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KSP2 Release Notes
Topics posted by darthgently
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- 6 replies
- 1,122 views
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KSP2 "client mode" API that would allow real time telemetry provided by real space agency/company launches to drive KSP2 Map View display
By darthgently, in Prelaunch KSP2 Suggestions & Development Discussion
- 16 replies
- 1,510 views
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Save the Moon Math Challenge: How much energy required to cancel Moon's expanding orbit?
By darthgently, in Science & Spaceflight
- 20 replies
- 1,095 views
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If I have already paid for KSP + DLCs for linux, do I have to pay again if I switch my game machine to Windows?
By darthgently, in KSP1 Technical Support (PC, unmodded installs)
- 4 replies
- 654 views
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- 0 replies
- 418 views
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KSP2 suggestion: The ability to group engines in the editor such that they will be handled as a single engine graphically in the staging stack in flight and a single PAW to control all as one.
By darthgently, in Prelaunch KSP2 Suggestions & Development Discussion
- 5 replies
- 854 views
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Meaningful asteroid redirect missions
By darthgently, in Prelaunch KSP2 Suggestions & Development Discussion
- 5 replies
- 464 views
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"Box" selection of parts in editor and in flight when it makes sense
By darthgently, in Prelaunch KSP2 Suggestions & Development Discussion
- 2 replies
- 674 views
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EditorLogic issues when rerooting a grabbed subsection to a surface mounted part.
By darthgently, in KSP1 Technical Support (PC, modded installs)
- 0 replies
- 329 views
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Rare micrometeorite and debris damage to craft and maybe kerbals. I didn't see this mentioned yet (but there are so many now)..
By darthgently, in Prelaunch KSP2 Suggestions & Development Discussion
- 1 reply
- 551 views
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Event based science that is more timing oriented than location oriented
By darthgently, in Prelaunch KSP2 Suggestions & Development Discussion
- 4 replies
- 652 views
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Pipelines to connect bases on a given body
By darthgently, in Prelaunch KSP2 Suggestions & Development Discussion
- 14 replies
- 1,218 views
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Normalize camera control to a sensible degree across VAB/SPH Editors and Flight and Map Scenes
By darthgently, in Prelaunch KSP2 Suggestions & Development Discussion
- 0 replies
- 449 views
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Maybe some rescues should be more nuanced
By darthgently, in Prelaunch KSP2 Suggestions & Development Discussion
- 3 replies
- 530 views
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KSP2 Tracking Station hopes and dreams
By darthgently, in Prelaunch KSP2 Suggestions & Development Discussion
- 12 replies
- 1,474 views
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Stock slo-mo physics sub-1x warp levels: are they in the works for KSP2?
By darthgently, in Prelaunch KSP2 Suggestions & Development Discussion
- 0 replies
- 367 views
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KSP2 Suggestion: some modifier key + F1 saves to both ScreenShots folder and the UserLoadingScreens folder
By darthgently, in Prelaunch KSP2 Suggestions & Development Discussion
- 8 replies
- 1,035 views
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Rescued Kerbals should have at least a few rank stars
By darthgently, in Prelaunch KSP2 Suggestions & Development Discussion
- 6 replies
- 558 views
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KSP2 would be even better with a standalone VAB/SPH craft editor so one can work on craft whenever one wants to 1 2
By darthgently, in Prelaunch KSP2 Suggestions & Development Discussion
- 39 replies
- 2,091 views
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KSP2 would benefit from a built in pop-up window manager API for modders to utilize
By darthgently, in Prelaunch KSP2 Suggestions & Development Discussion
- 1 reply
- 445 views
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- 3 replies
- 498 views
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Inventory Report available in all scenes for browsing/searching parts in inventories on all in-game craft in persistent.sfs file, and also .craft files in Ships/..
By darthgently, in KSP1 Suggestions & Development Discussion
- 0 replies
- 358 views
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Recovered craft with inventory slots (stock or KIS) from rescue contracts should have typical, and sometimes atypical, items in the inventory on occasion 1 2
By darthgently, in KSP1 Suggestions & Development Discussion
- 32 replies
- 1,632 views
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The upcoming supply lines in KSP 2 could require the player manually perform the route and operations involved periodically to "requalify" the technology and kerbals involved. To keep it real 1 2
By darthgently, in Prelaunch KSP2 Discussion
- 32 replies
- 1,980 views
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- 6 replies
- 674 views