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Everything posted by MK3424
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[1.3](Jun04/17) Automate Vertical Velocity and Altitude Control
MK3424 replied to Diazo's topic in KSP1 Mod Releases
I don't want to annoy you with this but i'm using an AZERTY keyboard and i use ZQSD as well as A and E for controlling the vessel is there a way to change the command key? -
[0.25] KDEX - Kerbal Dust Experiment v1.04 - outdated -
MK3424 replied to masTerTorch's topic in KSP1 Mod Releases
Nice! faster data transmission! -
[1.1.2] Station Science (v2.0: New models by SpeedyB)
MK3424 replied to ethernet's topic in KSP1 Mod Releases
Ibalready like this mod but will you post on the first post the build notes so that we can see what is changed. -
Upgradable engines/parts with reliability cost.
MK3424 replied to MK3424's topic in KSP1 Suggestions & Development Discussion
Ok, if mine will not work then, i will support chrisb2e9's idea, i might make sense: you can upgrade engines but it will tend to overheat faster and consumes more fuel. but then you can also upgrade it that it will weigh less or consumes less fuel this could be demonstrated with the aid of progress bars that shows -How efficient the engine is. -The weight of the engine -The fuel consumption. -Tendency to overheat. This could be integrated. -
Upgradable engines/parts with reliability cost.
MK3424 replied to MK3424's topic in KSP1 Suggestions & Development Discussion
what i meant was this: -When you upgrade the performance of an engine or part by 20% it's reliability will drop 10-15%. Other way around: -When you upgrade it's reliability by 20%, it will lose 10-15% of it's performance. To give you an idea i suggest you to play this old rebooted version of an space race strategy game: Buzz Aldrin's Race Into Space https://en.wikipedia.org/wiki/Buzz_Aldrin's_Race_Into_Space A free to play version can be found here with updated graphics and cut-scenes: http://www.raceintospace.org/ -
Illias Sounas - Space Alone Bach - Air on a G string Wim Mertens - Struggle for pleasure Michael Hoenig - bones on the beach Daft Punk - Contact Canned Heat - On the road again Gary Jules - Mad world God is an astronaut - A moment of stillness The Doors - The end Two steps from hell - Lost in Las Vegas Queen - The show must go on Lou Reed - Walk on the wild side Mozart - Symphony 40 Emillie Simon - All is white .... Soo many music, so many flavours. Suited for all sorts of situations.
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what if you could improve the performance of an engine or part but at the cost of reliability. Exmpl: A rocket engine is getting a performance upgrade at the cost of reliability; so it will fire better with less fuel and lower weight but because of lower reliability it might overheat faster, can cause performance fluctuations or will even break up under stress. But then, you can also research a way to improve the reliability but at a small cost of the performance and/or weight, so it won't overheat as fast as before or with an even more level performance output and/or won't likely to break up under stress. like in this example it would also wish to see some test stands where you can test the engines/parts, to see how they perform in different situations and under different loads so that you can use the results to improve the further design of the engine/part.
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What do you want to see in .23
MK3424 replied to jmosher65's topic in KSP1 Suggestions & Development Discussion
Sampling on any surfaces and bringing the samples and recorded data home in a container (like Luna 16). -
Yes, the entire measurement was done in Metric internally in the AGC but converted to Imperial for easy readings.
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[0.22] http://kerbalspaceport.com/rdoverview/
MK3424 replied to Synapse86's topic in KSP1 Mod Releases
Avalible?..... available you mean? -
my game somehow was going crazy and i got this navball by result: I somehow liked the look and i wonder if it will be used and also the borders used for target docking rotation.
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You should also remove the full runway lights as it is lit in 0.22.
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People from the future says: I don't know; since last server crash all posts pre 2014 were lost.
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Access from external applications
MK3424 replied to nomis's topic in KSP1 C# Plugin Development Help and Support
Seen this forum post? http://forum.kerbalspaceprogram.com/threads/45636-WIP-KSP-Display-(Physical-Display)-*Update-9-23-13* -
Brakes not releasing...
MK3424 replied to Darkeldar's topic in KSP1 Gameplay Questions and Tutorials
The brakes take some time to loosen up. -
A Hanger for Reusable craft and ground crew
MK3424 replied to katateochi's topic in KSP1 Suggestions & Development Discussion
Maybe a launchpad crawler? -
And wooden spoons as a joystick/ throttle combination
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This webpage should provide enough info:http://www.ibiblio.org/apollo/
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Thx! much better!
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minor improvements fix the issues i found: -The coordinates works fine all the time, -After the radar goes blank so does Pe and Ap -When reaching orbit velocity only Pe works Alt and Ap is blank. still great looking addon.