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Everything posted by EStreetRockets
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Problems with part lighting
EStreetRockets posted a topic in KSP1 Modelling and Texturing Discussion
I am in the process of making and testing these parts. I am having problems with the lighting/normal maps. I am modeling in Blender 2.8, and I am using the default smooth shading option. My models are very simple and are pretty low-poly, and are very basic shapes. I did not know how to generate a normal map, so I just filled the normal map with the color (127, 127, 255) because that is the color seems to be the default color of the normal map. How do I fix these problems? Here is the Imgur album with in-game screenshots as well as the materials in Unity: https://imgur.com/a/bc6UUOn. Thank you for all the help in advance! -
I'm pretty comfortable doing that in a dependency free way - after doing that in CRE (bundle tantares_lh2 and switch actual lh2 if you have CRP installed) - so yeah I will make Energia LH2, just need A. the resource amounts B. somebody to remind me tbh, I do not know how to balance fuel levels for tanks, especially for modded fuels. Is anyone else good at it, or could they point me to a tutorial for balancing and calculating the fuel levels of tanks?
- 22,641 replies
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- totm march 2020
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@Beale, I know you aren't a bug fan of dependencies in your mods, but would you consider making the RD-0120 run on LOX/LH2 from B9PartSwitch? Also, I'll honestly take whatever new stuff you make. This is already a great mod, and you could only make it better!
- 22,641 replies
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- totm march 2020
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@Well Please don't deprecate any Ariane 5 parts unless the KSP update is as high quality or as faithful to the "source material" as Knes. I think your parts should not be deprecated and will be better than the stock version, just like the BDB Saturn V compared to the Making History parts.
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Where is this from?
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A Beale Cygnus sounds awesome, but knowing Beale it may be something different I think. Lets all hypothesize. Brainstorm, people!! Also, @Beale, when can we expect a WIP forum page for this mod? Yeah its a Cygnus, I saw him post somewhere else.
- 22,641 replies
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- totm march 2020
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[1.10.x] Provenance Aerospace - Stockalike New Glenn Mod
EStreetRockets replied to DylanSemrau's topic in KSP1 Mod Releases
I know I am a little late, but I am so glad this has been revived! @DylanSemrau is killing it with this, and Boring Crew Services and Chrayol! Also, will you be implementing the shiny metal fairing from some older Blue Origin renders with Textures Unlimited?- 139 replies
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[WIP] Nert's Dev Thread - Current: various updates
EStreetRockets replied to Nertea's topic in KSP1 Mod Development
Sorry I mistyped. i meant 4 to 6 -
[WIP] Nert's Dev Thread - Current: various updates
EStreetRockets replied to Nertea's topic in KSP1 Mod Development
Oh cool I did not know that. In your roadmap you said you would be adding 4 to 6 new engines to CryoEngines. Are those just the old NFLV engines, or can we expect more awesome Nertea engines? -
[WIP] Nert's Dev Thread - Current: various updates
EStreetRockets replied to Nertea's topic in KSP1 Mod Development
@Nertea What will happen to the old engines in NFLV like the BE-4, the SpaceX Raptor and RaptorVac, and the RS-18? These are engines that I personally loved and I used often. Will they be moved to CyroEngines? I am really sorry if you have already answered this question. -
[1.12.x] Near Future Technologies (September 6)
EStreetRockets replied to Nertea's topic in KSP1 Mod Releases
@NerteaWill the NFLV update include tripropellant functionality for the RD-704 and 701, or will it only use RP-1? I read that it was supposed to use LH2 and RP-1 in the lower atmosphere and then use just LH2 in the upper atmosphere/vacuum. This update look amazing, I am so excited for all of the new stuff in NFLV. -
This is awsome. I having been waiting for someone to make a dedicated nano launch vehicle mod. Combining this with Commonwealth Rockets by @Beale, I will have so many small rocket options.
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[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
EStreetRockets replied to Beale's topic in KSP1 Mod Releases
@Beale I am sorry, I do not know the current state of development of all the different parts of this mod, but Knes by @Well just recently released the newest version which includes this capsule. Is development going to continue or are you going to try to incorporate the Knes version, or something else? -
[1.12.x] Near Future Technologies (September 6)
EStreetRockets replied to Nertea's topic in KSP1 Mod Releases
@Nertea Just out of curiosity, are you considering any new additions to the NF suite of mods? Also. I don't think @CobaltWolf has made an Agena 2000, and since it is an EELV I doubt he would. -
[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
EStreetRockets replied to Beale's topic in KSP1 Mod Releases
I would really like to see both the Europa Line and British what ifs. I think having the Europa Line will nicely pair with Knes and it's possible that some of the Europa parts already exist in Knes. Also, I think the British what ifs would be great! This mod looks great and I cannot wait for an initial release! -
[1.12.x] Near Future Technologies (September 6)
EStreetRockets replied to Nertea's topic in KSP1 Mod Releases
I know that it was supposed to run on N2O4/MMH, but for a small upper stage sustainer engine you could use the Agena 2000 that was proposed for an Atlas V Light in early EELV proposals. Design and Test results: https://www.pdf-archive.com/2017/05/31/design-and-test-results-on-agena-2000/design-and-test-results-on-agena-2000.pdf. Similar to the AJ-800 is the RS-76 which was proposed by Boeing and Rocketdyne for Space Shuttle Flyback Boosters. It was also oxygen-rich, and it is very similar to the other engines you already implemented. -
[1.12.x] Near Future Technologies (September 6)
EStreetRockets replied to Nertea's topic in KSP1 Mod Releases
I did see this when I suggested it, and I know the scale is off, but I just thought it would be a good engine to have a Nertea version of and no one else has included it in any stockalike mod. Now that you mention it, I would probably want a correctly scaled version instead of a weirdly large version. -
[1.12.x] Near Future Technologies (September 6)
EStreetRockets replied to Nertea's topic in KSP1 Mod Releases
For 0.625m engines, the Reaver-1 engine for Firefly Alpha could be an option. Any of the Firefly Aerospace engines would be really cool. For a 2.5 sustainer engine you could do the RD-191/193/181, the single combustion chamber version of the RD-180, which is generally used as a replacement for the NK-33. I havn't seen anyone make a stockalike version of this.