-
Posts
966 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by alberro+
-
Barca, at least to me, is by far one of the best things in the mod. It's like the perfect size for a decent, modern satellite.
-
[1.7.2] KK Launchers - Delta, Atlas Pack
alberro+ replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I absolutely agree with you! This mod's Dragon looks beautifully realistic. I do think that the size it has is a bit overkill for stock, but it'd be literally perfect of RSS. Speaking of Dragon, maybe Cargo Dragon could be added aswell? -
[1.7.2] KK Launchers - Delta, Atlas Pack
alberro+ replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I'm pretty sure you'll need a supercomputer to launch 60 sats in one go. That'd be a really cool recreation though! -
Just a suggestion, maybe there could be a variant switch that removes the large grey side panels. I find them kinda odd to look at.
-
[1.7.2] KK Launchers - Delta, Atlas Pack
alberro+ replied to Kartoffelkuchen's topic in KSP1 Mod Releases
That looks amazing! -
The flaps on Starship actuate in order to control it during reentry and landing. I suggest you don't change it, as it'd be impossible to land otherwise. The second issue lies with TU, maybe try reinstalling? Will the new worm thing break the RO textures? I'm not using the configs, just the textures.
-
Well, those panels are definitely not 1km, so maybe it's a given safety boundary?
- 2,294 replies
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
I found the cause, and it's waayyyyy more specific than I thought it'd be. Apparently the solar panels from Habtech2 cause it, and I'm not entirely sure. Tested again, and what I said about the tower was completely wrong, however it does wobble quite a bit.
- 2,294 replies
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
So Barça has alternate textures? I was actually wondering if it did or not, but the black color really fits.
-
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
alberro+ replied to tony48's topic in KSP1 Mod Releases
No worries, mod development is very time-consuming and hard. Even if it takes a few versions to organize and make everything work.- 1,967 replies
-
- totm mar 2022
- rss
-
(and 3 more)
Tagged with:
-
Actually, about the animated colliders! The shuttle tower I use isn't always properly autostrutted, and sometimes wobbles a bit due to the massive shuttle swing structure.. Perhaps that is the culprit?
- 2,294 replies
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
Hey, I've got an issue. When I spawned a rocket, it spawned around 1000m in the air. I have KK and MLP as the possible culprits. Any assistance is appreciated!
- 2,294 replies
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
[WIP] Boring Crew Services - Stockalike Starliner Mod
alberro+ replied to DylanSemrau's topic in KSP1 Mod Development
Any updates on development?- 497 replies
-
Sorry for spamming this thread, but will Dragon V1 get some updates, like the trunk revamp on CD?