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I keep having this issue where after I reload a quicksave or load into a shuttle already in orbit, the RCS pods on the back of the shuttle completely stop working. this has caused to redo launches over and over again because I'm reusing the srb's by landing them with the fmrs mod. is there any way to fix this or is this just something that I have to work around?
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I've been using 1.8.1 for.... a long time now. it's just the best one for all of the mods that I'm using. I will say, it looks like the fins work better than they used to, so kudos for that. but the starships did lose a lot of their maneuverability due to my action groups being deleted.
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Some things broke (at least in my game) with the newest update, specifically action groups as shown in the picture. I had 1,2,3,4 set to control each flap, and then brakes to toggle yaw pitch and roll. but all those are gone and the names for yaw pitch and roll are broken for some reason.
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I'm getting a really bad bug on my kerbal save, where the life support window isn't showing anything. I've tried it on multiple crafts, and it's just not working. it keeps flashing like it's trying to refresh, but nothing's happening Here's my log, I hope that it helps.https://drive.google.com/file/d/1UqHBWk1-nDEDZfMmqzCSo7_YjOgxy8yZ/view?usp=sharing
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[1.10.0] S.A.V.E - automatic backup system - 1.10.0-3173
TomfooleryYT replied to Nereid's topic in KSP1 Mod Releases
so, I'm not sure how this happened but my game, after downloading this mod, is no longer letting me quicksave or overwrite previous saves. I even uninstalled the mod and it hasn't fixed anything Here's the link to my log if it helps: https://drive.google.com/file/d/1Z0N6YWaPJLwVhqIwqUeau0pOI0W1EGoZ/view?usp=sharing -
have you made sure that the toggle for pitch, yaw, and roll are active on the rear flaps?
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I'm aware of that, but I want to have dockable addons, such as a nuclear tug or a habitation ring, etc. the only way I can see of doing this is using the SH's decoupler, but then it wouldn't be able to redock to the addon craft.
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Are there any mods that add a docking port wide enough to dock with the bottom of the MK4 starship? if not can I put in a request for there to be one?
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KSP Interstellar Extended Support Thread
TomfooleryYT replied to FreeThinker's topic in KSP1 Mods Discussions
if you're gonna do that, can you also show the fully built craft? here's a picture. Also, give The BeardyPenguin some credit, it's based off of his vehicle and he helped troubleshoot. Thanks! -
KSP Interstellar Extended Support Thread
TomfooleryYT replied to FreeThinker's topic in KSP1 Mods Discussions
Here ya go, it's not pretty but the important parts are still there lol https://drive.google.com/file/d/1OmDdQl2WfJYAJOJrk--hU_Ca7d-1Axv0/view?usp=sharing -
Quick question: is this mod compatible with 1.8.1? I have a long term USI kolonization save going and I want the shiny lol. on CKAN, the earliest version compat is for 1.9.1, can I use that for 1.8.1?
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KSP Interstellar Extended Support Thread
TomfooleryYT replied to FreeThinker's topic in KSP1 Mods Discussions
oop. sorry meant to write you back! It works now and doesn't explode! thank you so much! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
TomfooleryYT replied to RoverDude's topic in KSP1 Mod Releases
@RoverDudeI am unable to use orbital logistics at all. I need this functionality to feed kerbals on some of my ships. is there any way to restore orbital logistics? EDIT: Nevermind, I found a fix -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
TomfooleryYT replied to RoverDude's topic in KSP1 Mod Releases
I am unable to use orbital logistics at all for some reason. I've been recommended to manually delete logistics history in the save, but that didn't work. any fix for this? Also, @RoverDudeis that cryonics capability part of deepfreeze (i.e. uses Glykerol) or is it it's own thing?