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EStreetRockets

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Everything posted by EStreetRockets

  1. It uses 5 RD-0169 engines on the first stage. Coming sometime to Eisenhower Astronautics....
  2. Thank you for your suggestion! However, after considering it I don't think that I want to include it in Eisenhower Astronautics. I am not interested in making it and I believe it is not within the scope of the mod. Moreover, there are no pictures of the RO-95 nor its derivatives the RD-131/2, and there is only one photo of the RD-57 to my knowledge. That being said, the parts from this mod will be easily used to kit bash parts of your proposal. The RD-0146 can be used alongside Tantares parts to make the Vezuviy upper stage, with the Tantares Energiya fairing.
  3. I know I haven't given an update in a while, so... URM-1 is totally textured and in game! URM-2 tank and engine mount are totally modeled and textured!
  4. AO just about done, I am planning for a dev release soon(ish) after a little more texture work and basic configs get written.
  5. @Dragon01 That is not the Soyuz 5 I am planning on creating. I am going to make the Methalox version, with the RD-0164 and the RD-0169 (maybe) and RD-0124M( (RD-0124 burning CH4+LOX). Check it out: Yenisei will still be possible, because you could use Beale's RD-170, BDB's RD-180, and my RD-0146 (eventually) from Angara. On another note, there's no need to bash other mod dev's work, even when comparing or praising someone else's work. While I appreciate the sentiment, that's just not ok. I think Beale's work is excellent, and I hope my engines are half as good. By the way, he just revamped the Blok D and improved it greatly, so you should totally check it out again.
  6. Finished modelling URM-1 last night, I'm gonna start texturing today!
  7. Picture by @Vals_Aerospace Stockalike Angara and Post-Soviet spacecraft for KSP v1.1.0 (26 May 2021) This mod adds the Angara launch vehicle and it associated upper stages to the game. It will eventually include more rockets developed in the Post-Soviet era. It is meant to mesh well with Tantares, Bluedog Design Bureau, and other stockalike mods. Gallery DOWNLOADS Spacedock Github DEVELOPMENT BUG REPORTS WIKI ROADMAP Made by @EStreetRockets Support from B9PS and SAF provided by @blowfish (Un)official wiki maintained by @Friznit Special thanks to @PickledTripod, @CobaltWolf, @Beale, and @DylanSemrau, as well as many others who aided development. I am open to suggestions. Please feel free to (respectfully) let me know about stuff you think would make a good addition to the mod. Make sure check the roadmap before you ask. As of now, the scope of this mod is Russian spacecraft in the Post-Soviet era. Dependencies (included in download, check for latest versions!): B9 Part Switch (2.17.0) Community Resource Pack (1.4.2) Module Manager (4.1.4) Simple Adjustable Fairings (1.12.0) DeployableEngines (1.3.0) Installation: Merge the GameData folder in the release .ZIP with the GameData folder in your KSP installation. All of the dependencies come included with the mod. The "Eisenhower-Astronautics" folder, as well all dependencies, should appear alongside the "Squad" folder. Recommended Mods: Eisenhower Astronautics comes with support for the following mods: WaterfallFX - A cool way to create and drive engine effects more effectively. If you want cool engine plumes, get this mod. CryoTanks - This provides a set of patches provide fuel-switching features for the most basic LF/O tanks as well as orbital fuel tanks specially designed to contain cryogenic fuels. I recommend you use all of them for a complete experience. Frequently Asked Questions How are the parts balanced? Parts are balanced against stock KSP parts, which means the launch vehicles might seem overpowered. The parts are best suited for a 2.5x~ system rescale or JNSQ. Will you add feature/part xxx? I certainly accept pull requests. Please target all such things to the dev branch though! Or, you can make a constructive suggestion on the forum thread. Please check the roadmap above before asking. Licensing:
  8. What capsule did you use for this?
  9. Liberty was just an Ariane 5 core on top of a 5-segment Shuttle SRB. You can already make most of it using Knes' Ariane 5 and a SRB from reDirect or this mod. All @DylanSemrau would have to do is make adapters for the different crew capsules.
  10. You are forgetting that Unity, Destiny, the Quest Airlock were made by Boeing.
  11. I know @Beale said was planning on making a Tantares LH2 without any dependencies. I was hoping this would be in the latest update, that it all.
  12. I find it helpful to use when I have multiple reactors on a craft, and its also a much better way to view data about reactors than just the part info, so I use it to monitor my crafts with reactors on it. I think the mod is better with the reactor UI, but I think that including some parts of it with the SystemHeat UI would be a great replacement.
  13. From a mod dev perspective, do you use height and normal maps for the railings and small window details, or just use a higher-polygon model? I am trying to learn good techniques for making stockalike mods.
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