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SAMCG14

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Everything posted by SAMCG14

  1. @AlphaMensaehelp me with this, you need B9PartSwitch for it, then go to the .cfg tank and paste this in the parts variants
  2. That's very weird, idk how to help you sorry, that had never happened to me Maybe some conflicts with other mods? Idk
  3. Go to the .cfg file of the craft, open it and where it says version change it to 1.8.1
  4. Hmmmm that's weird, I don't know how to help you sorry
  5. Yea, go to your Gamedata > Kartoffelkuchen > KK_SpXCD > KK_SpXCD_capsule Then go down and search for RESOURCE { name = MonoPropellant amount = 550 maxAmount = 550 } Then change the amount and maxAmount to the amount you want of monopropellant Example: RESOURCE { name = MonoPropellant amount = 750 maxAmount = 750 }
  6. @Kartoffelkuchen doesn't want to make the starship by now, because it keeps changing a lot every year, but he did the ITS (Starship of 2016). When a final version of the starship is apparently done I think Kartoffelkuchen will update it as well
  7. Yea another update! but... Why did you skipped the 6.3? @Kartoffelkuchen
  8. Crew Dragon picture, @Kartoffelkuchenthe model is amazing and very exact as how is it in real life. 11/10.
  9. Thanks for the help, but I think you tried to say the .cfg file because the .mu file is the model...
  10. Hmm that's weird, I doesn't have the Starlinks only but I have all parts, so idk maybe another mod isn't compatible with 1.10
  11. It gets stuck because the Starlink files inside the Kartoffelkuchen, what I did was to take the Starlink files out of the game data folder and you can play ksp 1.10 with KK's SpaceX pack, and when @Kartoffelkuchen release the 6.3 compatible with 1.10 hopefully you can play it as normal again
  12. @Kartoffelkuchen when starting kerbal in 1.10 it gets stuck when it tries to load the Kartoffelkuchen files (more precise the Starlink files)
  13. I think that yes but I tried to do them by myself
  14. I think Kartoffelkuchen is waiting for ksp 1.10 to make it compatible with that version
  15. I did it someone that knows a lot of mods could help me
  16. Woah thank you very much you are the best! I was finding how to do it for a long time. Thank you so much
  17. I am only focusing in the first stage right now, so how I use B9PartSwitch Part Variants to make them switchable in flight?
  18. @blowfish @AlphaMensae Sorry to interrupt again, but I still don't know how to change the textures in-flight, I don't know to much about coding so I do not understand well the wiki, maybe I can give details about the tank .cfg, or something. I really appreciate that you tried to help me.
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