AnFa
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Everything posted by AnFa
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>A: I am now retired from KSP1 modding and will only be providing bugfixes. Now that KSP2 has been brought to the back of the barn, shot, and buried, I wonder if you'll ever revise this position lmao
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Why can't I type anything in the UT field?
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[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
AnFa replied to TriggerAu's topic in KSP1 Mod Releases
Something is very, VERY wrong with this mod. As you can see, I set my maneuver exactly as TWP told me to, and I'm not getting anywhere NEAR my target. What's going on here? -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
AnFa replied to Nertea's topic in KSP1 Mod Releases
Yeah, it comes from MKS. Apologies -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
AnFa replied to RoverDude's topic in KSP1 Mod Releases
What does the governor slider in some parts do exactly? I tried changing them, but it didn't seem to affect anythgin -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
AnFa replied to Nertea's topic in KSP1 Mod Releases
What does the governor slider change in the centrifuges? It doesn't seem to do anything -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
AnFa replied to stupid_chris's topic in KSP1 Mod Releases
Would it be too much of an imposition to ask for one? -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
AnFa replied to stupid_chris's topic in KSP1 Mod Releases
Is it possible to change the angle of the deployed chutes? -
For issues with that, you need to ask in the thread of the mod, but there is a good guide there, so take a loot at it
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FAR has a lite version of RealChutes installed. Install the full mod to get the options back. Get the mod here:
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I see. What about the curves (cross-sectional area, curvature cross-sectional area, and avg pressure coefficient)? Like, what's better? First or the second, and why?
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[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
AnFa replied to Ger_space's topic in KSP1 Mod Releases
I have openned one of the launchsites that come with KK, Kerman Atoll, and I can launch planes from there, but the launchpad isn't available in the launchsites list, neither through clicking the launchpad in the KSC scene, nor in the VAB launch button. I have already opened the place, and I've enabled other launchsites in the difficulty menu. Why is this problem ocurring? -
Can anyone please explain to me or point me to a good explanation about what are the stability derivatives?
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Thank you. Yes, I searched for a video after your suggestion and now the instruments makes a lot more sense. One thing I was actually wondering though, is about the mod itself. Apparently I can select runways that don't actually... exist. For example, in the runway list, there's a runway called "KSC VAB West" which seems to be the stretch of rail that goes from the VAB to the launchpad. Is this expected behavior? If so, how can delete it so it won't show on the list?
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Why ascent guidance is so excrements? I'm flying this rocket I can get it manually to orbit without issue, but MechJeb can't even find a way to get out of orbit. All settings a refactory default. This is the result: Like I said, I can fly this rocket to orbit just fine, but no matter what changes I make to the options, MechJeb can't, so I must ask again. Why is ascent guidance so excrements?
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Is there any guide on how to make patches for Kerbalism of other mods, like for example Galaxies Unbound?
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
AnFa replied to RoverDude's topic in KSP1 Mod Releases
MKS itself doesn't have life support. Install this along MKS -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
AnFa replied to RoverDude's topic in KSP1 Mod Releases
Do you have a guide on how to do these? Because I use Tantares, and would love to do something similar for their parts