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SAMCG14

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Everything posted by SAMCG14

  1. MODULE { name = ModulePartVariants primaryColor = #ffffff secondaryColor = #000000 baseDisplayName = F9 baseThemeName = normal switchInFlight = True VARIANT { That is ok?
  2. There is a solution for the Falcon Heavy Decouplers? It doesn't decouple correctly or doesn't decouple at all. But the model is beautiful! Thanks
  3. Use ReaFuels mod, and use RP-1and LOX, this will make it lighter so it will have more Delta-V I think
  4. Oh that's interesting thanks The last update is 6.2, you can download it in spacedock here https://spacedock.info/mod/269/SpaceX Launch Vehicles
  5. Thanks but, Tundra Exploration do it I think with B9PartSwitch so I think it could be possible, even so thanks
  6. Kerbal Space Program > GameData > Launchers Pack > Rockets > SpaceX_ASDS > SpaceX_Barge
  7. @Kartoffelkuchen I don't know if is it only me but when I use the Crew Dragon in space the RCS of JKLI doesn't work but H and N works perfectly. Can someone confirm?
  8. This mod is amazing I have some pictures of the Falcon 9
  9. Yea that's right, with B9 Part Switch I implemented a reaction wheels system to the Crew Dragon and uses 1.5 of electricity per second
  10. Hey! This is a great mod, but I want to know how can I change a texture of a fuel tank in-flight. I have a SpaceX mod and I want to change a clean texture to a sooty texture after the entry burn, I have the both textures but I do not know how to change them in-flight. Can someone help me? Thanks
  11. Hey! This mod is awesome and I really enjoy it using the Falcon 9, and Falcon Heavy, I really like that it is identical to the real Falcon 9! But how can I change the clean texture to a soot texture in-flight? I have B9PartSwitch but I don't have idea of how to enable it. Can someone help me?
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