Not a Spy
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Everything posted by Not a Spy
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ive been experincing a bug, no matter what planetpack i use, no matter the mods i have installed, the game will load but i cant load my savegame
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Not a Spy replied to cybutek's topic in KSP1 Mod Releases
ive been having a bug where the huds overlap and are offset way to the side, has this happened before? -
Rational Resources 3.0.2 [Sep 24, 2024]
Not a Spy replied to JadeOfMaar's topic in KSP1 Mod Releases
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it do kinda be a walnut doe
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Rational Resources 3.0.2 [Sep 24, 2024]
Not a Spy replied to JadeOfMaar's topic in KSP1 Mod Releases
so i want to install because i heard it helps with adding resoruces to planet packs, but i dont want new parts, and i would still like ore to be op, is there a way to do so?- 1,062 replies
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oop gonna grab that now then thankyou edit:so i just check out the thread, and it ocnfuses me A LOT, ill go ask a question there
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ok, 1 million delta v wont need to be refueled on those planets anyways, i can send a refueling tanker anyway if i need to refuel them immediate, so just ore on those planets will do sad face
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@JadeOfMaar,i heard somewhere its possible to have just the plugin ore (see what i did there) something like that so that is gives places the rescorce, but keeps it stockalike have i been misinformed?
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ok, i just have one question:i want to keep the stock rescource configs, doesnt rational rescources change that?
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is this compatible with opm and i have avp installed and im wondering if that will break things, im also considering extrasolar
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acctually, i might just go get extrasolar delta v shouldn't be to much more
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dont worry i have fft intalled and i get your point about delta v, its just i dont wanna have to send a rescue mission lol million dv does seem a bit overkill now but for interstellar missions antimatter propulsion seems realistic
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delta v map? i have a ship with 1 million and im wondering if that will be enough... and i really love this, please dont abandon it...
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[WIP] Nert's Dev Thread - Current: various updates
Not a Spy replied to Nertea's topic in KSP1 Mod Development
ikr i suck at ksp but with 1mil+ delta v who cares -
[WIP] Nert's Dev Thread - Current: various updates
Not a Spy replied to Nertea's topic in KSP1 Mod Development
thanks, its a lot of trial error, i also, as said previously am very exited for the new fft ill miss radiator spam and antimatter and here is something i made with that old mod https://imgur.com/1YHhhmk -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
Not a Spy replied to JadeOfMaar's topic in KSP1 Mod Releases
k, it says in the menu though that it uses liquid fuel -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
Not a Spy replied to JadeOfMaar's topic in KSP1 Mod Releases
but when i delete that file it says "lh2 deprived" -
[WIP] Nert's Dev Thread - Current: various updates
Not a Spy replied to Nertea's topic in KSP1 Mod Development
so i recently installed the old fft mod and im having issues with fuel ratios, how do i get the right? -
[WIP] Nert's Dev Thread - Current: various updates
Not a Spy replied to Nertea's topic in KSP1 Mod Development
omg, i just discovered this and i cant wait! what mods are here? -
so i recently installed, and i would like to get rid of the shadows while in the editor, it just feels a bit to dark for me, is there a way to do this? and maybe make things a little brighter as well?
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k now i got something to look forward too!
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so the mod says that it is not thoroughly tested, when do you think it will be completely (or something close) ready for use?