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Why would the creator do that?
- 154 replies
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- volumetric clouds
- scatterer
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Yes, that's exactly what's happening. JNSQ stopped uploading new versions since 2021. New updates are only available through the master repository on GitHub.
- 154 replies
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- volumetric clouds
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Hahahaha this is funny, cause I found the fault too and I renamed all Jool2 references to Jool in JNSQ instead
- 154 replies
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- volumetric clouds
- scatterer
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Did you fix this problem? I can't get it to work on Jool. Every other planet seems fine.
- 154 replies
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- volumetric clouds
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Great! I'll try to test those three mods in sandbox mode and try to do different normal playing missions over the week!
- 470 replies
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- totm jan 2022
- bluedog
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Is this intended to be merged with Skyhawk Science System and Skyhawk Kerbalism? I've got some spare time this week, as I got the virus. Is there anything I can help with?
- 470 replies
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- totm jan 2022
- bluedog
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
adriangm44 replied to Gameslinx's topic in KSP1 Mod Releases
Anything to solve it or make it even a tad better?- 3,170 replies
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adriangm44 started following [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
adriangm44 replied to Gameslinx's topic in KSP1 Mod Releases
Near the South Pole of the Mun, is it normal that Trajectories mod says I’ll be landing in X spot, but actually my trajectory is way off the prediction? It also happens with the landing marker from Engineer Redux. Also when you thrust off a bit off the ground, you can tell that is offset already. Didn’t realise it could be Parallax until I left a base there, which would appear to be flying after loading back the vessel, or even physics unload and loading. It stopped happening after I applied a flat Map Decal from Kerbal Konstructs. But the landing offset kept going. Do you need any logs?- 3,170 replies
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Rational Resources 3.1.1 [Feb 21, 2025]
adriangm44 replied to JadeOfMaar's topic in KSP1 Mod Releases
That's a first for me, thank you. I've been playing the game for many years, however, I've been doing the same missions, as my PC wasn't able to withstand the whole Kerbalism, RR and many other mods that IMO the game needs to not become boring. Now I'll be passing my last threshold, which was 3 years ago, and I'll set up my first Mun base in 2.5x. So it's exciting when everything works, and devastating when things start to crumble hahaha. Thanks for your work!- 1,100 replies
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Rational Resources 3.1.1 [Feb 21, 2025]
adriangm44 replied to JadeOfMaar's topic in KSP1 Mod Releases
I really don't know what's wrong. This is the problem that's taking me the longest to troubleshoot, still no water in Duna and all the other things I posted, but this specific one broke my playthgough and I really don't want to abandon KSP again... UPDATE: This is silly, I could've done this the first. Version 2.0.6 breaks the biome templates, they don't work properly and I wasn't able to fix it with any modification or patch to the cfg. Went down to 2.0.4, works perfectly.- 1,100 replies
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Rational Resources 3.1.1 [Feb 21, 2025]
adriangm44 replied to JadeOfMaar's topic in KSP1 Mod Releases
I know I used to have the water map like this one on the Mun but now I'm not getting that anymore, and I don't know why. I'll share the logs if needed. What's wrong with my build? LOGS I've just realized after playing on sandbox running some tests that Duna has no water whatsoever and Laythe only gets 2.37% globally.- 1,100 replies
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I’m having an ick about something and I can’t figure out the rules or the cfg where I may be able to solve it. Let’s say a random capsule crewed pod: The Apollo Crew Pod, normal 3 seated capacity. Playing with Skyhawk Kerbalism btw. It has automatically all the life support resources needed for kerbals to live inside: Food, Water, Oxygen. I don’t know if it contains anything else by default. There has to be a rule that makes it have all those resources, but I can’t find it. The reason why I want to find the rule, is so that I can also add the Crew Dragon pod from Tundra Exploration (called Rodan or so). This capsule doesn’t seem to be affected by the rule, as you have to select the resource pack with a b9tankswitch preconfigured option. If you go and try to pick the “best one” you will find yourself with a “Life support” one, it has Food, Waste, Water & Waste Water. But no Oxygen, why that call? It makes me mad cause Kerbals can’t survive without oxygen hahahaha. The only way is to add separate tanks, I’m sick of that. I want to add this part to the rules that apply other command crewed modules such as the Apollo Pod. Any help please?
- 470 replies
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- totm jan 2022
- bluedog
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