One eyed Smile
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Everything posted by One eyed Smile
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Hi, i've had multiple crashes now when trying to revert back to VAB from KRASH simulation, or entering VAB from the KSC. I have mod KRASH which is simulation mod, it doesn't crash every time i quit simulation so im confused about what's really causing my game to crash. My player.log and error.log and Modlist First crash player.log https://www.dropbox.com/s/cctd5dlak7m86lb/Player.log?dl=0 Second crash player.log and error.log https://www.dropbox.com/s/evbylggej6m35vd/Player.log?dl=0 https://www.dropbox.com/s/ai95mf4ip5ki62t/error.log?dl=0 Any ideas what could be causing my game to crash?
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Is it normal for gpu to hit 99% usage on KSC and R&D window? I have gtx1060 6gb which doesn't go beyond 80% usage while playing. But the only time it goes 99% and over 80'c is when im KSC and R&D building. Look at top left corner for gpu usage and temp. Here's the Player.log and mod list. https://www.dropbox.com/s/cctd5dlak7m86lb/Player.log?dl=0
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[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
One eyed Smile replied to maja's topic in KSP1 Mod Releases
Thank you for taking a look into this issue and keeping on with this mod! Any tips on searching for the possible faulty mod? Since there are lots of lines i'm not sure what to look for specifically. -
Hello. I'm getting these NullReferenceException errors in main menu, whenever i try to launch scenarios, it won't load and it gives me these errors. Maybe I can just ignore them and play, but when i try to launch directly from the airfield(not from the SPH) it displays these messages and won't load the craft. Here's my Player.log and list of the mods. https://www.dropbox.com/s/cctd5dlak7m86lb/Player.log?dl=0 Any suggestions on which mods could possibly bring these issues? I don't have all the time for removing the mods one by one and doing it. Maybe if no one has clue on this error i'll try removing half and half... Still, i would like to get some help on this. Thank you. p.s. and does anyone have idea why im getting those scatterer error messages in console on main menu? Do they not matter?
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[1.9.x] CollisionFX- ReUpdated -1.1.0 (29th/May/2020)
One eyed Smile replied to VoidCosmos's topic in KSP1 Mod Releases
Hello. I've tried using this mod and whenever i crashed something my console pushed out messages in red saying: Exception: NotImplementedException: The method or operation is not implemented. When i removed this mod i no longer got this messages when crashing. Any ideas? My modlist and Player.log https://www.dropbox.com/s/cctd5dlak7m86lb/Player.log?dl=0 -
[1.12.5] Restock - Revamping KSP's art (August 28)
One eyed Smile replied to Nertea's topic in KSP1 Mod Releases
So i'm been looking thru my console playing with the stock vessels. And i noticed im getting these errors saying Error: [roverWheel2 Restock.ModuleRestockConstraints] Unknown constraint type "EVENTS" I have some rovers roaming around using von voyage that's not far away. Could this be related to this error? And would this error have some impact on my game? Or can i just ignore it? My mod list and player.log https://www.dropbox.com/s/cctd5dlak7m86lb/Player.log?dl=0 -
[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
One eyed Smile replied to maja's topic in KSP1 Mod Releases
I tried removing the mod 'Too Many Orbits' now im able to pick target on map just fine. I'll have to further play on to check if it was actually the problem with this mod. -
[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
One eyed Smile replied to maja's topic in KSP1 Mod Releases
Will bon voyage disable the brakes and move on their own if i do that? Hmm... i’ll give it a try. What about the problem not being able to pick a target on a map screen? Any idea on that? -
Am i supposed to remove the configs for the mods that i don’t use? I’ve looked thru my player.log and im seeing some bunch of error lines saying it couldn’t locate the models. here’s my player.log if u would like to take a look at. https://www.dropbox.com/s/cctd5dlak7m86lb/Player.log?dl=0
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[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
One eyed Smile replied to maja's topic in KSP1 Mod Releases
So i'm running 1.9.1 and having some trouble. First problem i have is, i get bon voyage autopilot to display the message that it's working. But i can't go to tracking station because of some reason, (Is it normal for the rover to start moving when i set the target??) Second problem i have is.. When i try to set target on map, it works the first time i try it after launching my game. But after that when i press pick on map button it just goes to map screen and doesn't let me pick the location. That info on the cursor when u pick from the map is not displaying(latitude and longitude). So when i press pick on map button once more on the map screen, the lat and long info on the cursor appears, but when i pick target on map screen nothing happens. When i try to set specific long and lat with numbers, it says it cannot find route or it just doesn't do anything. here's the player.log file and list of my mods https://www.dropbox.com/s/cctd5dlak7m86lb/Player.log?dl=0 I've looked thru the forum and saw people get it working in 1.9.1, so i guess its not the problem with the version? What could possibly cause this? -
Will the version 4.0 require a new game save? Or will we be able to just upgrade the mod from 3.9 to 4.0?
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[DEFUNCT] AD ASTRA --- Check the latest post and update!
