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DeadJohn

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  1. Try the mod Extra Docking Ports. It has a compact port that is fully compatible with the stock 1.25m port, but omits the bulky collar. It will likely fit inside the Starliner parachute ring and beneath the hinged cover. Use the VAB offset tool to adjust the port's height if needed.
  2. The post before me already mentions struts to reinforce things and reduce twisting. I'll add that the mod Kerbal Joint Reinforcement - Next could be helpful here. You might still need struts but you'll need fewer.
  3. If you use mods I highly recommend AtmosphereAutopilot. Fly-by-wire mode smooths out keyboard input and improves stability so that you might never need precision mode nor SAS for aerodynamic flight. AA also has cruise mode for holding a set altitude and speed, and angle of attack mode which I love for spaceplane reentry.
  4. One cfg file can contain multiple TUFX profiles. I suggest not editing existing cfg files of profiles you downloaded, and instead use your own personal cfg file. Close KSP. Use a text editor to open an existing profile: Either GameData\TUFX\Profiles\TUFX-Default.cfg, or if you want to start from someone else's profile you'll have to track down the relevant cfg. Save As to give it a new filename. Delete the profiles you don't want. (Make sure you are editing the new filename you just saved) Rename the profile(s) that you want to keep. For example, if you started with TUFX-Default.cfg, look for "name = Default-Flight" and change it to something like "name = mrneon-Flight" Save your changes in the text editor. Restart KSP. The new profile should show in game. You can then use TUFX to edit the new profile.
  5. Fixed in 0.3.3. The KPBS drill is broken in v0.4.2 (installed via CKAN). I installed SimpleRepaint and my 1st time trying to open an existing save I got the warning that some vessels in flight would be deleted because of missing parts. KSP.log had error messages related to the same parts. I patched my install by creating this new file GameData\SimpleRepaint\IgnoreParts\kpbs.cfg: // SimpleRepaint patch to avoid breaking Kerbal Planetary Base Systems drill // Disable repainting for these parts @PART[KKAOSS_ISRU_g,KKAOSS_drill]:BEFORE[zzzzzzSimpleRepaint] { %SR_Ignore = true } I opened a github issue repeating the above.
  6. You should become a moderator just so you can edit replies in this thread
  7. @Kyuri Are you aware you can zoom with the mousewheel, and adjust the field of view with alt+mousewheel? I assume you're asking about the 10:27 mark in the video and that's what it looks like the video maker did, rotating the mousewheel quickly so it looks like a jump instead of a smoothed zoom. I don't think any external video edits were applied there. The upper-left timer and altimeter numbers don't show any discontinuous gaps from cutting out a section of video, and the HUD elements stay the same size throughout.
  8. Are part mods and planet packs allowed? I'm asking because I once built a jet able to cruise at 3700 m/s for JNSQ Kerbin. IIRC it used an OPT engine, Mk2 Expansion cockpit for heat resistance, and the remainder was stock parts. Maybe I'll recreate it to see how it looks with Firefly.
  9. I had the reverse of your problem in January, where my PC was ok yet phone wouldn't connect to these forums. In my case I found that old bookmarks or cached links saved as "http" were no longer working. I redid them as "https" to get things working again.
  10. @KSPenjoyer123 If you are missing a part mod, I think you should see a message when loading your save (for ships in flight) or when opening the craft from VAB/SPH. Are you seeing such messages? If yes, post the missing part names and maybe we'll be able to find which mod has that part. If you aren't seeing in-game messages, then share some of the problem craft files plus your KSP.log file. To share those files use a sharing service like Google Drive, Dropbox, etc. Look for the pinned "How to get help" post if you don't know how to find your log file.
  11. IMO Near Future doesn't need American capsules because Dragon, Orion, Starliner, Apollo, etc. are all covered near-perfect by other mods. I'll take whatever Nertea gives us but I'd like to see concepts like ESA SUSIE or Russia Orel in game.
  12. The OP of a mod can control the discussion by having their thread locked. Please don't annoy mod makers too much, in some notable cases modders even deleted their old posts which removed a lot of valuable information. Nertea warned us of the change, did a soft deprecation to avoid breaking existing saves, and intends to create new parts. He's donating his time to do things correctly.
  13. I never thought much about this and assumed "C", the center of the icon. After years of playing that has worked ok for me but I also don't worry about precision approaches. I use Atmospheric Autopilot for long journeys and switch to visual approach as soon as I spot the runway.
  14. Can you help clarify the sale of KSP a few months ago? Was "Private Division" sold to the new owner with KSP going along for the ride, or was Private Division's intellectual property sold and now owned by Haveli or a new corporate spinoff? Who owns this forum? And on a related note, most/all people listed on the staff page were laid off more than 6 months ago. This page should be updated. https://forum.kerbalspaceprogram.com/staff/
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