Kamilo
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Everything posted by Kamilo
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KSP Interstellar Extended Support Thread
Kamilo replied to FreeThinker's topic in KSP1 Mods Discussions
Thank you very much! I switched my second interplanetary ship from LiquidHelium to LH2, because the later is easier to get by. -
KSP Interstellar Extended Support Thread
Kamilo replied to FreeThinker's topic in KSP1 Mods Discussions
Is there a way to "mine" LiquidHelium? I havent found anything yet. Help would be appreciated. -
SimpleConstruction! (SCON) Stock rocket building
Kamilo replied to zer0Kerbal's topic in KSP1 Mod Releases
I just put the EL folder into the GameData folder and it works. -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Kamilo replied to Nils277's topic in KSP1 Mod Releases
I think it just works fine. -
I ran into a problem with the hab time and the homesickness. Both are indefinitely. I didn’t change any settings. How can I fix that?
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[1.8.1 - 1.12.2] KSP Interstellar Extended 1.29.5 Release Thread
Kamilo replied to FreeThinker's topic in KSP1 Mod Releases
I got two questions: - I’m trying to use the open gas reactor for my interplanetary ship, but it says that I can’t use it due to radiation in the homeworld atmosphere. Do I need an additional engine to get out of the SOI, so I can use the open gas reactor? - I wanna use LH2 for the Thermal Ramjet Nozzle but I can’t select it on the engine even though it says in the description that it can use LH2. Do I need to research something to unlock the option? If yes, what do I have to research? -
SimpleConstruction! (SCON) Stock rocket building
Kamilo replied to zer0Kerbal's topic in KSP1 Mod Releases
That fixed it. Now I only have a weird UI (see pic). https://ibb.co/znf14Lb -
I removed the ExtraplanetaryLaunchpads.version, but it dosen't fix the pop-up in the loading screen.
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SimpleConstruction! (SCON) Stock rocket building
Kamilo replied to zer0Kerbal's topic in KSP1 Mod Releases
I'm having problems with the laucnpad.dll, even with the latest EL update -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Kamilo replied to Nils277's topic in KSP1 Mod Releases
EL just updated to the latest version of KSP. Can we get an update on this mod to work with the latest version of EL? -
Maybe the other mods which patch EL need to update to the latest version.
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It says "Launchpad" is not supported. The UI in the following pictures says version 6.7.2. Is that correct?
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I did download it and put it into the GameData, but it says its not supported. Is it maybe because of the Kerbal Planetary Base System patches for EL? Loading screen: https://ibb.co/rmg0K80 GameData: https://ibb.co/yWwGgkK
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I'm having problems with the UI on the Kerbal Planetary Base System part. I'm stuck on it and can't close it nor select a craft. Picture: https://ibb.co/xhNny99
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Totally understandable. It should work if I roll back to 1.10 to select a craft and then switch to 1.12 again?
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I saw that post, but this just goes up to version 1.10 and not 1.12, right?
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Thats the problem I'm having rn
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Sadly I didnt find anything. If you have something it would be kind of you to post it.
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Is an updated planned for 1.12?
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Kamilo replied to Gameslinx's topic in KSP1 Mod Releases
I'm having problems with my fps when landing on bodies. As soon as I landed the fps drop massive and it says "damping" in the left corner. It used to do that faster, but somehow it changed. Is this due to an update or am I doing something wrong? My ParallaxGlobal.cfg looks like this: TessellationSettings //Control quality of tessellation { edgeLength = 1 //Default = 1 (Close). Set it to 1 for the best quality. range = 99 //Default = 99 (First zoom level fade start) maxTessellation = 64 //Default = 64 (Max = 64) tessellationQuality = Higher //Default = Higher //Options are: Low / Normal / High / Higher } ReflectionSettings //Control quality of reflections { reflections = false //true or false refreshRate = 1 //FPS value or "realtime" timeSlicing = IndividualFaces //"Instantly", "AllFacesAtOnce", "IndividualFaces" resolution = 1024 //64, 128, 256, 512, 1024, 2048 } LightingSettings { tessellateLighting = true //Flat lighting or accurate lighting tessellateShadows = true //Flat shadows or accurate shadows tessellate = true //Turning this off will disable tessellation entirely trueLighting = adaptive //true, false or adaptive } //false: ambient light everywhere //true: no ambient light - shadows are stronger, and night time is pitch black //adaptive: proper lighting - ambient light in atmosphere, pure black on vacuum planets CollisionSettings { collide = false flatMinmus = false- 3,131 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Kamilo replied to Gameslinx's topic in KSP1 Mod Releases
I'm having the same problem. Turning off the collisons dosen't seem to help.- 3,131 replies