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Everything posted by SAMCG14
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Ok I'm going to try, thank you!
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Oh ok so if I put that in the tank .cfg it would work right?
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Oh so I don't know how to do it lol, anyway thanks
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MODULE { name = ModulePartVariants primaryColor = #ffffff secondaryColor = #000000 baseDisplayName = F9 baseThemeName = normal switchInFlight = True VARIANT { That is ok?
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Thanks
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[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
SAMCG14 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
There is a solution for the Falcon Heavy Decouplers? It doesn't decouple correctly or doesn't decouple at all. But the model is beautiful! Thanks -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
SAMCG14 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Use ReaFuels mod, and use RP-1and LOX, this will make it lighter so it will have more Delta-V I think -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
SAMCG14 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Install it and replace the older folder -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
SAMCG14 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
This mod pictures are amazing -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
SAMCG14 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Oh that's interesting thanks The last update is 6.2, you can download it in spacedock here https://spacedock.info/mod/269/SpaceX Launch Vehicles -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
SAMCG14 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Thanks but, Tundra Exploration do it I think with B9PartSwitch so I think it could be possible, even so thanks -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
SAMCG14 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Why not? -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
SAMCG14 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Anyone? -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
SAMCG14 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Kerbal Space Program > GameData > Launchers Pack > Rockets > SpaceX_ASDS > SpaceX_Barge -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
SAMCG14 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
@Kartoffelkuchen I don't know if is it only me but when I use the Crew Dragon in space the RCS of JKLI doesn't work but H and N works perfectly. Can someone confirm? -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
SAMCG14 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
This mod is amazing I have some pictures of the Falcon 9 -
[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
SAMCG14 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
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[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
SAMCG14 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Yea that's right, with B9 Part Switch I implemented a reaction wheels system to the Crew Dragon and uses 1.5 of electricity per second -
Hey! This is a great mod, but I want to know how can I change a texture of a fuel tank in-flight. I have a SpaceX mod and I want to change a clean texture to a sooty texture after the entry burn, I have the both textures but I do not know how to change them in-flight. Can someone help me? Thanks
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[1.10.1] KK's SpaceX Pack v.6.5 - 01/11/2020
SAMCG14 replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Hey! This mod is awesome and I really enjoy it using the Falcon 9, and Falcon Heavy, I really like that it is identical to the real Falcon 9! But how can I change the clean texture to a soot texture in-flight? I have B9PartSwitch but I don't have idea of how to enable it. Can someone help me?