One eyed Smile replied to G'th's topic in KSP1 Mod Releases
Has anyone got this mod to work on 1.9.1 with kopernicus continued? -
So the problem i have right now is... i have my hinges and servos for the landing leg set to lock in custom action group 1 since unlocking them made my landing gears freak out and bounce my ship when landed. As you can see in the video, when i press action group 1, my parts starts moving especially the ones connected to my wing. In the video i kept pressing action group 1 in order to demonstrate this phenomenon. They just move around and stays there forever afterward. I have to launch the vessel again every time. The servos for my wing's rotation isn't set to my action group so they shouldn't interfere with me locking bottom robotics. Here is the link to my craft file. https://www.dropbox.com/s/oajcn7o6mzuwlwx/MY bubble test.craft?dl=0 I havent used any mods for this vehicle. I have enabled autostrut and rigid attachments pretty much everywhere except the robotic parts since they stopped working when i turned autostrut on. And is there a way to stop my centre core of ships rotating? I just want the engine and wing part to rotate while the centre part of the ship stays balanced. And how do i stop my wings from wobbling even tho i have enabled autostrut on? Thank u in advance. Edit- there is a canard attached to the tail which seems to move together in the video. I disabled all the control surface on them so that it doesn't move on its own. (Just wanted to let you know that it isn't caused by it) edit2) if anyone wants to download the vessel and check what’s causing it, here’s how to do it. 1-spawn the vessel. 2-Use kal1000 or rotate servos so that engine is pointed downwards.(where the tiny con is located is the intake) 3- takeoff and press 1.(action group1 to unlock robotic parts at the bottom for landing gear) 4-Press 3 to use robotics for landing gear. Retract the gear with g key. 5-use wing servos to control the thrust vector. then if u keep pressing 1 u will see there definitely is a problem.
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So i made this ship from stock without mods. And the problems i have is 1. The landing legs freaks out when i spawn this vessel. (I tried tweaking the Damper and spring strength but it just didn't work). They flip my vessel every time. 2. When i turn the tail rotor on the vessel becomes uncontrollable. 3. Even tho i turned on every part of this vessel with autostrut it wobbles a lot. https://www.dropbox.com/s/y2z5yg8xzg3femm/BB1.craft?dl=0 here is the link to my craft. I have it mapped from custom action group 1 to 5. How can i improve the stability of this vessel without compromising the look of it? It may seem like i don't have enough TWR, but i have enough power to life off. This ones problem was with the tail rotor i think.
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NullReferenceException
One eyed Smile replied to One eyed Smile's topic in KSP1 Technical Support (PC, modded installs)
hmm... I think this problom was with the Atmospheric Autopilot mod.. I'll check it out next time. Thank you for the detailed answer. -
Is there an approximate date for the upcoming 4.0 update? I’m looking forward to it.
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NullReferenceException
One eyed Smile posted a topic in KSP1 Technical Support (PC, modded installs)
player.log https://www.dropbox.com/s/r8u48gdwtk5v3yl/Player null.log?dl=0 I can't launch a vessel directly from the runway. Even the stock vessel doesn't load up in SPH. (small stock vessels load up, but most doesn't work) and they display this message in console. NullReferenceException over and over whenver i try to load them. my modlist i tried removing some mods that seemd like the cause of this, KSC extended and tech tree mods for example. But i couldn't solve it. I tried reinstalling every mod and the game itself, but didn't work either. And i also have problem opening scanrios. They just won't open(most of them) Whenever i detach the stage in stock vessels (eg. acapello) my console pumps out nullexception messages. -
For some reason the latest update doesn’t apply the skybox. I tried installing AVP on fresh new 1.9.1 but no more skyboxes. I also tried installing myself without using ckan, but didn’t work either. ——After trying lot of tweaking(which didn’t work), i downloaded the older version of it in ckan(both textures and AVP mod), now the skyboxes are working fine again. Huh... rough day..
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[1.12.5] Restock - Revamping KSP's art (August 28)
One eyed Smile replied to Nertea's topic in KSP1 Mod Releases
Hi, im on 1.9.1 and i have some flickering issues with shrouds. This one in particular is from stock rocket called acapello. Heat shield's shroud is flickering it'd be great if u could look into it. im on 1.9.1 on latest mods, with AVP installed. -
@HansAcker Yes i did get spams when i loaded in duna scenario(which is included in the stock game) that said nullreferenceexception: object reference not set to an instance of an object. But i’ve only seen it happen once... i’ll have to take a closer look at it. The problem is i didn’t have any issues with my game when i had only graphical mods installed (EVE, scatterer, AVP), my frames started dropping and stuttered when i installed bunch of mods. Should i be worried that my vram is at 95% usage? Could this be related? I just got some more error messages in game console. It goes Exception: NullRefereenceException: Object reference not set to an instance of an object Error: Exception handling event onVesselWAsModified in class RecoveryController:System.NullReferenceException: Object reference not set to an instance of an object at RecoveryController.idUtil.UpdateChildren (Part p, System.String recoveryOwner, System.Boolean entireVessel) [0x00058] In <2d0ec9e16bed4080b742cf1cda2c285>:0 and it repeats itself for about 20 times. It didn’t happen after that... hmmm
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https://www.dropbox.com/s/cctd5dlak7m86lb/Player.log?dl=0 Here is my player.log and installed modlist(in spoiler) As i've mentioned in the title, i'm getting consistant micro stutter that happens for like a few millisecond every 5seconds or so. And for some reason my gpu goes crazy when im on space center screen. (Pics below) it goes to 100% usage and temp goes over 80 degrees.... how and why would it be? https://imgur.com/mvyY13M https://imgur.com/Tign7Hb can this all be related to heap padder thing? i have taken a screenshot of it in the debug menu(pic above) I'm on ksp 1.9.1, i5 6500, gtx1060, 16gb ram. I have some mods that are supported upto 1.8.1. Can this be the cause of all of these issues?
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I'm getting some black spots flashing rapidly while i'm orbiting kerbin. Im on latest AVP and this seems to happen when im looking at the planet at certain angles. I'm on 1.9.1 and this seems to happen even when i don't have other mods installed other than AVPs. https://youtu.be/SBHsbcd7tZc Any ideas?