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Everything posted by kspnerd122
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
kspnerd122 replied to nightingale's topic in KSP1 Mod Releases
Any mods on my modlist that cause problems -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
kspnerd122 replied to nightingale's topic in KSP1 Mod Releases
Also impactor and flyby does nothing, but has rep requirement, Can you help me plz Nothing else shows up -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
kspnerd122 replied to nightingale's topic in KSP1 Mod Releases
my modlist is below After Kerbin EVE Scatterer Distant object enhancement Contract configurator(not working) Strategia(not working) Research bodies(not working) KSPIE KW rocketry KRE TST USI-LS Extraplanetary Launchpads(not working) Kopernicus I need this to run after kerbin OK, so Impactors and flybys are visible, will more be visible as I progress through the game or is it a bug, I can send another screenshot to show you Are there progression of facility requirements for certain ones to show up -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
kspnerd122 replied to nightingale's topic in KSP1 Mod Releases
also contract confiurator is not working(do I need a contract pack for both mods to work?) -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
kspnerd122 replied to nightingale's topic in KSP1 Mod Releases
What version of the mod for 1.7.3- 5,206 replies
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[1.8.x+] Strategia [v1.8.0] [2019-10-22]
kspnerd122 replied to nightingale's topic in KSP1 Mod Releases
Above is a screenshot of my problem Below is a full copy paste of my KSP.log(relating tor Strategia) [ERR 20:34:44.716] AssemblyLoader: Exception loading 'Strategia': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'Strategia.CurrencyOperationCrewedLaunch+<>c' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Strategia.ExplorationFundingEffect+<>c' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Strategia.ContractEffect+<>c' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Strategia.ReputationTicker+<>c' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Strategia.ScienceBooster+<>c' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Strategia.MediaStar+<>c' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Strategia.CurrencyOperationByContract+<>c__DisplayClass12_0' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Strategia.CurrencyOperationByContract+<>c__DisplayClass14_0' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Strategia.CurrencyOperationByContract+<>c' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Strategia.ResearchBodiesRequirement+<>c' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Strategia.CurrencyOperationRandomized+<>c' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Strategia.ContractExpressionParser+<>c' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Strategia.StrategyNotifier+<>c' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Strategia.NewKerbalExperience+<>c' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Strategia.CurrencyOperationByBody+<>c' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Strategia.UpgradeableStrategy+<>c' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Strategia.StrategiaStrategy+<>c' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Strategia.CelestialBodyRequirement+<>c' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Strategia.CelestialBodyUtil+<>c__DisplayClass1_0' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Strategia.CelestialBodyUtil+<>c' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Strategia.CelestialBodyUtil+<GetBodiesForStrategy>d__1' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Strategia.CelestialBodyUtil+<>c__DisplayClass2_0' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Strategia.TypeUtil+<>c__DisplayClass1_0' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.IO.FileNotFoundException: Could not load file or assembly 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. File name: 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' System.IO.FileNotFoundException: Could not load file or assembly 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. File name: 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' System.IO.FileNotFoundException: Could not load file or assembly 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. File name: 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' System.IO.FileNotFoundException: Could not load file or assembly 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. File name: 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' System.TypeLoadException: Could not load type '<>c' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.IO.FileNotFoundException: Could not load file or assembly 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. File name: 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' System.IO.FileNotFoundException: Could not load file or assembly 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. File name: 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' System.TypeLoadException: Could not load type 'AnchorType' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Popup' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.IO.FileNotFoundException: Could not load file or assembly 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. File name: 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' System.IO.FileNotFoundException: Could not load file or assembly 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. File name: 