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[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
NewRetroMan replied to Katniss218's topic in KSP1 Mod Releases
*flex tape style* Well. I cant repaired it, but i placed an additional pad just on top of LC-39 and rescale this pad to 0.01 (almost imperceptibly). Then I changed the spawn point to this one. It seems like it work. -
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
NewRetroMan replied to Katniss218's topic in KSP1 Mod Releases
Still nothing. But it looks fine if I move the rocket to the edge and building becoming hard. Moving up not help too. I'll keep trying to fix it. But what about spawn on this height? Can it be cause? Look, one smol command pod fit here without any problem. Of course i'm not a modder and these are just my guesses. -
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
NewRetroMan replied to Katniss218's topic in KSP1 Mod Releases
No. Legs doesn't glow. Maybe I'm doing something wrong? How did you place the sites in your screenshots? -
[1.8.1/1.10.1] Katniss's Cape Canaveral - RSS
NewRetroMan replied to Katniss218's topic in KSP1 Mod Releases
I have problem with placing Saturn Launch Base and other huge launch pads. Rocket just shaking and falling apart with crazy speed. I've tried to move vehicle in VAB, but it looks like pads just stacked in texture (colliders was disabled). Does it count like a Kraken Space Program? xd UPD. Maybe the problem is in this spawn center? I dunno. -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
NewRetroMan replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Will it work fine with 1.8? Has anyone tested this? -
I have some problems with docking port (SC-GEN DP-1). Looks like it wont docking at all. Sometimes it working fine with several ports on my station. Docking port snap is disabled. Maybe I'm doing something wrong? UPD: Houston, I think I found a solution. It just needed to switch control on the required port. Silly me.
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
NewRetroMan replied to tony48's topic in KSP1 Mod Releases
Hi. Is there a fix for broken launch pads from Tundra Space Center? I used 0.5 version of KSRSS instead 0.6.- 1,978 replies
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- totm mar 2022
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Interface buttons doesn't work
NewRetroMan replied to NewRetroMan's topic in KSP1 Technical Support (PC, modded installs)
Thanks for the answer! I already solved the problem (I had to remove each mod separately). But I do not know how to remove this topic, since it is no longer needed. -
Hi guys. I have issue with Mk4 Rear Actuating Wings. They almost do not move, It looks like they are starting to move, but stop right there. At the same time Front Wing works fine. Angle of moving fine too.
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Hello. Recently, I ran into a problem that is indicated in the title of this topic. The day before, the game worked well, but later (it is possible that after launching the ship into orbit) the buttons from the interface cease to execute commands. If, after restarting the game, go to VAB and select a ship, the opportunity to launch it will remain, but after returning to VAB or the space center, this happens again. Most likely, one of the mods is outdated and causes these problems, but I don’t know which one. I will attach both logs of the last session. Output Log — https://drive.google.com/file/d/1P1E053XIz3VDfxgx-E1C0cM5zAt1rj_F/view?usp=sharing Log — https://drive.google.com/file/d/1NdLKCLXRh4IjefB2plagFzIAX-7xwNXl/view?usp=sharing