with:
-
KSP Interstellar Extended Support Thread
kspnerd122 replied to FreeThinker's topic in KSP1 Mods Discussions
how do you disable radiation on engines -
this Is my modlist KSPIE Beyond Home Planetary Domes EPL KW rocketry IFS my docking ports will not release even when I click undock it disappears and the ships stay connected any fixes you have?
-
[1.7.3/1.8.1] Extrasolar v1.9.2 [24/01/2020]
kspnerd122 replied to Andi K.'s topic in KSP1 Mod Releases
dude Kopernicus is only in V 1.8.1- 132 replies
-
- planet pack
- star system
-
(and 1 more)
Tagged with:
-
Gilly: the moon where you want to be going fast less than a KM up
-
Go to my thread on this post it here
-
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
kspnerd122 replied to Gameslinx's topic in KSP1 Mod Releases
guys I can help you with that, just reinstall the mod- 2,453 replies
-
- kopernicus
- gpo
-
(and 3 more)
Tagged with: