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Cryotanks and other portions of Nertea's Near Future suite of mods offers fuel switches so tanks can switch between liquid/hydrogen/methane, plus new hydrogen and methane engines. BDB has an optional extra with some other fuels. I can't comment much on that because I haven't used the patch. Skyhawk Science System tech tree changes around a lot of fuel behaviors. I used to love Skyhawk but it has not been updated for the latest BDB release, so expect some glitches.
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How can I use mods like BDB or Tantares more creatively?
DeadJohn replied to Quinby Kerman's topic in KSP1 Mods Discussions
A simple way to start mixing mod parts with stock parts is to build a lower stage from one set of parts and an upper stage from a different set. For example, make your lifter with 2.5m stock parts, add a 2.5m fairing on top, then put a BDB Agena or Centaur upper stage inside that fairing. BDB uses some in-between part size such as 0.9m, 3.125m, etc. The Tweakscale Rescaled fork adopted by JonnyOthan is helpful if you want to combine stock parts with those BDB sizes. VAB parts clutter is a challenge with BDB because it has so many parts. Mods like The Janitors Closet and VAB Organizer can help by sorting and hiding parts you don't currently want to use. -
Adding my own minor negativity to this post, my car was in a minor collision a few days ago. While I was stopped at a stop sign. No injuries. "Rear ended?" you might be thinking. Nope, almost head on by another driver making a sloppy left turn in front of me. At first I was obsessing over what I could have done differently. The answer is "nothing". Photos of our 2 cars facing nose-to-nose on my side of the street already convinced my insurer that I'm not at fault. I've still got to wait for repairs, but it's likely that my insurance won't increase and I might even get reimbursed for my deductible.
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@AlamoVampire I don't frequent this thread but condolences on your loss. It's hitting you harder than you can handle alone and there's no shame in that. Consider grief counseling - professional if your finances allow, clergy if you believe in that, or maybe an informal facebook group that meets near home. If whatever you pick isn't helping don't give up, try something different.
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That's expected for images posted on Discord. Discord purposely breaks links.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
DeadJohn replied to Nertea's topic in KSP1 Mod Releases
Large vessels often wobble in KSP. It's a general problem not caused by this mod. Some things to try: 1) Turn off SAS to pause reaction wheels and wait for the wobble to fade. 2) Kerbal Joint Reinforcement Next mod. It strengthens connections and reduces wobble. 3) Use stock engineer EVA construction to manually add struts. 4) Use larger docking ports to build stations. The Sr. Size ports are much stronger than 1.25m ports. 5) Share an image of your station for further ideas. I suggest a new help thread rather than this SSPX thread. -
I`m looking for a mod that simplifies construction
DeadJohn replied to KSPGAMER1234's topic in KSP1 Mods Discussions
Are you using Kerbal Joint Reinforcement? That strengthens rockets/planes/stations quite a bit and reduces the need for struts and autostruts. -
[WIP] Boring Crew Services - Stockalike Starliner Mod
DeadJohn replied to DylanSemrau's topic in KSP1 Mod Development
@Zorg nice decals. Thank again for adopting this mod. I wonder if you might need an alternate set of decals in the future. This news dropped today "Boeing considers selling its space business, including Starliner: report" Original source Wall Street Journal which is subscriber-only so I'm linking to a different site https://www.space.com/boeing-exploring-sale-space-business-starliner- 497 replies
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It works well at 2.5x. A Knes rocket at 2.5x will be built similarly to its real-world counterpart, and use similar staging.
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You've got Community Tech Tree installed. I don't think CTT is a dependency for Skyhawk.
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- totm jan 2022
- bluedog
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