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JcoolTheShipbuilder

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Posts posted by JcoolTheShipbuilder

  1. I did a launch from the hardest planet in my mod! Solis! It is a chthonian planet that is 1800km in radius with 3.2g surface gravity and 7.8atm pressure. I did launch from a high peak, which due to the atmosphere being squished by the crushing gravity, is actually at 0.75atm. HOWEVER, there is still potentially insane gravity losses, so I had to have very high twr.

    I havent released the latest update of Estrela Dobre / Everoth (Everoth is the name of the cluster, which is the mods new name), so its just the one system with four planets and their moons. Solis orbits a different star. 

  2. So yea....


    I used an ion craft with a mk1 "explorer" pod connected to 7 xenon tanks and an ion engine along with infinite fuel and electricity. the reason I went with this setup is that thrust warp was that it kept stopping me due to low fuel when most of the stage delta V was used up.. still does it with inf fuel and electricity for some reason.. this setup allowed 50km/s increments.. I had throttle all the way and spam clicked the max timewarp button. A bunch of glitches occures before hitting the edge.. and they all happened looong before the 1/10th mark of the journey.. first was the altimeter failing and reading 0m, and then floating point errors caused the engine to not physically push the craft anymore so I had to drift for 132 years.. also the floating point errors were ONLY present at 1x timewarp in craft view while in Kerbol's SOI

    Yea literally nothing works now, everything has stopped working except for the game and maybe the velocity or something... its still running and didnt crash.. 
    yea... the craft got warped, and the throttle, timewarp, SAS, movement, pretty much anything (including EVAing) just does not work beyond Kerbol's SOI..


    I have a feeling that I wasnt supposed to do this before the interstellar updates lol...

    Has anybody else left Kerbol's SOI?

  3. So what happened along the way...
    First there was the warping issue with infinite fuel and warping under thrust.. I found that just spam clicking the last arrow made it go the fastest...

    And then at some point, the altimeter failed and read 0m. at this point if I zoomed out to where the sun's SOI went edge to edge, my ship was barely beyond any of the icons.. but in reality it was between 10-100x the distance of Eeloo.. probably closer or beyond the latter. I continued on for a while until suddenly, slightly further away where it was just... idk.. 1/20th the way out, the engine stopped working, I went to ship view and found it vibrating from what I could only assume was floating point errors... so I coasted the rest of the 130 years out to the edge.. when I crossed the edge (shown in the video), an immense amount of lag hit, the orbit line glitched out, and the floating point errors suddenly became SO BAD, that it warped my craft... oh and also Tim cant EVA despite it being at 1x timewarp..

    I have a feeling that I wasnt supposed to do this, but it is pretty neat finally being free from Kerbol's SOI, despite having no way of moving (engine long stopped producing thrust). On the top left, it looks like my craft is entirely independant of anything and is just... floating in the world

    Oh and also, before exiting the SOI, the floating point errors were ONLY at 1x timewarp... now outside of Kerbol's SOI, it has spread to all warp rates

    Edit: NVM timewarp straight up doesnt work...
    Neither does throttle, SAS, manuvering, EVA, or... really anything a craft can do...

  4. I used infinite fuel and electricity on a craft with an ion engine..
    It is a pod on top of the largest xenon tank with six more of those radially attatched and a single ion engine. Thrust warp kept stopping every 56km/s due to 'running out of fuel' despite infinite fuel being on...
    AND THEN I LEFT KERBOL'S SOI

     

  5. I decided to challenge myself to launch from my two newest planets which are hard in their own ways. Tumidam has 0.2g and is 16000km radius. But a side effect of this is its enormous atmosphere that goes 2540km up.

    Thr other is Solis, which is about the size of Jool’s core and is effectively a super Eve. 3.2g, 1800km, 7.8atm. 

  6. Discovered how easy it is to just... add scatterer configs to my planets and did it for the Estrela Dobre system! I will not use it on other systems that arent at least nearly complete (like.. one or two missing vacuum bodies or something), and just... I will make sure it looks good with stock atmorim n stuff before applying scatterer.
    Also, apparently modulemanager spits out nyan cats when its national cat day in japan, which got me good thinking that my game was dying for almost an hour lol.
    Oh and I added scatterer config to Tumidam (already worked on it a lot) and.. yea its a puffy boi

    IKNO6Ne.png

    the effect extends about 2400km.. which will be around its final atmosphere height

    also, I dove to 50km above the surface and wow everything is merging into each other,
    3SuQIvD.png

     

    Oh and I also made a short video of orbiting Hados and Ichor

    Ichor's atmosphere barely extends higher than its terrain by about 2km. the atmosphere is only 20km thick, so it is pooled into certain parts of the planet. I may make Anos a bit more titan-like, very foggy n stuff.

