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Adding my own minor negativity to this post, my car was in a minor collision a few days ago. While I was stopped at a stop sign. No injuries. "Rear ended?" you might be thinking. Nope, almost head on by another driver making a sloppy left turn in front of me. At first I was obsessing over what I could have done differently. The answer is "nothing". Photos of our 2 cars facing nose-to-nose on my side of the street already convinced my insurer that I'm not at fault. I've still got to wait for repairs, but it's likely that my insurance won't increase and I might even get reimbursed for my deductible.
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@AlamoVampire I don't frequent this thread but condolences on your loss. It's hitting you harder than you can handle alone and there's no shame in that. Consider grief counseling - professional if your finances allow, clergy if you believe in that, or maybe an informal facebook group that meets near home. If whatever you pick isn't helping don't give up, try something different.
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That's expected for images posted on Discord. Discord purposely breaks links.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
DeadJohn replied to Nertea's topic in KSP1 Mod Releases
Large vessels often wobble in KSP. It's a general problem not caused by this mod. Some things to try: 1) Turn off SAS to pause reaction wheels and wait for the wobble to fade. 2) Kerbal Joint Reinforcement Next mod. It strengthens connections and reduces wobble. 3) Use stock engineer EVA construction to manually add struts. 4) Use larger docking ports to build stations. The Sr. Size ports are much stronger than 1.25m ports. 5) Share an image of your station for further ideas. I suggest a new help thread rather than this SSPX thread. -
I`m looking for a mod that simplifies construction
DeadJohn replied to KSPGAMER1234's topic in KSP1 Mods Discussions
Are you using Kerbal Joint Reinforcement? That strengthens rockets/planes/stations quite a bit and reduces the need for struts and autostruts. -
[WIP] Boring Crew Services - Stockalike Starliner Mod
DeadJohn replied to DylanSemrau's topic in KSP1 Mod Development
@Zorg nice decals. Thank again for adopting this mod. I wonder if you might need an alternate set of decals in the future. This news dropped today "Boeing considers selling its space business, including Starliner: report" Original source Wall Street Journal which is subscriber-only so I'm linking to a different site https://www.space.com/boeing-exploring-sale-space-business-starliner- 474 replies
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It works well at 2.5x. A Knes rocket at 2.5x will be built similarly to its real-world counterpart, and use similar staging.
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You've got Community Tech Tree installed. I don't think CTT is a dependency for Skyhawk.
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- totm jan 2022
- bluedog
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(and 3 more)
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That's already built into this mod.
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Alternate History: How Would Technology Develop....
DeadJohn replied to Spacescifi's topic in Science & Spaceflight
How would diseases operate in your theoretical world? Many diseases aren't the result of being "old" but rather build up over time. Things like cancer, clogged arteries, background radiation, or wear & tear on our joints build up over time. If the biological aging process halted at 30, people that physically look 30 years old might still be dying after 100 years of life. If diseases still work much like they do today, and evolved along with a modified humanity, people would not be immortal. On the other hand, if these magical humans are immune to disease, the world would be vastly different: No one would care about the environment because there wouldn't be any health ramifications from pollution. The entire world would be a Superfund site. Burn coal because no one can get lung disease. Use unshielded nuclear reactors because cancer can't get us. Nuclear weapons might be a commonly-used weapon because fallout wouldn't be a concern. Nuke your neighbor and immediately rebuild in their flattened cities. The world population would exceed the feasible food supply. The oceans would be completely depleted of fish. Economically powerful nations would have factory farming on a scale we can barely imagine, and weak nations would starve into nonexistence. Mandatory sterilization at birth might be a worldwide law to manage that starvation. Only a few people could have children to replace 30 years olds that died from murder or accidents. Old ideas would persist because the old people who hold those ideas would still be alive. Maybe we'd still be burning "witches". Society would change much slower than it does in the real world. -
Are you playing with or without mods? Without mods, RAPIER is the fastest jet engine but might not be able to reach 1800 ms as a jet. Use its rocket mode for the final burst of speed. 1800 ms risks nose overheating. Don't use the typical Mk1 pointed nose because it doesn't have high heat tolerance. Use a high heat tolerance air intake or nosecone, or mk2 cockpit despite extra drag. There are a lot of weird designs you can try without using RAPIER at all. You could try a rocket plane with droppable jet engines to shed weight after climbing, or try a normal jet with radial or wingtip SRBs.
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[1.12.x] Near Future Technologies (September 6)
DeadJohn replied to Nertea's topic in KSP1 Mod Releases
The 1st post in this thread has a "donate" button at the bottom. It goes to PayPal. Here's the link for your convenience but please be cautious about clicking random donate links. Only trust the top post. https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=ZG6JD4L8DN86S&lc=US&item_name=Chris Adderley¤cy_code=CAD&bn=PP-DonationsBF%3Abtn_donate_SM.gif%3ANonHosted -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
DeadJohn replied to Nertea's topic in KSP1 Mod Releases
Don't try to paste or attach the log here. Zip it, then share it somewhere online (Google Drive, etc.), then paste the URL here to your shared file.