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jamesf

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Everything posted by jamesf

  1. I have two Settings.cfg file questions/observations: HidePartUpgradeExtendedInfo has seemingly disappeared from the Settings.cfg file, but its removal as an option isn't mentioned in this thread that I can find? In the quoted documentation for MapSOCorrectMapping, " oles" should probably be "poles", or maybe "holes" since it is talking about the bug that produces the Mohole.... // Avoids big spikes on the poles and incorrect biomes where the oles have disparate biomes. Thanks for reading!
  2. Seemingly suffering the same problem. When I hit 'C' on a probe-only craft it entered the control room. When I hit 'C' again I got a view of space that I could not manipulate _at_ _all_. Zoom In to find the craft? Nope. Right-button drag to move the point of view? Nope. Those are all of the details I have, it was late and I've slept since then.
  3. One other thing of note that I noticed before but never reported - the Mission Time over the big displays in the Control Room starts at day 1, but MET starts at day 0. If this has been fixed please ignore, I just noticed again from the pic in the first post. And CKAN now brings me to this topic.
  4. This updated for me this morning (Congratulations!) via CKAN, and when I clicked on the Home Page link in CKAN it took me to linuxgurugamer's thread, not this one. If I should report this on some other thread please tell me. I don't know who is maintaining CKAN data for this mod. Also, thanks!
  5. This is brilliant! Just reporting, not complaining. I built a craft consisting of (bottom to top) the Z-4k Rechargeable Battery Pack, the RC-L01 Remote Guidance Unit, a TMA-1 Orb (w/ Jeb and Bill), a Small centrifugeal Habitat [sic], and a PA-Z0650 Small Centrifuge (containing mod below). I launched this and hit 'C'. It switched to an IVA! I hit 'Y' to unbuckle and fell through the ground into the void below. Relaunch, 'transfer crew' Jeb to the Small centrifugeal Habitat, and I hit 'C'; it had an IVA! I hit 'Y' and fell through the ground into the void below. Sensing a nascent pattern, I came here to give congratulations, kudos, and a report. Parts mod referenced above: [1.12.x] Tokamak Industries Refurbished Parts (Featuring Porkjet's hab pack) - Major Update This mod is a keeper. Thanks.
  6. For stuff you can't figure out how to make passthrough stuff work: Display 2 seconds of darkness indicating traversal of the space. In addition, display in green text upon the screen: "It is pitch black. You are likely to be eaten by a grue."
  7. Thanks for that fix. Due to this thread I just opened partDataBase.cfg and found bad values in my parachuteSingle Deployed entries.
  8. Definitely not a complaint, just a heads-up. I just installed this today via CKAN for KSP 1.12.4 and USI Tools came in as a required dependency. From the above conversations not sure if it was still meant to be a requirement or not so I thought that I'd mention it.
  9. Thanks for the replies. Also, I just discovered the interior view. Kudos on that, that is brilliant! Thanks again, and thanks for the mod.
  10. Liked the sound effects. The TAKDIS front doors point North instead of South when launched, however, and face the flag in the VAB rather than the default (it appears rotated 180 degrees?). Reaction wheels are big enough to stand it up on Kerbin, and I prefer flying it with Yaw, Pitch, Roll turned off and just Front/Back, Left/Right, Up/Down turned on in the RCS extra controls. I don't know if you can set it up like that or if I need to change them every time in the VAB / while flying. Along the same lines, Driving K9 around tips him over with SAS on. I set the associated mode to SAS-Only (I think?) and that makes driving him much easier. This mod is a blast! Though it makes career mode ridiculously simple. Also, on Mun, a Kerbal just bumping into it sends it skittering away from the point of impact. Could the bottom have more friction / the craft have more weight to reduce that a bit? Would there be negative results from a heavier TAKDIS?
  11. Idea for enhancement - if you can, scan the directory and play any .ogg files in order (or, randomized). That'll be a real jukebox!
  12. Odd you should mention that, used bing to search 'airport NUL' and got: Nulato Airport Bing Local Nulato, AK (907) 451-5217 Code: NUL What'll your code do with that? Might wanna check your output directory. ;vD :v/ :v(
  13. Basically you have to avoid filenames that are also device names, and from back in the DOS days the standard device names are, um, NUL(L), PR(I)N(TER), CON(SOLE), COM(1,2,3,4), you get the drill. The parts in parenthesis above are explanatory only and have no true part in the limitation. LPT? Line Printer, that one, too, IIRC. Accidentally create a file named NUL and watch the hilarity ensue! :v/ If you do decide to keep the IATA three letter codes, maybe prepend filenames with IATA_? A suggestion, not a request. I have downloaded this, RSS, a bit more, and started a new career. Other than discovering my own ineptitude at RSS career mode I've had no untoward surprises. One question, though: KK has a setting whether or not "new" launch sites must be discovered/landed at before you can use them. Do your airports fall under that setting? (I am _really_ inept at RSS career mode.)
  14. I hope that links outside are allowed. Good thing my posts are still under review, I'll find out soon If they are. First, there's the data spec link: http://wiki.flightgear.org/File_Formats#apt.dat_file Then there's the actual download link, scroll down to the Download Scenery section: https://www.flightgear.org/download/ With the above, your greater licensing knowledge, and the availability of the source code I'm sure it could be figured out how to a) get their scenery and b) parse out the airports from it. I'll keep Bing-ing a bit to see if I can find an earlier source of their airport data so maybe _all_ of the scenery won't have to be downloaded. I'm a developer, but behind closed doors in a firewalled GIS data shop, so I don't know too much about Creative Commons, MIT, etc. licensing but I do do c# for a living, and I know how to write geographic data converters if you need. You might also be interested in the GIS related "proj4" project, started in FORTRAN and brought forward. It does data conversions between real-world Earth-based coordinate systems, of which there are many indeed. There's some valuable discussion on this page regarding apt.dat (airport data) and rendering the data in that into the scenery mesh, along with a ref to a Linux tool, terragear: https://forum.flightgear.org/viewtopic.php?t=32510
  15. This is pretty cool! I don't Real Solar System (yet, this'll drive me to do so after my current career, however), but I do sometimes Flight Gear. Their dataset is all of the world's airports with all of the runways, etc. Could you somehow use their data set(s)?
  16. Quick question: If I'm showing DSN range in Map view (possibly only from Tracking Station? I don't remember) and dip below the plane of the ecliptic then the colored range circles move off of Kerbin and instead center on a point in space roughly two or three planetary radii away. Is this expected behavior? Anybody else have this happening? Thanks! And, for others, when I moved to KSP 1.9.1 and upgraded the mod the aforementioned problem disappeared. Thanks!
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