     

     

     

  7. Ok I have decided that for the sake of being able to complete the Everoth cluster, I will have the Mortuus and Anestrammo systems be in their own planet pack. It is easier for me to split stuff up. I realized that the way I was going about developing Everoth would result in it never being fully complete. I have not added either of the systems, so I will not need to split off any configs. 

  8. 2 hours ago, Angel-125 said:

    @Ooglak Kerman has had luck finding it in Jool orbit, I think. You can also mine asteroids (especially magic boulders), and on the surface of Dres. Blueshift's collectors aren't the best as they mostly rely on the stock resource system- and it isn't the best.

    Side note: yes, there will be a Blueshift for KSP 2. It'll be expanded to support my gravitic technologies beyond just FTL. :)

    ah ok.. I am running a system replacer so it may not work at all there... so I will just use drills and such to mine the asteroids

  9. 3 hours ago, Nazalassa said:

    ... Well done.

    Is the gravity still "super-high"?

    yes but it scales really oddly due to it being such a small body.. had to reduce it so I could land slower than 10m/s as if I try doing so above that, the terrain collider doesnt load fast enough and I just phase right through

  10. I am back with more planets! 
    here is Tumidam, the second planet in the Arcturus system!
    N0anQbP.png
    It is a puffy gas giant, nearly three times the size of Jool at 16000km in radius, but has just twice the mass. It is still actively cooling from the stellar merging event that effectivley roasted the system.
    The texture was generated by @NathlessOne using Gaseous Giganticus! (I just couldnt get GG to work)

    I made its moon, Vitrum. It orbits extremely close to Tumidam, about 6000km from its cloud tops, and its SOI nearly reaches the atmosphere! I did make use of custom colors n stuff so it was not entirely colored via heightColorMap

    Vitrum is a glass moon, its surface is mostly glass, with some jagged peaks and ranges here and there, it is slightly bigger than Kerbin. The planet is considered the prime destination for glass racing, which I imagine to occur very similarly to the pod racing in star wars.. except racing over glass instead of sand.
    FUZuYFK.png
    Tumidam is well in the schorching zone, so while Vitrum is breathable, bring some strong sunscreen to explore the glassy plains surrounding the two oasis cities setup by the native species!.

    Fun fact about Vitrum, if it wasnt for the species moving this moon around 7000km outwards as Tumidam expanded from the intense heat of the event, it would have entered the giant's atmosphere and been destroyed.

    I then took a screenshot landed on the surface of Glacios' moon Pagos and got a really beautiful sunrise
    NHgeqrr.png
    The surface of Pagos is using CTTP textures.. some of the planets in my mod is going to use CTTP and others entirely custom texture due to having very strange surfaces that wouldnt have any of the included CTTP textures
    Also, I currently am not running any visual mods.. though... would a skybox mod be considered a visual mod? I am not sure lol..

    Oh and I shrunk Temporalis for the lols
    n2xBDdR.png

  11. Just now, Bej Kerman said:

    It wasn't releasing in the first place? This isn't a release. It's a window into the game's development that T2 is selling to see returns, and, spoiler alert, optimisation happens after features have been added.

    that is what I was thinking.. they would optimize a ton after everything is added.. or a lot of stuff is added and they optimize each section of the games code or something... 

  12. 1 hour ago, Yellowburn10 said:

    A week before launch, and it seems like this game is having a more turbulent touchdown than a ryanair landing.

    idk I thought a ryanair landing looked buttery smooth compared.. but... Lets just hope that there may be some optimizations in the future. I do plan on building my own pc in the future but... jeez the requirements

  13. 1 hour ago, Scarecrow71 said:

    Granted, but you don't have a machine capable of running it.

    I wish I was as capable of modding as Nertea is.

    Granted, you successfully mod in about 7000 new engines! yay! but you have no idea how to model or optimize them so its just... 7000 vector clones

     

    I wish for a cool interstellar drive

  14. 24 minutes ago, kerbiloid said:

    Granted. You have the hypersonic carrier of aircrafts, but they can't take off until it stops.

    I wish for grox meat instead of the chicken.

    Granted, every single chicken is replaced with grox meat, but.... well it is just all over the place and now its a currently decaying nonrenewable thing (I have no idea what grox meat is)

     

    I wish for... a list of a thousand planet names to choose from

  15. 6 hours ago, kerbiloid said:

    Granted. On taking it, you understand that you were sapient cordyceps in the patient's head, and not it cured him.

    I wish the youtube advices "how to defeat SCP-096" are working.

    Granted, but little do you know its actually how to defeat humans for SCP-096 and you get confused as you are defeated by said SCP-096

    I wish for a hypersonic aircraft carrier

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