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AnFa

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Everything posted by AnFa

  1. How can I get the images used in the loading screens by KSP?
  2. Oh yeah! The Hybrid Controller + changing the value finally let it use the wheels. Thanks a lot man!
  3. I already did number 3. Is there a way to increase how much MJ uses out of my wheels?
  4. All of those three are there when the circularization begins. And yes, I do have enough power. If I didn't, I couldn't turn my rocket on my own, plus the engines at the bottom also recharge my electricity. This is the state I'm in when circularization should begin, but MJ won't point my rocket to the maneuver node. Here's something else. When I disable autopilot to point my rocket to circularize, then drop the lower stage, MJ has no problem using the wheel right below the fairing, so I have no clue why he isn't using them BEFORE.
  5. Already did. This is my rocket. As you can see, there are three large reaction wheels. One right below the fairing, one right before the second stage, and another right above the triple stack at the bottom. Are these seriously not enough for MJ? Also, here are my configurations for the ascent guidance: Is there anything wrong with them?
  6. Neither is true, honestly, because I can manually turn my rocket. VERY SLOWLY, but I can, so I dunno why MJ can't
  7. I see. I'm asking because, my rocket has reaction wheels but not RCS, but mechjeb will not circularize. It'll go as far as make the maneuver node, but it won't traverse to point towards it to do the circularization burn
  8. That's really weird. EDIT Reinstalled KSP. Now it`s working perfectly. Lmao. Go figure. Thank you for the help.
  9. Does this work with 1.10? Because I installed it, I have all the dependencies, and I don't see anything to either configure it or enable it.
  10. Well, I guess I'm just gonna have to restard the game
  11. Negative EDIT Here's an interesting thing. In my sandbox save, they work perfectly, but in that science-mode save, the source of the gif, they dont EDIT 2 It seems something related to my save, because I just made a new science mode save, and they are working perfectly now. Maybe it has something to do with the fact that I installed this mod after I started this specific save? Although, the sandbox save also is from prior to the mod.
  12. I'm running KSP 1.8.1, I have the 2 DLCs, and no matter what I click or set, no a single part from this mod moves. When I go to the "Edit groups" part, and can see the current position, this is what it shows whenever I click to move it (as you will notice, it keeps cycling). They are not locked, they have power connected to them, they are connected directly to the probe core and whenever.
  13. The parts are not moving in live play. They move just fine when I'm in the VAB, but as soon as I step out of it, I can't move them anymore
  14. The parts are not moving in live play. They move just fine when I'm in the VAB, but as soon as I step out of it, I can't move them anymore
  15. It doesn't seem to be working for me. I extracted it but it doesn't seem to work, since the arrow to the side of of the time warp thing doesn't show. Does this work with 1.7.3 too or only with 1.7.2?
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