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KSP2 Release Notes
Everything posted by Cattette
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I do believe the AVP team would have noticed if their mod wasn't compatible with EVE. The error is certainly on your part.
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Scansat Mech Jeb landing spots.
Cattette replied to Cloakedwand72's topic in KSP1 Technical Support (PC, modded installs)
You need to have a satellite with scanning equipment in a polar orbit around the celestial body you want to scan. After your scan is done you can make waypoints on the big ScanSat map. I recommend doing a altimetry scan and looking at the resulting slope map to find a flat spot to land on. After you've made your waypoint you can select it as a target in the mapview, this will automatically tell MechJeb where you want to land. -
Allow propellers to be used in timewarp
Cattette replied to coyotesfrontier's topic in KSP1 Mod Development
Never ask someone else to do something you yourself can do https://www.thegreatcoursesplus.com/introduction-to-c-programming-concepts-and-applications -
Tesla Cars in KSP
Cattette replied to adriangm44's topic in KSP1 General Mod Development Help and Support
You'd need PartTools for Unity to do that. I'd recommend following along this quick tutorial for adding your first part in KSP. I have only some limited experience in part modding, I'm more of a texturing person, but you can ask me about any problems that you may face and I'll try to do my best to answer them. -
Mans straight up partying away the rest of the money
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Hope you still have your receipts
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Camera tools not working why?
Cattette replied to Space Sheep's topic in KSP1 Technical Support (PC, modded installs)
You could just downgrade your KSP install to a compatible version. -
SpaceDock small image requirement
Cattette replied to DunaColonist's topic in KSP1 General Mod Development Help and Support
You might want to bring this issue to the Spacedock thread -
Procedural parts won't work
Cattette replied to kerbalk's topic in KSP1 Technical Support (PC, modded installs)
Are you using the latest version of procedural parts? Or are you using the version for 1.7.3? Where did you get your procedural parts files? Does procedural fairings still work? Why are you running 1.7.3? -
[KSP 1.10.1] Duna Incubator's Habitat v0.0.2
Cattette replied to DunaColonist's topic in KSP1 Mod Releases
Whats new in this version?- 10 replies
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- duna
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Using Texture unlimited mod
Cattette replied to Infinity and Beyond's topic in KSP1 Mods Discussions
MagPie Mods is generally the go-to mod for shiny parts -
Using Texture unlimited mod
Cattette replied to Infinity and Beyond's topic in KSP1 Mods Discussions
Textures Unlimited doesn't come with any configs for itself. It only grants other mods the ability to tweak the materials of their own or other mods/stock parts. -
Using Texture unlimited mod
Cattette replied to Infinity and Beyond's topic in KSP1 Mods Discussions
What differences are you looking for? -
Using Texture unlimited mod
Cattette replied to Infinity and Beyond's topic in KSP1 Mods Discussions
What are you expecting to see in-game that's not appearing? -
This shouldn't have floated.
Cattette replied to Zosma Procyon's topic in KSP1 The Spacecraft Exchange
You'll need a direct link to the image. 1. In Imgur, click the image you posted 2. right click it 3. click 'copy image adress' You now have a direct link to the image. Direct links to images often end with .png or .jpg. Do not expect a link that doesn't end in a image file format to embed propertly. Most sites will assume these to be links to normal websites. Here's what your direct link to the image looks like: https://i.imgur.com/CBtHoVo.png -
help
Cattette replied to A_normal_rocket_scientist's topic in KSP1 Technical Support (PC, modded installs)
That issue is not related to any mods. It's a common and persistent stock bug. Weirdly enough, the Scatterer mod has a fix for it. If your computer can handle it, you should install it and the issue will go away. -
There's already quite an extensive thread on this subject, i recommend checking it out.
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1.2.2 crashing
Cattette replied to Kerbal enginner bird boi's topic in KSP1 Technical Support (PC, modded installs)
It might be worth to post your KSP.log file too. -
how do i delete mod craft files?
Cattette replied to Hadron27's topic in KSP1 Technical Support (PC, modded installs)
The craft files added by mods are likely stored inside their individual gamedata/ folder.