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Krazy1

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Everything posted by Krazy1

  1. A Panther in "wet" afterburner mode should go supersonic. I'd dump those rocket engines and try again.
  2. So, I'm throwing this one in the ring... not sure about the rules but I decided to do it anyway. I used Principia. I just searched this topic and "Principia" has no hits. Nobody even mentioned it? Well here it is... SSTO reusable rocket-lander called "2 by 4", with ISRU and crew of 5. Used KSP 1.12.3. I have many QOL and visual mods but no part mods. Besides Principia I used FAR. (FAR was a nuisance anyway because parachutes deployed early and failed.) Album here with a couple video links in the captions
  3. I think it could be the default TAA antialiasing in scatterer. Try SMAA or the latest version that I think tried to fix it: ***********v0.0838*********** - Fix map view icons and UI elements jittering with TAA enabled (especially noticeable at low framerates)
  4. Finished my Jool 5 with Principia. Imgur kinda sucks. I put all the pics in an "album" then wanted captions, so put them in a "post" and it completely scrambled the order... 70 photos! grumble Just raw photos, no captions yet. Also need to upload Bop L2 orbit vid. https://imgur.com/a/RvzJd0n Agreed. I'm getting there in my main save... 25 mb file. Save/ load (and scene change) is super slow. It's already noticeably slower at 10 mb.
  5. Thanks for all the updates. Honestly all I want is stock-alike shadows. I'm not sure why Kopernicus would be doing anything with shadows, but I really don't understand the scope of all these mods (Kopernicus, EVE, Scatterer, Parallax). Any ideas about the other 2 issues I mentioned? Weird Eve clouds and missing Kerbin clouds.
  6. OK but it's fine in-game. I've never seen this indexing thing before. Any suggestions how to fix it?
  7. Granted but couldn't it be eliminated with Click Through Blocker support? It would be nice to add that anyway to prevent click-through to other mod panels.
  8. Working on a Jool 5 with Principia. I made it to Tylo from Vall... that takes some dV management. I'll post pics when I'm done but here's a video of the Tylo landing. Actually it was the second attempt. First time I was over-confident in the Mammoths ability to stop it when I thought it would crash but before I knew it would crash. Without air on Tylo, debris can easily fly 10 km.
  9. Well first I just applied the available updates in CKAN which only changed Spectra from 1.6.3 to 1.6.5 and I saw spectra-scatterer was not indexed so I rolled Spectra back to 1.6.3. I just now uninstalled Spectra, which also removed scatterer and EVE. This is what I see for the Spectra 1.6.5 listed in CKAN. Purging/ refreshing doesn't change it. I have several other visual mods... Here's my list (with spectra, scatterer, EVE removed). UPDATE: I switched CKAN instance to my unmodded Steam install and it is good - no index error. Hmmm. Update2: Now going back to modded install, 1.6.3 has indexing errors too:
  10. FYI Spectra-Scatterer is still red. Three EVE ones are good. Didn't. Reported it... hoping dev has time. I'll just leave these gems here:
  11. Help... having a constant problem with parachutes. When reentering, they always deploy while going too fast and instantly get destroyed. I'm arming them in space like normal and they just deploy too soon. I'm using Mk16-XL and Mk25. They have default settings including "deploy when safe" but they are not doing so. I just tried to land on Laythe and the drogues deployed at about 1200 m/s at 22 km up. The mains deployed at over 1100 m/s.
  12. Note to Principia newbies... If you are used to using the navball maneuver countdown make sure you set the +/-% to 0 not 50%. Principia already calculates the burn time an accounts for this: the maneuver marker is at the beginning of the burn not the middle. Otherwise you'll do a 30 minute burn and wonder why it's way off like I just did
  13. Hello @R-T-B I've been troubleshooting some perplexing issues and I've tracked them to Kopernicus. Issue 1: It is changing the shadow cascade behavior, producing sudden boundary changes in shadow "sharpness" within the shadow of the observed ship. This is pretty annoying with large ships because the boundary change is within the normal camera distance from the ship. This happens with stock too but further away so it's not so obvious. It's more obvious when moving the camera around. Scatterer does exactly the same thing, but it can be reverted to stock behavior by setting: long distance terrain shadows> shadow cascade splits> "0, 0, 0". Is there setting for Kopernicus? Issue 2: It's adding some cloud layer effect to Eve that interferes with Spectra clouds... and the alarming part is this is not eliminated by removing Kopernicus and starting a new save game. Perhaps it's something left in Module Manager because it's still a dependency for Spectra so I can't remove that and still see the clouds. Finding this was a real bear. It took several hours and multiple KSP installs. Spectra and Scatterer without Kopernicus: https://i.imgur.com/NBqgYQw.mp4 With or after Kopernicus: https://youtu.be/OPJf7xPpRic Issue 3: Kerbin's clouds sometimes disappear completely. I haven't tried to nail this down but I've seen it twice after loading a ship landed on Minmus and flying back toward Kerbin. I can't be certain it's Kopernicus. I'm using all present versions of everything on Win 10. I started new installs with a verified stock Steam install and used CKAN to make a new instance and install the mods. If you want logs or anything let me know. I'm not sure what might help. Update for issue 3: I think it's related to using KAC "jump to ship". I see it with a ship in Minmus SOI so it's not landed/ flight specific.