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' System.TypeLoadException: Could not load type '<LoadCoroutine>d__6' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<ExpandList>d__9' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClass5_0' from assembly 'Strategia, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. A bit later [WRN 20:36:26.716] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\AstronautTrainingProgram1.png' - consider changing the image's width and height to enable compression [LOG 20:36:26.719] Load(Texture): Strategia/icons/AstronautTrainingProgram2 [WRN 20:36:26.740] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\AstronautTrainingProgram2.png' - consider changing the image's width and height to enable compression [LOG 20:36:26.743] Load(Texture): Strategia/icons/AstronautTrainingProgram3 [WRN 20:36:26.757] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\AstronautTrainingProgram3.png' - consider changing the image's width and height to enable compression [LOG 20:36:26.759] Load(Texture): Strategia/icons/BoldlyGo1 [WRN 20:36:26.771] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\BoldlyGo1.png' - consider changing the image's width and height to enable compression [LOG 20:36:26.773] Load(Texture): Strategia/icons/BoldlyGo2 [WRN 20:36:26.792] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\BoldlyGo2.png' - consider changing the image's width and height to enable compression [LOG 20:36:26.839] Load(Texture): Strategia/icons/BoldlyGo3 [WRN 20:36:26.905] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\BoldlyGo3.png' - consider changing the image's width and height to enable compression [LOG 20:36:26.957] Load(Texture): Strategia/icons/DresProgram [WRN 20:36:27.022] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\DresProgram.png' - consider changing the image's width and height to enable compression [LOG 20:36:27.075] Load(Texture): Strategia/icons/DunaProgram [WRN 20:36:27.148] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\DunaProgram.png' - consider changing the image's width and height to enable compression [LOG 20:36:27.207] Load(Texture): Strategia/icons/EelooProgram [WRN 20:36:27.282] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\EelooProgram.png' - consider changing the image's width and height to enable compression [LOG 20:36:27.339] Load(Texture): Strategia/icons/EngineerFocus1 [WRN 20:36:27.419] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\EngineerFocus1.png' - consider changing the image's width and height to enable compression [LOG 20:36:27.474] Load(Texture): Strategia/icons/EngineerFocus2 [WRN 20:36:27.546] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\EngineerFocus2.png' - consider changing the image's width and height to enable compression [LOG 20:36:27.602] Load(Texture): Strategia/icons/EngineerFocus3 [WRN 20:36:27.672] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\EngineerFocus3.png' - consider changing the image's width and height to enable compression [LOG 20:36:27.684] Load(Texture): Strategia/icons/EveProgram [WRN 20:36:27.699] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\EveProgram.png' - consider changing the image's width and height to enable compression [LOG 20:36:27.702] Load(Texture): Strategia/icons/FlyByProbes [WRN 20:36:27.717] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\FlyByProbes.png' - consider changing the image's width and height to enable compression [LOG 20:36:27.720] Load(Texture): Strategia/icons/FreeIceCream1 [WRN 20:36:27.733] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\FreeIceCream1.png' - consider changing the image's width and height to enable compression [LOG 20:36:27.736] Load(Texture): Strategia/icons/FreeIceCream2 [WRN 20:36:27.751] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\FreeIceCream2.png' - consider changing the image's width and height to enable compression [LOG 20:36:27.754] Load(Texture): Strategia/icons/FreeIceCream3 [WRN 20:36:27.764] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\FreeIceCream3.png' - consider changing the image's width and height to enable compression [LOG 20:36:27.766] Load(Texture): Strategia/icons/ImpactorProbes [WRN 20:36:27.782] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\ImpactorProbes.png' - consider changing the image's width and height to enable compression [LOG 20:36:27.784] Load(Texture): Strategia/icons/JoolProgram [WRN 20:36:27.795] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\JoolProgram.png' - consider changing the image's width and height to enable compression [LOG 20:36:27.798] Load(Texture): Strategia/icons/LocalScience1 [WRN 20:36:27.815] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\LocalScience1.png' - consider changing the image's width and height to enable compression [LOG 20:36:27.817] Load(Texture): Strategia/icons/LocalScience2 [WRN 20:36:27.829] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\LocalScience2.png' - consider changing the image's width and height to enable compression [LOG 20:36:27.832] Load(Texture): Strategia/icons/LocalScience3 [WRN 20:36:27.844] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\LocalScience3.png' - consider changing the image's width and height to enable compression [LOG 20:36:27.846] Load(Texture): Strategia/icons/MassiveLaunches1 [WRN 20:36:27.862] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\MassiveLaunches1.png' - consider changing the image's width and height to enable compression [LOG 20:36:27.865] Load(Texture): Strategia/icons/MassiveLaunches2 [WRN 20:36:27.878] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\MassiveLaunches2.png' - consider