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Apelsin

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Everything posted by Apelsin

  1. Hi, I'm trying out the helicopter parts and noticing that "thrust" is stuck at 0 regardless of collective. I have FAR installed but that doesn't seem to be the source of the problem. Am I missing something?
  2. Hey what's the status of MKS + USI life support compatibility patches, I saw they were being worked on at some point but aren't in the latest release.
  3. Yes that's right, it's a very minor patch that adds VAB Organizer compatibility. I'm looking to get back into modding if time allows.
  4. Great to hear, thanks. Trying it out now. Edit: hmm, getting the same issue, maybe didn't download the right branch.
  5. Hi, Is there any way to make this work properly with OPM when SigmaDimensions 2.5x rescale is active? I installed the parallax 2.5 rescale, OPM, and Kcalbeloh patches. The only planets with issues seem to be OPM, they either look grainy or pixelated from the tracking station. Is there some parameter I can tweak to tell Parallax Continued to treat them as 2.5 scaled? The issue is more visible on the smaller bodies. Thanks Images:
  6. Correct - considering dusting this off if irl situation allows. Really tempted to get modding again.
  7. Messed around with Airplane Plus, made a Eurofighter-inspired build, armed with a fireworks dispenser, 2 dumbfire and 1 controllable rockets: Here it is on Kerbin & Laythe: 4 Had enough fuel to fly around ~1/4 of Kerbin equator's circumference.
  8. Even more nuclear SSTO fun, with six (!) 3.75m fusion jet engines this time. Not planning to top this anytime soon lol.
  9. Only thing I can think of is resources, a vessel on an interstellar trajectory traveling at a significant fraction of the speed of light could require less food/water/power etc.
  10. Dusted off KSP for the first time in a while, made some screenshots with visual mods & engines from my mod:
  11. Damn, these look great. I love the dark look for the general purpose one.
  12. Played around with my recently released first mod - used the fusion jet engine to get to Duna and fly around. Pretty satisfied with the balance, as it wasn't much easier to do than with stock rocketry, lots of things to keep track of. Other mods used are Near Future Spacecraft for the cockpit and Heat Control for the radiators. Departure: Trip and arrival: Cruising and landing Overall pretty happy with how the gameplay seems to have turned out, just a few misc technical/visual tweaks needed. Feel free to give it a shot, it's pretty fun
  13. Lol yeah, the whole metallic hydrogen rocketry project started because I'm too impatient to wait till it releases.
  14. Thanks! The fusion NTJ engine can generate a bit of power if FFT is installed, and that mod has 2 fusion reactors meant for generating a ton of EC.
  15. Future Technologies Expansion This mod series introduces new futuristic parts that expand the options of the mid-late game techtree. Right now there is one small mod ready and a larger one on hold. The core principles behind this are: Aesthetics that don't look too out of place next to restock-quality parts Gameplay benefiting from various other mods including CTT and SystemHeat Fitting in and expanding on features and part rosters from other mods, mainly Nertea's outstanding PKMC mod suite which inspired this project Frontier Aeronautics [Version 0.3.1] Introduces the J-F755 'Petrel' - a 3.75m bimodal fusion thermal jet. This large engine is best used in late game SSTO designs for use on any atmospheric planet. Pictures and usage notes: Current Features: WIP Features: Dependencies (required to run): Module Manager CommunityResourcePack Waterfall Recommended mods (for full intended gameplay - highly recommended): CommunityTechTree Far Future Technologies Heat Control VABOrganizer Download: Available through CKAN SpaceDock: https://spacedock.info/mod/2815/Future Technologies Expansion: Frontier Aeronautics Known Issues: All models and textures are under the All Rights Reserved License; all cfg and dll files are under the MIT License *credit to Nertea for many of the parts included in the images
  16. Haha yeah got sidetracked with other stuff but getting back into it now for final touch-ups, will try and get a release out before next week (after which I won't have as much free time). The scope got expanded a bit a while back so the mod has 4 engines and 5 fuel tanks.
  17. Some more WIP mod testing pics (part 1) - only ironing out bugs and visual issues left, expect a test release soonish
  18. Did some more testing and a bit of a photoshoot with the super secret parts I'm working on:
  19. Georgeous! For anyone wondering I think it's based off the Kronos-1 spacecraft concept: https://spacethatneverwas.tumblr.com/post/130745932490/kronos-1-deep-space-exploration-vehicle-this-is
  20. There is a way to do thos and more now if you install TU Recolor Depot.
  21. https://www.wired.com/story/test-out-next-gen-space-tech-kerbal-space-program/amp Just saw this, neat!
  22. Is there any way of preventing debug log spam when traveling interstellar? It's something about the game being unable to find intersepts.
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