s_gamer101
Members-
Posts
294 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by s_gamer101
-
Race to the sky... On the ground.
s_gamer101 replied to Pds314's topic in KSP1 Challenges & Mission ideas
This rover managed to get over 3000m : https://imgur.com/a/UAFf8Zd The idea is simple: It climbs a wall of rocks using both engines, one is pushing it upwards and the other one is pressing it to the surface. The lifting surfaces were also supposed to help keeping it on the ground while driving at high speed, I rotatet them so that they create lift into the opposite direction, pulling the rover down. One of my first attempts... here you can see how good this thing is at "climbing". That was the moment when it run out of fuel and i realized that I didn't have anything to stop this thing from rolling/falling down. I had to quickload afterwards because the cockpit didn't survive the crash and I wanted to return Jeb alive. A few quicksaves later... This time I saved some fuel that I used to get this thing a few meters into the air when it was about to crash, allowing Jeb to escape from it with his EVA-parachute. About 3120m in 16:55 in-game time. And also without staging. I'd say that's enought for today. Here's what has remained of the rover: -
When you want to use mods you should try pistons from Infernal Robotics or Breaking Ground and KAS winches attached to them. I think when you have KIS too (which is useful in combination with KAS) you can even attach different types of hooks to your winch. And it also gives you some cool boxes to transport.
-
Propeller Optimum Angle of Attack?
s_gamer101 replied to Zosma Procyon's topic in KSP1 Gameplay Questions and Tutorials
I usually just activate „Deploy“ on the propeller blades. -
Can't Look Behind Me in IVA?
s_gamer101 replied to dresoccer4's topic in KSP1 Gameplay Questions and Tutorials
If you‘re doing something like a community challenge, this might be considered as cheating. Edit: Sorry, I failed to read the other post properly -
Rocket heading changing randomly
s_gamer101 replied to Pie Guy's topic in KSP1 Gameplay Questions and Tutorials
Use autostruts and also add some regular struts. -
How am I supposed to make jokes about something that only exists on paper?
-
Why are there no moons in the poll? (Of course I understand that you can‘t add every single moon that exists in our solar system due to their number, but I‘m talking about the big ones)
-
Could we track approaching alien ships?
s_gamer101 replied to s_gamer101's topic in Science & Spaceflight
Maybe they could use the gas giants for flybys to slow down.- 15 replies
-
Could we track approaching alien ships?
s_gamer101 replied to s_gamer101's topic in Science & Spaceflight
I don‘t really have a specific spaceship in mind. It could be anything. But if it would emit a radio signal that we could detect with SETI we‘ll probably find it anyway, so let‘s assume it does not emit any signal.- 15 replies
-
Let‘s imagine that an alien spaceship or probe is coming in our solar system from interstellar space - How close would it have to be that we would be able to detect it and which methods could be used? Is there even a chance that we discover it until it has almost reached earth?
- 15 replies
-
On the other hand, „planet“ is just a word that we humans have invented, and whenever we call something „planet“ or not doesn‘t really affect it. But a clear definition that doesn‘t allow different interpretations that lead to different conclusions would be useful.
-
As far as I know, some astronomers made a democratic decision if Pluto is a planet or not and the result was no. And that‘s supposed to be science.
-
I think what might happen is that the decide to take it out of service (returning the crew to the surface and deorbiting the station)
-
The Ultimate Jool 5 Challenge Continued
s_gamer101 replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
Hello everyone, here's my submission to this challenge. It was a single launch using an reusable launch vehicle. I made 4 imgur albums instead of one because I didn't upload all the pictures on the same day. https://imgur.com/a/Ct9UjMe https://imgur.com/a/mMslCr3 https://imgur.com/a/8VzOpru https://imgur.com/a/maIXma1 It's a 3rd level mission. I had five crew members. Here's who landed on which moon: Laythe: Kerfrey Kerman and Jeb Tylo: Bob and Jeb Vall: Val and Jeb Bop: Laing Kerman and Jeb Pol: The entire crew Mods used: Kerbal Engineer Redux Transfer Window Planner Kerbal Alarm Clock ManeuverNodeSplitter RCS Build Aid Editor Extensions Redux Trajectories I also used both Making History and Breaking Ground. -
Does KSP model buoyancy in air?
s_gamer101 replied to Entropian's topic in KSP1 Gameplay Questions and Tutorials
That's a good point, maybe you and @A Fistful Of Double Downs are right and the water is simulated as some kind of a layer of the atmosphere, but there would be some more differences between it and the other layers of the atmosphere than just the density, like the visible water surface. And maybe the "water" is also the only layer of the atmosphere that does simulate buoyancy. The game might simulate buoyancy only when you are below the "water surface". -
Transmitting science from Jool
s_gamer101 replied to RealKerbal3x's topic in KSP1 Gameplay Questions and Tutorials
As long as you use solar panels -
Does KSP model buoyancy in air?
s_gamer101 replied to Entropian's topic in KSP1 Gameplay Questions and Tutorials
They probably add some kind of „bouyancy“ for some of the parts they add. Why do you think so? -
What is the most HORRIBLE way one of your kerbals died
s_gamer101 replied to 322997am's topic in KSP1 Discussion
I wanted to test my lander which has command seats. So I teleported it to orbit using Hyperedit - but I forgot that the Kerbals should put up their helmets (of course I reverted the flight) I never let Kerbals really die, I always load a quicksave or revert the flight. -
Does KSP model buoyancy in air?
s_gamer101 replied to Entropian's topic in KSP1 Gameplay Questions and Tutorials
In real life, it is indeed resulting from gravity and pressure (which is resulting from gravity). But in KSP, there‘s most likely no buoyancy because in KSP‘s physical simulation, the atmospheric pressure isn‘t what it is in real life. For KSP, the pressure is probably just a number that is used to calculate the drag. So my conclusion is that there‘s no buoyancy. -
Transmitting science from Jool
s_gamer101 replied to RealKerbal3x's topic in KSP1 Gameplay Questions and Tutorials
You can test this on the launchpad, I always do that when I‘m not sure if I have enought. Just „launch“, run your experiments, transmit them back and revert the „flight“ -
Increasing Delta-V? Stuck around 8,000
s_gamer101 replied to Jimd0586's topic in KSP1 Gameplay Questions and Tutorials
Every engine has a maximal possible dV, adding more fuel doesn‘t help any more once this limit is reached. 9km/s should be possible with the LV-N. Reduce the payload mass -
totm november 2020 What do you do when you fail a mission in KSP
s_gamer101 replied to Neil Kermstrong's topic in KSP1 Discussion
Alt + F5