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Hpl

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Everything posted by Hpl

  1. It’s hyperedit, quicksave/quickload to fix it
  2. Linx also released a BH version specifically for this Kopernicus, but you will need to install visuals because there is an ocean bug that fixes with scatterer, also @Gameslinx, is the ckan version that one? sorry for ping And wdym "without messing stuff", i hope you arent saying you dont know how to install mods manually
  3. idk, dont have much experience on hyperedit, go to its thread:
  4. Kopernicus continued does work with GU, with some bugs tho, but nothing game breaking, you will have to install visuals because there is a bug that makes oceans black if you dont have them
  5. BH's scatters arent BG surface features, so you cant sample them with a scanning arm, you have to walk to them with a kerbal, right click the kerbal and click "sample (scatter name)"
  6. the atmospherefromground gradient, thats why i think its most likely on the mods side
  7. some atmospheres are broken, but i think thats on the mods part, because not all have that problem, it may be related to the new shaders and the ring shader is more broken than it already was
  8. It has already been said, but every planet with oceans has a bug that makes them pitch black unless you install visuals, and some atmospheres are broken too
  9. the pixelated terrain is because of the (badly implemented) terrain shaders iirc try quicksave/quickload
  10. yeah for me izzeta throws an exception youll have to wait for the mod to be updated, or if its a kopernicus bug for it to be fixed
  11. Open KK menu, select lua base and press unlock
  12. ok im waiting for DeltaDizzy to finish his contract pack to add BH to my modded game, so i cant report bugs, also is the ckan version updated?
  13. :O is the update just support for 1.9.1 or anything changed?
  14. Im going to test this with some planet packs, I’ll inform if I find bugs
  15. I had a very similar bug, I fixed it by quicksaving/quickloading, if that doesn’t work try setting your terrain quality to max
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