msp307
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Everything posted by msp307
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Hi, is it intended that the consumption of the engines will be rounded up? I no longer have the exact burning times. or is there a possibility to change this? At least there was no difference before the update; as in the example 140 sec. and 2.28 min.
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
msp307 replied to stupid_chris's topic in KSP1 Mod Releases
Hello everyone, can someone explain to me how I connect the parachutes of my different mods with RealChute? I've already tried, with me either the parachutes are activated in the VAB or the "Chut info window" are shown only small so that you can not see anything. Thanks in advance -
Hello everyone, 2 OGO experiments, "OGO-EP2 Gravimetric Scanner" and "OGO-OPEP Mass Spectrometer" the animation does not work. Can someone help what the problem is? OGO-EP2 Gravimetric Scanner MODULE { name = DMModuleScienceAnimateGeneric animationName = deploy animSpeed = 2 endEventGUIName = Retract Gravimetric Scanner showEndEvent = false startEventGUIName = Deploy Gravimetric Scanner showStartEvent = false toggleEventGUIName = Toggle Gravimetric Scanner showToggleEvent = true showEditorEvents = true experimentID = gravityScan experimentActionName = Log Gravity Data resetActionName = Discard Gravity Data dataIsCollectable = true hideUIwhenUnavailable = false interactionRange = 1.2 rerunnable = true resettable = true resettableOnEVA = true useActionGroups = True useStaging = False xmitDataScalar = 1.0 usageReqMaskExternal = -1 totalScienceLevel = 0.4 customFailMessage = The experiment can't be performed here. deployingMessage = Close proximity to the craft scrambles the gravimeter's sensors, deploying the scanner now. experimentAnimation = true experimentWaitForAnimation = true waitForAnimationTime = 3 //resourceExperiment = ElectricCharge //resourceExpCost = 0 keepDeployedMode = 0 oneWayAnimation = false asteroidReports = true externalDeploy = true MODULE { name = ModuleEnviroSensor sensorType = GRAV } OGO-OPEP Mass Spectrometer MODULE { name = DMModuleScienceAnimateGeneric animationName = deploy experimentID = bd_massSpec experimentAnimation = true experimentWaitForAnimation = true waitForAnimationTime = -1 keepDeployedMode = 2 deployingMessage = Close proximity to the craft scrambles the spectrometer's sensors, deploying the scanner now. customFailMessage = The mass spectrometer is not suitable for use during atmospheric flight, try again in space. animSpeed = 2 endEventGUIName = Retract Mass Spectrometer showEndEvent = false startEventGUIName = Deploy Mass Spectrometer showStartEvent = false toggleEventGUIName = Toggle Mass Spectrometer showToggleEvent = true showEditorEvents = true experimentActionName = Log Mass Spectrometry Data resetActionName = Discard Mass Spectrometry Data useStaging = False useActionGroups = True hideUIwhenUnavailable = False rerunnable = True xmitDataScalar = 1.0 dataIsCollectable = True collectActionName = Take Data interactionRange = 1.5 externalDeploy = True usageReqMaskExternal = 8 asteroidReports = True asteroidTypeDependent = True sitMask = 48 bioMask = 1 }
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Hello, is it possible to change the density / weight of all fuels? If so, can someone help me?
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
msp307 replied to stupid_chris's topic in KSP1 Mod Releases
Hello tried to implement RealChute in other mods. 1. Parachute does not open 2. The settings window in the VAB is not displayed correctly, it is just a small window. Can someone help, or are there explanations such as the MODULE RealChuteModule and MODULE ProceduralChute work? -
Hi does anyone have any information or can I explain exactly what MODULE { name = ModuleProceduralFairing nSides = nArcs = nCollidersPerXSection = useClamshell = ejectionForce = TextureURL = panelGrouping = pivot = axis = baseRadius = maxRadius = capRadius = snapThreshold = xSectionHeightMin = xSectionHeightMax = edgeSlide = edgeWarp = noseTip = UnitAreaMass = UnitAreaCost = stagingToggleEnabledEditor = stagingToggleEnabledFlight = stagingEnableText = stagingDisableText = } means? I have scaled a fairing base, my problem is how I scaled the fairing too.
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I am using the latest version of KSP. I forgot to say that I scaled this. My question was actually whether there are explanations for the individual points? MODULE { name = ModuleProceduralFairing nSides = 88 nArcs = 2 nCollidersPerXSection = 12 useClamshell = true ejectionForce = 300 TextureURL = Bluedog_DB/Parts/Aero/bluedog_fairing panelGrouping = 3 pivot = 0,0.11,0 axis = 0,1,0 baseRadius = 2.8125 maxRadius = 6 capRadius = 0.375 snapThreshold = 0.25 xSectionHeightMin = 0.3 xSectionHeightMax = 3 edgeSlide = 0.15 edgeWarp = 0.0 noseTip = 0.7 UnitAreaMass = 0.02 UnitAreaCost = 27 stagingToggleEnabledEditor = True stagingToggleEnabledFlight = False stagingEnableText = Fairing Not Staged stagingDisableText = Fairing Staged } MODULE { name = ModuleSimpleAdjustableFairing segmentLength = 0.95581 //086 maxSegments = 8 numSlices = 2 deploySpeed = 2.5 shieldingCenter = 0, 1.2, 0 shieldingBaseRadius = 1.27 editorOpenOffset = 7.5, 0, 0 stagingToggleEnabledEditor = true WALL_BASE // h = 1.86134 { transformName = Wallbase CoM = 0.156, 1.86, 0 mass = 0.006 rootOffset = 0, 0.06, 0 } WALL // h = 0.95581 { transformName = Wall CoM = 0.156, 2.36, 0 mass = 0.003 rootOffset = 0, 1.92134, 0 } CONE // h = 0.621908 { transformName = Cone CoM = 0.156, 1.2, 0 mass = 0.002 rootOffset = 0, 1.92134, 0 } }