changing the image's width and height to enable compression [LOG 20:36:27.881] Load(Texture): Strategia/icons/MassiveLaunches3 [WRN 20:36:27.894] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\MassiveLaunches3.png' - consider changing the image's width and height to enable compression [LOG 20:36:27.898] Load(Texture): Strategia/icons/MediaCircus1 [WRN 20:36:27.913] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\MediaCircus1.png' - consider changing the image's width and height to enable compression [LOG 20:36:27.917] Load(Texture): Strategia/icons/MediaCircus2 [WRN 20:36:27.929] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\MediaCircus2.png' - consider changing the image's width and height to enable compression [LOG 20:36:27.933] Load(Texture): Strategia/icons/MediaCircus3 [WRN 20:36:27.947] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\MediaCircus3.png' - consider changing the image's width and height to enable compression [LOG 20:36:27.951] Load(Texture): Strategia/icons/MinmusProgram [WRN 20:36:27.965] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\MinmusProgram.png' - consider changing the image's width and height to enable compression [LOG 20:36:27.968] Load(Texture): Strategia/icons/MohoProgram [WRN 20:36:27.979] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\MohoProgram.png' - consider changing the image's width and height to enable compression [LOG 20:36:27.983] Load(Texture): Strategia/icons/MunProgram [WRN 20:36:27.997] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\MunProgram.png' - consider changing the image's width and height to enable compression [LOG 20:36:27.999] Load(Texture): Strategia/icons/PilotFocus1 [WRN 20:36:28.014] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\PilotFocus1.png' - consider changing the image's width and height to enable compression [LOG 20:36:28.017] Load(Texture): Strategia/icons/PilotFocus2 [WRN 20:36:28.028] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\PilotFocus2.png' - consider changing the image's width and height to enable compression [LOG 20:36:28.030] Load(Texture): Strategia/icons/PilotFocus3 [WRN 20:36:28.043] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\PilotFocus3.png' - consider changing the image's width and height to enable compression [LOG 20:36:28.045] Load(Texture): Strategia/icons/ProbeFrenzy1 [WRN 20:36:28.056] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\ProbeFrenzy1.png' - consider changing the image's width and height to enable compression [LOG 20:36:28.058] Load(Texture): Strategia/icons/ProbeFrenzy2 [WRN 20:36:28.071] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\ProbeFrenzy2.png' - consider changing the image's width and height to enable compression [LOG 20:36:28.073] Load(Texture): Strategia/icons/ProbeFrenzy3 [WRN 20:36:28.083] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\ProbeFrenzy3.png' - consider changing the image's width and height to enable compression [LOG 20:36:28.086] Load(Texture): Strategia/icons/ScientistFocus1 [WRN 20:36:28.099] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\ScientistFocus1.png' - consider changing the image's width and height to enable compression [LOG 20:36:28.103] Load(Texture): Strategia/icons/ScientistFocus2 [WRN 20:36:28.117] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\ScientistFocus2.png' - consider changing the image's width and height to enable compression [LOG 20:36:28.119] Load(Texture): Strategia/icons/ScientistFocus3 [WRN 20:36:28.129] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\ScientistFocus3.png' - consider changing the image's width and height to enable compression [LOG 20:36:28.131] Load(Texture): Strategia/icons/SlotMachine1 [WRN 20:36:28.145] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\SlotMachine1.png' - consider changing the image's width and height to enable compression [LOG 20:36:28.148] Load(Texture): Strategia/icons/SlotMachine2 [WRN 20:36:28.162] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\SlotMachine2.png' - consider changing the image's width and height to enable compression [LOG 20:36:28.165] Load(Texture): Strategia/icons/SlotMachine3 [WRN 20:36:28.176] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\SlotMachine3.png' - consider changing the image's width and height to enable compression [LOG 20:36:28.194] Load(Texture): Strategia/icons/TechStagnation1 [WRN 20:36:28.205] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\TechStagnation1.png' - consider changing the image's width and height to enable compression [LOG 20:36:28.207] Load(Texture): Strategia/icons/TechStagnation2 [WRN 20:36:28.221] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\TechStagnation2.png' - consider changing the image's width and height to enable compression [LOG 20:36:28.224] Load(Texture): Strategia/icons/TechStagnation3 [WRN 20:36:28.236] Texture resolution is not valid for compression: 'C:\Users\astro\Desktop\Modded Kerbal Space Program\After Kerbin\GameData\Strategia\icons\TechStagnation3.png' - consider changing the image's width and height to enable compression Sorry for the long post, I will try it without any other mods I am in V 1.7.3(to play after kerbin) -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
kspnerd122 replied to nightingale's topic in KSP1 Mod Releases
Ok, Will send link to copy today. It deleted the stock strats, but no new ones showed up. I can send a screenshot if it helps. -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
kspnerd122 replied to nightingale's topic in KSP1 Mod Releases
