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Entropian

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Everything posted by Entropian

  1. I'm trying to get a look at it, but the clouds here are really dense near the horizon. It's to the northwest at dawn and dusk in the northern hemisphere, right?
  2. A mod called Scatterer should help with that.
  3. That canyon looks really good, especially from this view. Will the dimensions of the canyons remain the same, or are they going to be expanded?
  4. I'm annoyed by how small everything is. Getting off Kerbin, or going really anywhere in the Kerbol system is really easy. Luckily there's mods for that though.
  5. Hi, I'm trying to slave one craft's controls to another craft's controls during flight, but with no success. Is there a mod that can do this? Thanks.
  6. Getting a relay close should fix it. Right click an antenna in the partlist and in the menu there's a range of ranges (pun unintended) for different level tracking stations. If the nearest relay or groundstation is out of that range, the probe loses connection. If you click on a probe core, one of the modules has a built in antenna, but it's really short range and definitely can't reach Kerbin from Minmus. Even if you aren't transmitting science, you still need an antenna to control the craft. Whenever you send any satellite, put an antenna on it.
  7. Yes, the asparagus concept still works in a vacuum. Same concept, same understanding, just different environments. Gravity would affect the design of the rocket but the asparagus design still would work.
  8. I agree. I wasn't trying to say that they shouldn't be in KSP2, I was just correcting a minor flaw in what the OP stated. Scaling electric propulsion is something that definitely can be done, but IRL humans don't seem to be taking advantage of it. KSP2 isn't all about realism. Look at metallic hydrogen. Pleeeaase don't start the MH argument in this thread...
  9. They are already in KSP 1. Just go to the poles.
  10. Forgot to mention, the nuclear reactor would also need football field-sized radiators to radiate the heat.
  11. Does the station have a high part count? It seems like you're having problems with physics turning on when you enter physics range. The mod Kerbal Joint Reinforcement sometimes helps with this problem:
  12. I had this problem in RSS as well. Whenever I entered physics range, this happened.
  13. Duna and Ike. It's pretty easy to aerobrake at Duna, if you have to, and both Duna and Ike have pretty low dV requirements. It's only ~1150 m/s for the injection burn from Kerbin, and both landing and takeoff are low dV.
  14. I think the "Respawn Lost Crew" setting respawns M.I.A. kerbals, but I'm not sure about K.I.A. kerbals. Try enabling that setting.
  15. If you mean no radial parts can be attached, that's been around since fairings were introduced, I think.
  16. Right now KSP is 75% off on Steam and GOG. I highly recommend you get the PC version; it's way less buggy than the console edition.
  17. Actually, the "plasma engine" is used to accelerate propellant to extremely high speeds to increase the Isp of the thruster. See the Hall effect thruster, MPD thruster, Dual-stage 4-grid, gridded ion thrusters, VASIMR, etc. Overheating is not usually a problem with in-space chemical rockets, as far as I know. That was a study done by Ad Astra before they uncovered some of the problems with their VASIMR. The rocket would need a nuclear reactor to provide the megawatts of power to do that.
  18. Man, that looks really nice. Are the white spots salty areas like what Dawn discovered on Ceres? Are they icy areas?
  19. Those kerbals look way too cartoon-y and 2-chrome. The KSP 1 kerbals look much better. Agreed. Look at the "GO" in the lower right in the first picture. It looks like "6O."
  20. Something is denying CKAN access to the files it needs. Try running it as an administrator (right click on the .exe and select "run as administrator"). What antivirus software are you using?
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