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KSP2 Release Notes
Everything posted by Entropian
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Please bring back Mün
Entropian replied to catloaf's topic in KSP1 Suggestions & Development Discussion
Germans would end up pronouncing it "Muen." Just change the localizations if you really want it. -
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So SpaceX is taking the weather to court?
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What about a solar array on a permanently lighted mountain peak? They're supposed to be near a pole, so this could be plausible...
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There is no official version for 1.10.1 but the latest version of RSSVE works fine with Kopernicus and RSS in 1.10.1.
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More relays: Launch: Booster sep: Core sep (FMRS broke on this one; I couldn't recover it): Orbit: Payload deployment: Deorbiting: Circularizing: Complete: Upper stage recovery failed : A landing leg collapsed and it tipped over: The aftermath: Side booster recovery was successful, luckily: Landing was tense; MechJeb almost tipped over the boosters, but they (barely) stayed standing. Thanks for watching/reading!
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Craft deleted around 13km above Kerbin
Entropian replied to ZekerMarco's topic in KSP1 Gameplay Questions and Tutorials
I disagree. Usually by then the other craft falls into the death zone, but there isn't a distance away from the active craft that everything else in-atmo disappears. -
Craft deleted around 13km above Kerbin
Entropian replied to ZekerMarco's topic in KSP1 Gameplay Questions and Tutorials
There's a "death zone" there for non-player-controlled craft. This is to prevent suborbital "orbits." Mods such as FMRS let you jump back in time to recover boosters: -
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1.9.x means any version with a 1.9 root, so 1.9.0, 1.9.1, 1.9.2, 1.9.3, etc. This applies to pretty much any program with version numbers.
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Increasing Delta-V? Stuck around 8,000
Entropian replied to Jimd0586's topic in KSP1 Gameplay Questions and Tutorials
Ions are also an efficient method of getting way more dV, but you have to deal with the low TWR. -
For Questions That Don't Merit Their Own Thread
Entropian replied to Skyler4856's topic in Science & Spaceflight
Darn, got ninja'd This is a winglet: And a split-tip: As far as I know they are meant to recover some of the wingtip vortices' energy, increase the aspect ratio of the wing, and make the aircraft easier to handle. -
[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Entropian replied to Gameslinx's topic in KSP1 Mod Releases
Ok, great. Thanks.- 3,182 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Entropian replied to Gameslinx's topic in KSP1 Mod Releases
I'm willing to try and make configs for Real Solar System, but I don't know where to start. Can somebody give me some get-me-started tips? Thanks.- 3,182 replies
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Aerial Earth circumnavigation
Entropian replied to Entropian's topic in KSP1 Challenges & Mission ideas
The problem is that only airbreathing engines are allowed. This is to prevent simple BG turboprop designs from easily completing the challenge. I've gotten about 3/4 of the way around using a RAPIER-powered plane, but with some more patience, I'm sure this challenge can be completed. -
Yeah, servos have way higher torque. Even then, wing changes are really unstable for me, as the stock joints are absurdly weak. KJR fixes most of those problems though.
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I'm not sure I would want to work at a kraken-infested job center...
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Yeah, it got moved.
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It's Near Future Solar. NFS.
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Photon torpedoes ready on your mark...
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Starboard shields to maximum...