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SAMCG14

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Everything posted by SAMCG14

  1. Hey, I wanted to use your comment to make a more public announcement. It's been a long time now, but I'm sorry to say that I'm not interested in modding anymore. Honestly, I feel I can't provide the enough quality I would like to give publicly, so it has become a bit tedious for me. I would say that this feeling might be temporary, and I might return someday, but I don't want to get people's hopes up, including my own. But don't worry, there are talented people working on OLM and tower revamps and finally an SQD model. I'm not sure if they are okay with merging those improvements into the original SLE mod, but if not, they'll be available soon (I think) as an extra sub-mod, let's say (imo, I think the second option is better). Lastly, I want to thank everyone who has downloaded my mod and supported it all these years.
  2. Im excited for procedural wings, clouds, interstellar and multiplayer!
  3. Honestly no actual progress, I've being quite busy added with lack of motivation
  4. Idk when I finish it lol, its very difficult to set up a date for these things, I planned mechazilla for December 2021-January 2022 and yea I missed a bit
  5. Congrats Kari for the release! I remember you once said "Soon I'll be here too, my friend..." and here we are! Isn't only a great mod but also a one that created an amazing community on discord
  6. For now is it only in the VAB parts, the KK static will come soon hopefully
  7. Doing some Maths I got these characteristics: Mass (kg) 5.42 x1023 Gravity (m/s2) 39.24 Radius (m) 960 000 GM (m3/s2) 3.62 x1013 Now to know the limit of the atmosphere (if it has) is the difficult part , To get into a 140km orbit without taking into account air and gravity drag it gives me 6 130 m/s of Delta-V with 5 730 m/s of orbital velocity which gives a required velocity of 8 100 m/s to espace from Ovin or 2 370 m/s of Delta-V to escape from it (from the 140km orbit). With gravity and air drag probably it will require around 12k - 20k m/s of Delta-V to get into a 140km orbit (very likely more).
  8. Yes but the ship tank will clip with test stand, you can adjust it with the offset tool
  9. its planned, I'll wait until we have a clear idea of how it will look like to start with it
  10. Hi, Im having a problem with the KSP/Bumped Specular shader, some faces of the mesh are darker than others and in in-game those dark faces doenst recieve/reflect light, any ideas? Example: Blue faces are perfect, but red faces are those dark faces I mention Thanks!
  11. Yea idk why it happens but as what I've noticed it doesnt affect it in anything
  12. Starship Launch Expansion About Starship Launch Expansion is a mod that collects Starbase real life launch pads, towers, stands and all the stuff necessary to support your Starship launches in KSP. All the parts are designed to withstand the power of every launch without exploding (hopefully). The mod is in Beta right now so any bugs or suggestions you can contact me through discord. Note: Orbital Launch Pad model is old, revamp is in progress See my roadmap to know what is coming!: SLE Trello Download: Spacedock (Available on CKAN) Github (Source Code) Features Mod Parts: - Orbital Launch Integration Tower - Orbital Launch Pad (revamp in progress) - Mechazilla Catching System - Test and Display Stands - GSE Tanks - Starbase Sign Required Mods Mods required for SLE to work correctly: - Module Manager - B9PartSwitch Recommended Mods Recommended mods to install with SLE: - Starship Expansion Project for Updated Starship and Super Heavy (Compatible with SLE) - Modular Launch Pads for more real life Launch Pads. - Hangar Extender for a bigger VAB for bigger crafts. - Kerbal Konstructs for static objects for KSC. In game Pics: Changelog:
  13. same is happening to me, I think its not working in blender 2.93
  14. Yea, you can read about it here Animating for KSP · taniwha/io_object_mu Wiki (github.com)
  15. Hi, Im creating a model in blender but when I export it to .mu, this message appears and only the colliders and the nodes are saved. How can I fix it? Thanks
  16. Hi, Im creating a model in blender but when I export it to .mu, this message appears and only the colliders and the nodes are saved.
  17. Crew Dragon docking port doesn't work in the Stock Size version
  18. Nope, as far as I know @Kartoffelkuchen you're working on a update? I think that too much time has passed since last update. It's going to be huge? Answer something pls
  19. Maybe you need to install kos idk, I had never use MechJeb, I land the boosters myself
  20. It works, update the mod to the 6.4 version
  21. I think that the Crew Dragon IVA is too dark there is a way I could make it brighter?
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