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Started revamping the Titan with BDBdev in mind. Does require BDB Dev from 25th of July 2024 or newer or some of the Titan 1 engine shrouds mess up. It's mostly enough to get the GLV going and more importantly, works with BDB dev. https://github.com/Bellabong/Barking-Owl-Bureau/releases/tag/2.2alpha
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try updating your scatterer https://github.com/LGhassen/Scatterer/releases (not needed if you're fully up to date with volumetric clouds), Can't say anything concrete but there were some transparency issues with deferred that might be doing this (it used to do this for me but was fine in flight, transparencies are now fine in flight for me and the VAB). Also be triply sure that your Textures Unlimited is from blackracks fork https://github.com/LGhassen/TexturesUnlimited/releases/tag/1.6.1.0
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for my taste, the custom texture is enough. I assume you're referring to something like SEP's add-on, which is very nice, but something like the atlas doesn't seem as if it would have the majority of its iced covering decay - on Starship Flight 4 for example, Super Heavy had far more ice on it at separation than its fuel load Since Atlas isn't reusable, a decaying ice covering wouldn't serve much purpose, since it's destined to crash into the sea.
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Version: 2.1 Made for Bluedog Design Bureau 1.13 PBR Textures and TU/B9PS configs for BDB. I started this project a while back but put it on hold due to KSP2. Recent events have drawn me back to this project as it's now sorely needed in KSP. TU is one of the older graphical mods around but very few mods have have tried to take advantage of the suite of features it offers. I'm here to try and bring these features to BDB, and other stockalike mods (Tantares comes to mind as the Soviet counterpart to BDB). I initially started with the must have shiny's, the exposed steel of the Atlas and exposed Aluminium of the Agena and Titan, but the plan is to give everything PBR texturing, with a chronological slant. I'm currently updating the Titan to the new standard I've set for the Agena, Gemini is up next for new textures to complete the GATV-GLV set. What's included: BDB Bossart (Atlas) - Fully recolourable liveries (and engines) and custom metallic/smoothness maps, including an experimental ice variant. Set to be replaced in the next version of BDB so adjustments will be minimal. BDB Fenris (Thor) - Fully recolourable tanks, and bespoke metallic/smoothness maps, beta release BDB Prometheus (Titan) - Bespoke metallic/smoothness maps, recolourable liveries with a usability update for BDB 13.x BDB Belle (Agena) - Bespoke metallic/smoothness gloss maps and fully recolourable Agena BDB Inon (Centaur) - Basic metallic/smoothness maps BDB SAF Fairings - as the base launch vehicle gets textures so do the corresponding fairings Mod is designed around SSAO (Screenspace Ambient Occlusion) of post-processing add-ons being on. Please note that most publicly available TUFX/K3SP profiles have too much bloom in their settings for PBR. (A natural consequence of getting good pictures with old lighting and textures) Testing was done with blackracks TUFX profile with bloom and tuned off. Screenshots were made with Alverro tufx tuned down. The visuals of some saved craft will be reset. Some historical liveries may have to be manually coloured due to concerns about UI clutter. Since the VAB is mostly ambient lighting the Ambient Occlusion maps will come off as stronger than in Flight. Download from Github License: CC-BY-NC-SA Dependencies: *If using Deferred Rendering by blackrack then you need this fork of TU https://github.com/LGhassen/TexturesUnlimited/releases/tag/1.6.1.0 Compatibility for: Recommended Mods: Special thanks to @CobaltWolf and the BDB team for allowing me to create textures from the source material. Special thanks to @Rodger for keeping the mod usable while I was away.
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Well I hope that stays that way because I'd be very concerned if that kind of data made it to a different entity, no matter how honourable.
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An update of sorts from your forum moderation team.
Bellabong replied to Vanamonde's topic in Announcements
2 is never happening. That's the highly illegal one, 1 is fine. -
An update of sorts from your forum moderation team.
Bellabong replied to Vanamonde's topic in Announcements
People were already taking measures because the writing was on the wall quite a while ago, all that happens now is a rush of people trying to back up the forum. -
Share your custom system (Stock, RSS, a rescale, JNSQ, GPP, other?)
Bellabong replied to KerikBalm's topic in KSP1 Discussion
https://imgur.com/gallery/rks-real-kerbolar-system-final-UkzxLbg In short, it's all the Solar Systems bodies above a certain size cobbled together from various planet mods at 3.2x scale with Principia. A 1:1 copy of the Solar System but "Kerbalized". -
An update of sorts from your forum moderation team.
Bellabong replied to Vanamonde's topic in Announcements
People are way ahead of you already. Personally not in a position to answer any questions about it. -
SpaceFace545 started following Bellabong
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Magpie mods applies its settings indiscriminantly, even to plumes and engine glows, the mod itself is a bit borked; I spent the same amount of time fixing it as I would have spent making model configs from scratch. The reason they're meh is because it took the list of every model the game loads and gave them a generic config, and there's no real consistency with what parts are metal and what parts aren't. On top of that they're pretty out of date
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Yeah, for Titan and Centaur you'd have to download the git version of the mod - the reason Titan and Centaur aren't included in the gif is because I'll be making changes that could potentially break crafts. The Atlas is fully integrated with the liveries from NIC and the configs of Agena/Titan integrate with the Delta Blue BDBNIC textures (if they're present, they incorporated into the TU texture switch menu, Atlas liveries don't require BDBNIC). The reason the Titan isn't in the zip yet is because I want to cut down its file size - all of its recolours could be represented by recolouring masks instead of having an entire set of metallic textures for each livery. Planning to have some fun with that and the Centaur this weekend
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Yeah! Just m,aking enough textures so things don't look too awkward. Once I've refined the Titan and the Centaur then a little pack of Atlas/Agena/Titan/Centaur will be posted on the forums. If you're impatient, In releases you'll find the Atlas and Agena whilst downloading the git will net you the Titan and Centaur as well - https://github.com/Bellabong/Bella_TU