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I'm also interested in this, as I used to do it with Kerbal Konstructs adding a map decal, but now it doesn't work as it used to. It won't remove the scatters unless you enlarge the decal's area to +200 and the smoothness is inexistent, the line from the decal to normal terrain is too abrupt, so much that there's no textures in between and you can see through the surface. It was a useful way to create flat terrain for bases but now it's getting harder.
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Why would the creator do that?
- 155 replies
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- volumetric clouds
- scatterer
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Yes, that's exactly what's happening. JNSQ stopped uploading new versions since 2021. New updates are only available through the master repository on GitHub.
- 155 replies
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- volumetric clouds
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Hahahaha this is funny, cause I found the fault too and I renamed all Jool2 references to Jool in JNSQ instead
- 155 replies
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- volumetric clouds
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Did you fix this problem? I can't get it to work on Jool. Every other planet seems fine.
- 155 replies
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- volumetric clouds
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Great! I'll try to test those three mods in sandbox mode and try to do different normal playing missions over the week!
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- totm jan 2022
- bluedog
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Is this intended to be merged with Skyhawk Science System and Skyhawk Kerbalism? I've got some spare time this week, as I got the virus. Is there anything I can help with?
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- totm jan 2022
- bluedog
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
adriangm44 replied to Gameslinx's topic in KSP1 Mod Releases
Anything to solve it or make it even a tad better?- 3,182 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
adriangm44 replied to Gameslinx's topic in KSP1 Mod Releases
Near the South Pole of the Mun, is it normal that Trajectories mod says I’ll be landing in X spot, but actually my trajectory is way off the prediction? It also happens with the landing marker from Engineer Redux. Also when you thrust off a bit off the ground, you can tell that is offset already. Didn’t realise it could be Parallax until I left a base there, which would appear to be flying after loading back the vessel, or even physics unload and loading. It stopped happening after I applied a flat Map Decal from Kerbal Konstructs. But the landing offset kept going. Do you need any logs?- 3,182 replies
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Rational Resources 3.1.3 [Apr 08, 2025]
adriangm44 replied to JadeOfMaar's topic in KSP1 Mod Releases
That's a first for me, thank you. I've been playing the game for many years, however, I've been doing the same missions, as my PC wasn't able to withstand the whole Kerbalism, RR and many other mods that IMO the game needs to not become boring. Now I'll be passing my last threshold, which was 3 years ago, and I'll set up my first Mun base in 2.5x. So it's exciting when everything works, and devastating when things start to crumble hahaha. Thanks for your work!- 1,111 replies
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Rational Resources 3.1.3 [Apr 08, 2025]
adriangm44 replied to JadeOfMaar's topic in KSP1 Mod Releases
I really don't know what's wrong. This is the problem that's taking me the longest to troubleshoot, still no water in Duna and all the other things I posted, but this specific one broke my playthgough and I really don't want to abandon KSP again... UPDATE: This is silly, I could've done this the first. Version 2.0.6 breaks the biome templates, they don't work properly and I wasn't able to fix it with any modification or patch to the cfg. Went down to 2.0.4, works perfectly.- 1,111 replies