When does this activate? after the first launch, my old strats are gone but when will the new ones appear. Same for contract configurator. the mods will not activate, if this mod needs me to orbit the homeworld then fine, but if it is a bug, I hope you can fix it soon. my admin building looks like stock, but without strategies. -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
kspnerd122 replied to nightingale's topic in KSP1 Mod Releases
Forgot CBK -
[1.8.x+] Strategia [v1.8.0] [2019-10-22]
kspnerd122 replied to nightingale's topic in KSP1 Mod Releases
The mod will not work, It shows the default strategies. -
Mobile Version of KSP
kspnerd122 replied to kris10127's topic in KSP1 Suggestions & Development Discussion
My steps to make ksp mobile compatible Step 1, controls use SR2 alike controls, they work pretty well. Step 2, tone down the system, have less planets and moons(remove gilly, bop, eeloo, dres) Step 3, tone down the planets, lower the texture quality, don't ruin them just lower quality, no solid colors, just remove all the tiny details. Step 4, remove ground scatter, simple this is an option in the PC version Step 5, Parts, Parts, Parts, reduce the amount of parts in the game(give them .625, 1.25, 2.5, 3.75 fuel tanks, as well as LF only tanks(you could make that an option for any tank) Step 6, where is that engine, give them a few engines to use, nerva, vector, mainsail, skipper, 1.25 m engines, jets, and some wings Step 7, how will this run, simple, drop the physics range down to something way smaller(e.g 500m), limit part count of vessels(300 seems fair) Step 8, Pods, give them all the stock command pods. Step 9, Power, give them basic solar panels, and rtgs, make a button to extend all(automatic action group) Step 10, ISRU, leave as is. Step 11, remove aero heating as well as only allowing wings the ability to generate lift(have a lift value on wings that determines how much it creates) everything else just does what normal KSP does without body lift, items inside fairings and cargo bays do not create any aerodynamic forces. Step 12, only load the physics for the system your craft is in everything else is ON RAILS and physics is not being caluclated other than for gravity, no other forces will affect the ships. Step 13, Enjoy your mobile ksp!!! -
check out kerbolar cluster, which will slowly be adding new, realistic solar systems for you to explore, if you want I could intergrate dres moons into that.
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Ok, how many moons do you want, I will not do too many though, max of 3, but moons will orbit dres(so it has a purpose, the largest will be the size of minmus, the smallest will be similar to pol in size and mass, the moons need to be small so dres could have them in orbit. may also give moho 1 moon and eeloo 2 this way these planets are more worth visiting.
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Dres moons may be a mod, you gave me descriptions, once the kerbolar cluster has its first system completed I could make that into a planet mod for you.
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Da, I feel like DRM is just going to enrage the people who bought the game legitimately, not to mention steam which is a huge system of DRM(must be online to launch games), also what about people who move the game out of the steam folder if they are a steam player, would the DRM crash down on them, That would be unfair to those on steam especially because they have auto updates, and many move the modded games out of the steam folder to stop this from occuring. therefore I feel like players should not have to pick if they want mods, or not have to deal with DRM(my modded games do not need internet now)
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DRM sucks, imagine if for ksp you had to always be online, even though the game is single player, that is one of the worst methods but making people be online to open the game is another one(steam does this, I beat that crappy DRM, moved ksp out of steam folder(not to kill DRM but because of auto updates and the fact I use mods)
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What I mean is start with a stock planet, and then in some form of editor, design it by adding terrain mountains biomes etc. essentially it lets you paint what the planet would look like instead of having to provide color, biome and sometimes hight maps. my idea is you create the planet from at template or a blank slate, then you can do what you please(there would be blank rocky planet with atmosphere, without an atmosphere, and gas giant and star templates, so you could make a basic mod in a few hours instead of months, also this would be supported by the devs so you would not need to wait for koperincus to update before you could play the next version(I'm still on 1.8.1 where my mods still work) this would mean that people who install mods would not be locked on old versions of the game, and instead, could freely move to the next version.
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no massive planet will crash PC also red giant is scaled down to 2 planets and 3 moons still 5 bodies, but moons are easier there is 1 planet that is being altered to make room Roco will now have a moon orbiting it. also dev on the STAR, not the planets, is complete. also roco will be inhabitable fully now, the mass will be slightly higher than kerbin though but less than eve, the air is also thinner but this is also fine.
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Dev on the red giant is complete, now for the planets
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also the ion drive and fuel tank will be the only parts added by the mod