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Everything posted by Entropian
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Have any Jebs broken the sound barrier IRL?
Entropian replied to cubinator's topic in KSP1 Discussion
You get the afterburners!? You have no idea how lucky that is... -
Have any Jebs broken the sound barrier IRL?
Entropian replied to cubinator's topic in KSP1 Discussion
No way. I wish though. I get the occasional small quad-prop cargo things for disaster relief. -
Have any Jebs broken the sound barrier IRL?
Entropian replied to cubinator's topic in KSP1 Discussion
Dang, that's gotta be amazing. All I get to see are the same old airliners, and private jets. Sometimes the odd USAF C-130 and Antonov comes in. -
It might if you use @R-T-B's branch of Kopernicus: Try and see.
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Have any Jebs broken the sound barrier IRL?
Entropian replied to cubinator's topic in KSP1 Discussion
@Lewie, wait, so you can see them flying around from your place? -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Entropian replied to IgorZ's topic in KSP1 Mod Releases
May I suggest "Scott Kerman's Boombox?" (from Scott Joplin...) Thanks. -
Hi, I'm having a great time using this in RSS. Is there an option to change the maneuver window units from seconds to something like Year X, Day Y, etc? Also, is there a way to change the Year X, Day Y format to something like 1965-10-2 for the RSS settings? Thanks; this mod is a lifesaver for me.
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- ksptot
- mission planning
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Perhaps they think you're not listening to reason. They may think that you gain nothing. Reason is dependent on the person.
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Pogo stick height challenge
Entropian replied to Entropian's topic in KSP1 Challenges & Mission ideas
By applying Jebediah's Law of Moar, I managed to get a bit higher using the KAL exploit: https://www.dropbox.com/s/0ezt7bvk7l3dq0s/Pogo stick 2.mp4?dl=0 -
Juno trajectory planning
Entropian replied to MAFman's topic in KSP1 Gameplay Questions and Tutorials
First, you need to understand how a gravity assist works: https://en.wikipedia.org/wiki/Gravity_assist After that, it really depends on what you want; you can use the stock maneuver node, or MechJeb for plotting the initial flyby, or you can use KSPTOT: There's a tutorial on taking the K-E-K-K-J flyby route here: -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Entropian replied to IgorZ's topic in KSP1 Mod Releases
Thanks. Now the whole thing makes sense. -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Entropian replied to IgorZ's topic in KSP1 Mod Releases
Out of curiosity, why is the speaker set called "Ghetto Blaster?" It's ragtime, not ghetto! Ragtime is totally different! I love this mod. Thanks for keeping it going. -
Pogo stick height challenge
Entropian replied to Entropian's topic in KSP1 Challenges & Mission ideas
Nice! I'll update the leaderboard. Seems like a large factor in this challenge is going to be getting the heaviest possible projectile into the smallest possible airframe... -
As far as I know the Hohmann transfer function doesn't plan braking maneuvers, but I don't use MechJeb often. Probably you should go to the MechJeb thread:
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If you are playing on RSS, use RVE64k. If you're playing with the stock system, get the RVE64k clouds for Kerbin: https://spacedock.info/mod/2471/RVE64k Kerbin Clouds for Spectra
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A picture would be useful.
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Pogo stick height challenge
Entropian replied to Entropian's topic in KSP1 Challenges & Mission ideas
So for the KAL abuse method, it seems the limiting factor is air resistance. When I use a heavier projectile, it actually goes higher up than a lighter projectile. I think the piston has enough force that it's extending at its maximum traverse rate long before it extends fully, regardless of mass. -
Pogo stick height challenge
Entropian replied to Entropian's topic in KSP1 Challenges & Mission ideas
Ok, thanks. I've updated the leaderboard. -
Pogo stick height challenge
Entropian replied to Entropian's topic in KSP1 Challenges & Mission ideas
Nice! I'll make a separate leaderboard for KAL bug entries. Leaving pistons on the ground is fine, along with breaking them. The real premise of the challenge is to get as high as possible with hydraulics. EDIT: Is the craft above water? If not, can you run it again to find how high you went AGL? I'll take the ASL level for now. -
Pogo stick height challenge
Entropian replied to Entropian's topic in KSP1 Challenges & Mission ideas
Sure thing; I managed to get even higher this time: https://www.dropbox.com/s/g8va89s35z5bt4j/Pogo stick.mp4?dl=0 -
The Ultimate Jool 5 Challenge Continued
Entropian replied to JacobJHC's topic in KSP1 Challenges & Mission ideas
So I completed this challenge at 3rd level (I think). 8 kerbonauts went to all of Jool's moons in 4 lander cans. Mechjeb and Luna Multiplayer were installed, but not used. No parts mods or physics-changing mods were used. Takeoff: Ascent: I forgot to take photos of the transfer to Minmus though. Descending to Minmus: Landed: Flag: Refueling: Takeoff: Transfer to Jool: Correction burn: After a Tylo gravity assist, I got this transfer to Laythe: Aerobraking: Landed: Flag: Takeoff: Vall transfer: After braking: Descending: Flag: Takeoff: Orbit: Tylo transfer: Tylo descent: Landed: Flag: Takeoff: Orbit: After some gravity assists: Pol capture complete: Pol descent: Landed: Flag: Takeoff: Bop transfer: Capture complete: Descent: Landed: I forgot to plant a flag on Bop; does this disqualify me? Takeoff: Transfer back to Kerbin: Propulsively braking at Kerbin: Reentry: I was landing in the dark so I ended up smashing up the top of my craft having a hard splashdown, but any landing you can walk away from... Thanks for continuing this challenge. -
So I managed to get about 600 meters AGL using a hydraulic-powered pogo stick, and I wondered, how high can you guys get? The challenge is simple: Use a pogo stick to bounce as high into the air as you can. Rules: 1) No method of propulsion other than the hydraulic piston(s) may be used. No rockets, jets, propellers, or other shenanigans. 2) No kraken drives or physics exploits, with the exception of the KAL track bug. This is necessary because, as far as I could tell, this is the only way to extend the piston fast enough to lift into the air. (EDIT: @vyznev has disproven this conjecture!) 3) Recovery is optional. 4) The craft can be unkerballed or kerballed. Have fun! KAL exploit leaderboard: @Entropian 1,667 meters No KAL exploit leaderboard: @vyznev 1,338 meters
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Yeah, I tried 1.10.1 when it released; it's probably one of the worst x.x.1 versions I've seen, and I've been playing since, what, 2012? As soon as that nasty time warp bug returned, I went back to good ol' 1.8.1. The new Kopernicus actually is pretty stable in 1.9.1. I haven't found any bugs yet, but this landing gear thing... grrrrrr.
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I disagree. Probes are expensive (money), you have to track it (more money), and you have to dedicate a team of skilled engineers and scientists to it (even more money), and there probably are more expenses that I can't name off the top of my head. Teslas are cheap compared to a complicated interplanetary probe and its upkeep. This is getting a little off-topic though. I wouldn't like to see a SpaceX themed update because it might push more bugs into an already buggy release that needs a couple bugfix-focused releases.