Kepler452b
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Kepler452b started following [KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
Kepler452b replied to Dunbaratu's topic in KSP1 Mod Releases
Is there a way to control the execution of kOS scripts using kRPC? I know that kOS runs scripts inside ksp so it has better(simpler) control over vessels but it is not good at complex calculation, so I want to use an external python program to do the actual calculating of trajectories.- 1,363 replies
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- autopilot
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Well, I'm interested in making planets recently and I 've made a star which works fine in stock game. But it can't be loaded when I use RSS. The cfg file looks like this... @Kopernicus:AFTER[RealSolarSystem] { Body { name = Wolf359 cacheFile = ExtendedMilkyWay/Cache/Wolf359/Wolf359.bin Debug { exportMesh = True update = False } ...... Is there anyting wrong with the first line? It is Ok, i've fixed it
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It looks great! But how can I rescale the stars and planets? I want to make it more realistic because I’m using RSS (although I know about Real Exoplanets , this mod has more worlds and seems to be more interesting) btw I’m running this on 1.11.1 and some planets are pitch black in the tracking station(definitely not black holes). How can I fix that?
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Kepler452b replied to Gameslinx's topic in KSP1 Mod Releases
Can v1.5.2 work on KSP 1.8?- 1,655 replies
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[1.12.x] Near Future Technologies (September 6)
Kepler452b replied to Nertea's topic in KSP1 Mod Releases
Does the latest version support ksp1.8? -
[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Kepler452b replied to Theysen's topic in KSP1 Mod Releases
https://imgur.com/a/VFmqyVw here it is... Some capsules are right though...- 2,215 replies
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- realism overhaul
- ro
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Kepler452b replied to Theysen's topic in KSP1 Mod Releases
Hello, I'm using RSS/RO and find that it rescales the command pod in stock ksp. That's fine, but it does not change the position of the attach nodes. For example, the mk1 pod is changed to 2m, so the bottom node is too high and the top node is too low. Is there a way to make it right, or I have to change the cfg one by one?- 2,215 replies
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- realism overhaul
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[KSP 1.12.3] Bon Voyage (1.4.1) - 2022-10-02
Kepler452b replied to maja's topic in KSP1 Mod Releases
Em... Does KSP 1.8.1 support versions over 1.0.1.1? -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Kepler452b replied to Nils277's topic in KSP1 Mod Releases
Does the newest version work in ksp1.8? -
totm may 2020 [1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
Kepler452b replied to Andi K.'s topic in KSP1 Mod Releases
Oh... I will start a new game without Principia... I’ve struggled with kOS too when I use Principia BTW, have you considered making planets which might be habitable like ur... me?- 353 replies
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- star system
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
Kepler452b replied to Dunbaratu's topic in KSP1 Mod Releases
How does this work with Principia?I’ve noticed that the data kOS displays is not specific when I use Principia......- 1,363 replies
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- autopilot
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totm may 2020 [1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
Kepler452b replied to Andi K.'s topic in KSP1 Mod Releases
Is there a way to make this compatible with Principia?- 353 replies
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- star system
- kopernicus
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