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VostokV5

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  1. How does tweakscale make rescaled engines weaker/stronger? More specifically, does it modify the atmCurve and velCurve of an engine when it is rescaled?
  2. I would like to write a patch that modifies the maxThrust and atmCurve of the J-404 Panther engines, but it seems that there are two of the same module in its CFG file; one for dry mode and one for wet mode. I've tested this patch I wrote but it doesn't seem to work like I want it to: +PART[turboJet] { @MODULE[ModuleEnginesFX] { @maxThrust = 74.6 @atmCurve { key = 0 0 2.55 2.55 key = 0.2 0.51 1.58125 1.58125 key = 1 1 0.6125 0.6125 } } @MODULE[ModuleEnginesFX] { @maxThrust = 114 @atmCurve { key = 0 0 2.55 2.55 key = 0.2 0.51 1.58125 1.58125 key = 1 1 0.6125 0.6125 } } }
  3. What is better, the PartRebalancer10x mod that comes with JNSQ or SMURFF? I play with RSS and BDB and it seems like there are no SMURFF configs for BDB, so the only rebalancer mod I am left with is PartRebalancer10x.
  4. Did you just modify the BlueSmurff.cfg file in BDB's compatibility folder? I tried doing this but the BDB Saturn V still doesn't meet the dV requirements to go to the moon (I play with RSS).
  5. Also, the texture select window still appears every time i launch the game. The changes do apply, but it won't disappear even though I have already selected, saved, and restarted.
  6. Help why is the night side of kerbin shining like that https://imgur.com/a/BvlGeZV
  7. Great mod. Is there any way I can change the instruments light color for the Mk1 Inline Cockpit? I wanna change it to green to match the HUD.
  8. I don't know anything about coding but I really wanna make this mod work with MAF. What exactly did you mean by this? Do I have to edit MAF's dll file?
  9. Hello, my sidewinders don't seem to lock on any target. However, they lock fine on targets when flown by AI. How do I fix this? I am currently running BDA for Runway Project 1.4.7 on KSP 1.11.2.
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