  14. FYI after much more testing I found it's Kopernicus. It was so hard to figure out because removing it does not fix it. I'll post details over on that thread but it will take a while to write up - need food.
  15. I 've been troubleshooting visual mods so far and not making any sense of my results. Stock KSP has a huge increase in drag at 350 -400 m/s as it breaks the sound barrier. The instruments aren't visible so I can't tell if that's the case. With high drag and increasing TWR, stress could peak in flight rather than at takeoff. I see the rear of the tanks are not streamlined - I'd try reverse cone tanks on the upper-stage tanks to try reducing drag. I would focus on ISRU next. Refueling will help exploring a lot. The second time I unlocked the tech tree I did this:
  16. Sure. CKAN makes it easy. (I didn't exactly do a fresh install - I had a 3rd instance for testing already so I just used that to save time. Not as safe but it worked. I don't mod or play on my Steam install- I just verify the local files in Steam and copy it all to a new instance with CKAN.) So this mod list looks good... no weird Eve zoom issue: Interesting thing is all of the mods were cached in CKAN... I didn't purge and redownload. So it's not a corrupted mod on this list at least. Next to try is Planetshine and different (higher) settings in Scatterer.
  17. On Hesse, I found double-clicking in the Map view resets the target selection. This usually happens when quickly clicking the flight plan controls. Double-clicking the background outside the mod windows always resets the target. Double-click within mod windows sometimes resets it but it's not consistent. It would be nice to fix this so only the Clear button resets the target.
  18. Thanks for the video.. yeah yours looks good to me. Win 10, KSP 1.12.3. Using CKAN. EVE stock planet config is not installed (it's showing cached but not installed in CKAN). Here's a KSP log after loading, going to tracking station and looking at Eve (still looks like the video). KSP LOG Also yesterday I was in flight near Kerbin and the clouds were gone completely (like stock) and then at certain distance (2 Mm ish) and view angles it changed to a solid blue circle. I have a second similar install with the same visual mods and Eve looks the same. So it's probably not a random corruption.
  19. Thanks for all your efforts guys but I have 1.6.2 and Scatterer 0.0835 and to me Eve has a dramatic change when zooming. Here's a quick video: I didn't change any Spectra settings (I don't even know TBH)
  20. I started a Jool 5 in Principia. I've never been to the Jool system, even in stock! Well, you know, just wait 1/2 an Eve year. I often use polar orbits with ion engines for this reason. Usually PE is at the poles still in some sunlight then. I always try to remember to unload all parachutes before launching on Kerbin... I never really need them anyway. The dumb thing is you cannot just discard inventory items. You can drop an experiment on the ground or an EVA construction part, but not a parachute. SMH. You can try KSP Community Fixes for inventory bugs:
  21. Nice! So far I noticed Eve looks quite different. It seems to change a lot when viewed from about 10 Mm to 1 Mm. Further away there's more variation/ detail, more white/ purple bands. Moving closer, it transitions gradually to almost a solid light blue. I'm using Scatterer. Does it look that way for others? It doesn't look very natural to change that much IMO. I'll post pics tomorrow if you're not seeing this. The shadow cascade distance setting in scatterer long distance shadows is not being set back to stock when set to 0,0,0. It's changing shadow detail levels too close to the subject (it should use the highest shadow detail much further away). For Spectra 1.50 I edited the Scatterer_Settings.cfg to fix this.... but now there is no such file. So I'm not sure what's happening with the shadow cascade distance.
  22. It's Corelian. I used KCAN to install/ remove. I just checked/ uncheck the box. I reinstalled Corelian and all the saves I played when it was removed now CTDT a few seconds after trying to load them at the main menu. I didn't lose anything significant. Starting a new save works fine again. It's great that it plots the actual path and dV during a burn. A 7 minute burn leaving LKO to Minmus actually takes ~1km/s, not 920 m/s for an impulse. And the xCxF mode shows what ground you'll pass over in multiple orbits. I used Trajectories for that before.
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